RayMarchingGo/primitives_sdf.go

34 lines
675 B
Go

package main
// Sphere
type Sphere struct {
center Vector3
radius float64
material *Material
}
func (s Sphere) Distance(p Vector3) (float64, Material) {
return p.Sub(s.center).Length() - s.radius, *s.material
}
// Box
type Box struct {
center Vector3
dimensions Vector3
material Material
}
func (s Box) Distance(p Vector3) (float64, Material) {
q := p.Sub(s.center).Abs().Sub(s.dimensions)
return q.Max(0.0).Length() + min(max(q.X, max(q.Y, q.Z)), 0.0), s.material
}
type Plane struct {
normal Vector3
height float64
material Material
}
func (s Plane) Distance(p Vector3) (float64, Material) {
return p.Dot(s.normal) - s.height, s.material
}