Ecran fin + feuille

This commit is contained in:
Crizomb 2025-06-17 18:47:07 +02:00
parent 5a1423d8db
commit 33bda6381d
11 changed files with 53 additions and 9 deletions

View file

@ -5,6 +5,7 @@
#include "NoteTile.hpp"
#include "TilePattern.hpp"
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Texture.hpp>
@ -17,9 +18,12 @@
const sf::Time Game::TimePerFrame = sf::seconds(1.f / 60.f);
sf::Texture bgTexture;
sf::Texture paperTexture;
sf::Texture endScreenTexture;
Game::Game()
: backGround(PLACE_HOLDER_TEXTURE),
: backGround(PLACE_HOLDER_TEXTURE), paper(PLACE_HOLDER_TEXTURE),
endScreen(PLACE_HOLDER_TEXTURE),
carrot(ANGRY_PATHS, NEUTRAL_PATHS, HAPPY_PATHS, mFont) {
assert(mFont.openFromFile("media/Sansation.ttf"));
mStatisticsText.setPosition({5.f, 5.f});
@ -55,6 +59,23 @@ Game::Game()
float sy = backGround.getTexture().getSize().y;
backGround.setScale(sf::Vector2f(SCREEN_WIDTH / sx, SCREEN_HEIGHT / sy));
if (!endScreenTexture.loadFromFile("media/sprites/end_screen.png")) {
printf("sprite end_screen not loaded\n");
}
endScreen.setTexture(endScreenTexture, true);
endScreen.setScale(sf::Vector2f(SCREEN_WIDTH / sx, SCREEN_HEIGHT / sy));
if (!paperTexture.loadFromFile("media/sprites/feuille.png")) {
printf("paper not loaded\n");
}
paper.setPosition(PAPER_POS);
paper.setTexture(paperTexture, true);
paper.setScale(sf::Vector2f(SCREEN_WIDTH / sx, SCREEN_HEIGHT / sy));
paper.setTextureRect(sf::IntRect(
sf::Vector2i(0, 0), sf::Vector2i(paper.getTexture().getSize().x, 0)));
carrot.setPosition(CARROT_POS);
carrot.setScale(sf::Vector2f(5, 5));
@ -81,8 +102,13 @@ bool updateAudio(AudioEmitter &audioEmitter, bool generated) {
return generated;
}
int nb_melo_total;
float tempo;
void Game::run() {
AudioEmitter audioEmitter = AudioEmitter();
nb_melo_total = audioEmitter.nbr_melo_total;
tempo = audioEmitter.tempo;
generateTilePatternAndMusic(audioEmitter);
bool generated = false;
@ -123,11 +149,20 @@ void Game::processEvents(AudioEmitter &audioEmitter) {
}
}
void Game::update(const sf::Time elapsedTime) {}
float totalTime = 0.0f;
void Game::update(const sf::Time elapsedTime) {
float maxTime = nb_melo_total * 8 * 60 / tempo;
int paperAdvancement = paper.getTexture().getSize().y * totalTime / maxTime;
paper.setTextureRect(sf::IntRect(
sf::Vector2i(0, 0),
sf::Vector2i(paper.getTexture().getSize().x, paperAdvancement)));
totalTime += elapsedTime.asSeconds();
}
void Game::render() {
mWindow.clear(sf::Color::Yellow);
mWindow.draw(backGround);
mWindow.draw(paper);
mWindow.draw(leftPressZone);
mWindow.draw(middlePressZone);
mWindow.draw(rightPressZone);
@ -137,6 +172,9 @@ void Game::render() {
if (!NoteTile::update(TimePerFrame.asSeconds(), mWindow))
update_scores(false);
if (NoteTile::isFinished()) {
mWindow.draw(endScreen);
}
mWindow.draw(mStatisticsText);
mWindow.draw(ScoreText);
mWindow.draw(ScoreMultiplierText);