65 lines
1.9 KiB
Go
65 lines
1.9 KiB
Go
package main
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type Color interface {
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GetColor(Vector3) Vector3
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}
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// Ambre je te copie
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type Material struct {
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ambiantColor Color
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diffuseColor Color
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diffuseFac float64
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specularColor Color
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specularFac float64
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specularExp float64
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reflectanceFac float64
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reflectanceTint Color
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refractFac float64
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refractIndice float64
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}
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func DefaultMaterial(ambiantColor Color) Material {
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return Material{
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ambiantColor: ambiantColor,
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diffuseColor: Vector3{255, 255, 255},
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diffuseFac: 1.0,
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specularColor: Vector3{1.0, 1.0, 1.0},
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specularFac: 0.5,
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specularExp: 32.0,
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reflectanceFac: 0.0,
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reflectanceTint: Vector3{1.0, 1.0, 1.0},
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refractFac: 0.0,
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refractIndice: 1.0,
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}
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}
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func MixMat(mat1 Material, mat2 Material, t float64, p Vector3) Material {
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return Material{
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mat1.ambiantColor.GetColor(p).Scale(1 - t).Add((mat2.ambiantColor.GetColor(p)).Scale(t)),
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mat1.diffuseColor.GetColor(p).Scale(1 - t).Add((mat2.diffuseColor.GetColor(p)).Scale(t)),
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(mat1.diffuseFac*(1-t) + mat2.diffuseFac) * t,
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mat1.specularColor.GetColor(p).Scale(1 - t).Add((mat2.specularColor.GetColor(p)).Scale(t)),
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(mat1.specularFac*(1-t) + mat2.specularFac) * t,
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(mat1.specularExp*(1-t) + mat2.specularExp) * t,
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(mat1.reflectanceFac*(1-t) + mat2.reflectanceFac) * t,
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mat1.reflectanceTint.GetColor(p).Scale(1 - t).Add((mat2.reflectanceTint.GetColor(p)).Scale(t)),
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(mat1.refractFac*(1-t) + mat2.refractFac) * t,
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(mat1.refractIndice*(1-t) + mat2.refractIndice) * t,
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}
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}
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// Colors
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var RED = Vector3{255, 0, 0}
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var GREEN = Vector3{0, 255, 0}
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var BLUE = Vector3{0, 0, 255}
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var WHITE = Vector3{255, 255, 255}
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var GREY = Vector3{127, 127, 127}
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// Materials
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var RED_MAT = DefaultMaterial(RED)
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var GREEN_MAT = DefaultMaterial(GREEN)
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var BLUE_MAT = DefaultMaterial(BLUE)
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var WHITE_MAT = DefaultMaterial(WHITE)
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var GREY_MAT = DefaultMaterial(GREY)
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