Ecran fin + feuille
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parent
5a1423d8db
commit
33bda6381d
11 changed files with 53 additions and 9 deletions
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@ -5,6 +5,7 @@
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#include "NoteTile.hpp"
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#include "TilePattern.hpp"
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/Rect.hpp>
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/Graphics/Sprite.hpp>
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#include <SFML/Graphics/Texture.hpp>
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@ -17,9 +18,12 @@
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const sf::Time Game::TimePerFrame = sf::seconds(1.f / 60.f);
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sf::Texture bgTexture;
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sf::Texture paperTexture;
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sf::Texture endScreenTexture;
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Game::Game()
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: backGround(PLACE_HOLDER_TEXTURE),
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: backGround(PLACE_HOLDER_TEXTURE), paper(PLACE_HOLDER_TEXTURE),
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endScreen(PLACE_HOLDER_TEXTURE),
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carrot(ANGRY_PATHS, NEUTRAL_PATHS, HAPPY_PATHS, mFont) {
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assert(mFont.openFromFile("media/Sansation.ttf"));
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mStatisticsText.setPosition({5.f, 5.f});
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@ -55,6 +59,23 @@ Game::Game()
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float sy = backGround.getTexture().getSize().y;
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backGround.setScale(sf::Vector2f(SCREEN_WIDTH / sx, SCREEN_HEIGHT / sy));
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if (!endScreenTexture.loadFromFile("media/sprites/end_screen.png")) {
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printf("sprite end_screen not loaded\n");
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}
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endScreen.setTexture(endScreenTexture, true);
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endScreen.setScale(sf::Vector2f(SCREEN_WIDTH / sx, SCREEN_HEIGHT / sy));
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if (!paperTexture.loadFromFile("media/sprites/feuille.png")) {
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printf("paper not loaded\n");
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}
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paper.setPosition(PAPER_POS);
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paper.setTexture(paperTexture, true);
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paper.setScale(sf::Vector2f(SCREEN_WIDTH / sx, SCREEN_HEIGHT / sy));
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paper.setTextureRect(sf::IntRect(
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sf::Vector2i(0, 0), sf::Vector2i(paper.getTexture().getSize().x, 0)));
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carrot.setPosition(CARROT_POS);
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carrot.setScale(sf::Vector2f(5, 5));
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@ -81,8 +102,13 @@ bool updateAudio(AudioEmitter &audioEmitter, bool generated) {
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return generated;
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}
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int nb_melo_total;
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float tempo;
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void Game::run() {
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AudioEmitter audioEmitter = AudioEmitter();
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nb_melo_total = audioEmitter.nbr_melo_total;
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tempo = audioEmitter.tempo;
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generateTilePatternAndMusic(audioEmitter);
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bool generated = false;
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@ -123,11 +149,20 @@ void Game::processEvents(AudioEmitter &audioEmitter) {
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}
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}
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void Game::update(const sf::Time elapsedTime) {}
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float totalTime = 0.0f;
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void Game::update(const sf::Time elapsedTime) {
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float maxTime = nb_melo_total * 8 * 60 / tempo;
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int paperAdvancement = paper.getTexture().getSize().y * totalTime / maxTime;
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paper.setTextureRect(sf::IntRect(
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sf::Vector2i(0, 0),
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sf::Vector2i(paper.getTexture().getSize().x, paperAdvancement)));
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totalTime += elapsedTime.asSeconds();
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}
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void Game::render() {
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mWindow.clear(sf::Color::Yellow);
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mWindow.draw(backGround);
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mWindow.draw(paper);
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mWindow.draw(leftPressZone);
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mWindow.draw(middlePressZone);
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mWindow.draw(rightPressZone);
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@ -137,6 +172,9 @@ void Game::render() {
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if (!NoteTile::update(TimePerFrame.asSeconds(), mWindow))
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update_scores(false);
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if (NoteTile::isFinished()) {
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mWindow.draw(endScreen);
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}
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mWindow.draw(mStatisticsText);
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mWindow.draw(ScoreText);
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mWindow.draw(ScoreMultiplierText);
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