RayMarchingGo/material.go

92 lines
2.5 KiB
Go

package main
import "math"
type Color interface {
GetColor(Vector3) Vector3
}
type GridColor struct {
color1 Color
color2 Color
size float64
}
func (grid GridColor) GetColor(p Vector3) Vector3 {
ix := int(math.Floor(p.X / grid.size))
iy := int(math.Floor(p.Y / grid.size))
iz := int(math.Floor(p.Z / grid.size))
if (ix+iy+iz)%2 == 0 {
return grid.color1.GetColor(p)
}
return grid.color2.GetColor(p)
}
// Ambre je te copie
type Material struct {
ambiantColor Color
diffuseColor Color
diffuseFac float64
specularColor Color
specularFac float64
specularExp float64
reflectanceFac float64
reflectanceTint Color
refractFac float64
refractIndice float64
}
func DefaultMaterial(ambiantColor Color) Material {
return Material{
ambiantColor: ambiantColor,
diffuseColor: Vector3{255, 255, 255},
diffuseFac: 1.0,
specularColor: Vector3{0, 255, 0},
specularFac: 1.0,
specularExp: 32.0,
reflectanceFac: 0.0,
reflectanceTint: Vector3{1.0, 1.0, 1.0},
refractFac: 0.0,
refractIndice: 1.0,
}
}
func MixMat(mat1 Material, mat2 Material, t float64, p Vector3) Material {
return Material{
mat1.ambiantColor.GetColor(p).Scale(1 - t).Add((mat2.ambiantColor.GetColor(p)).Scale(t)),
mat1.diffuseColor.GetColor(p).Scale(1 - t).Add((mat2.diffuseColor.GetColor(p)).Scale(t)),
(mat1.diffuseFac*(1-t) + mat2.diffuseFac) * t,
mat1.specularColor.GetColor(p).Scale(1 - t).Add((mat2.specularColor.GetColor(p)).Scale(t)),
(mat1.specularFac*(1-t) + mat2.specularFac) * t,
(mat1.specularExp*(1-t) + mat2.specularExp) * t,
(mat1.reflectanceFac*(1-t) + mat2.reflectanceFac) * t,
mat1.reflectanceTint.GetColor(p).Scale(1 - t).Add((mat2.reflectanceTint.GetColor(p)).Scale(t)),
(mat1.refractFac*(1-t) + mat2.refractFac) * t,
(mat1.refractIndice*(1-t) + mat2.refractIndice) * t,
}
}
// Colors
var RED = Vector3{255, 0, 0}
var GREEN = Vector3{0, 255, 0}
var BLUE = Vector3{0, 0, 255}
var WHITE = Vector3{255, 255, 255}
var GREY = Vector3{127, 127, 127}
var WHITE_GREY_GRID = GridColor{WHITE, GREY, 5}
var RED_BLUE_GRID = GridColor{RED, BLUE, 5}
var GRID_OF_GRID = GridColor{WHITE_GREY_GRID, RED_BLUE_GRID, 10}
// Materials
var RED_MAT = DefaultMaterial(RED)
var GREEN_MAT = DefaultMaterial(GREEN)
var BLUE_MAT = DefaultMaterial(BLUE)
var WHITE_MAT = DefaultMaterial(WHITE)
var GREY_MAT = DefaultMaterial(GREY)
var WHITE_GREY_GRID_MAT = DefaultMaterial(WHITE_GREY_GRID)
var GRID_OF_GRID_MAT = DefaultMaterial(GRID_OF_GRID)