working game (but bad)

This commit is contained in:
Crizomb 2025-06-13 23:48:46 +02:00
parent dbb296ff5d
commit 5c65b99604
6 changed files with 89 additions and 12 deletions

View file

@ -18,7 +18,8 @@ else()
endif()
add_executable(simpleGame
Source/Game.cpp Include/Game.hpp Source/Main.cpp
Source/Game.cpp Include/Game.hpp Include/GameData.hpp
Source/Main.cpp
Source/AudioEmitter.cpp Include/AudioEmitter.hpp
Source/NoteSprite.cpp Include/NoteSprite.hpp
Source/NoteTile.cpp Include/NoteTile.hpp Include/NotePlaceEnum.hpp

View file

@ -1,9 +1,12 @@
#pragma once
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/Graphics/Sprite.hpp>
#ifndef BOOK_GAME_HPP
#define BOOK_GAME_HPP
#include "AudioEmitter.hpp"
#include <GameData.hpp>
#include <SFML/Graphics.hpp>
class Game {
@ -15,6 +18,7 @@ public:
private:
void processEvents(AudioEmitter &audioEmitter);
void start();
void update(sf::Time elapsedTime);
void render();
@ -22,12 +26,17 @@ private:
static const sf::Time TimePerFrame;
sf::RenderWindow mWindow{sf::VideoMode({640, 480}), "SFML Application"};
sf::RenderWindow mWindow{sf::VideoMode({SCREEN_WIDTH, SCREEN_HEIGHT}),
"SFML Application"};
sf::Texture mTexture;
sf::Font mFont;
sf::Text mStatisticsText{mFont};
sf::Time mStatisticsUpdateTime;
sf::RectangleShape leftPressZone;
sf::RectangleShape middlePressZone;
sf::RectangleShape rightPressZone;
std::size_t mStatisticsNumFrames{0};
};

View file

@ -0,0 +1,12 @@
#pragma once
static constexpr unsigned int SCREEN_WIDTH = 1080;
static constexpr unsigned int SCREEN_HEIGHT = 720;
static constexpr unsigned int NOTE_PRESS_HEIGHT = SCREEN_HEIGHT * 0.9;
static constexpr unsigned int MIDDLE_WIDTH = SCREEN_WIDTH / 2;
static constexpr unsigned int MIDDLE_HEIGHT = SCREEN_HEIGHT / 2;
static constexpr unsigned int NOTE_PLACE_X_POS[3] = {
SCREEN_WIDTH * 3 / 10, SCREEN_WIDTH * 5 / 10, SCREEN_WIDTH * 7 / 10};

View file

@ -1,9 +1,13 @@
#include "Game.hpp"
#include "AudioEmitter.hpp"
#include "GameData.hpp"
#include "NoteSprite.hpp"
#include "NoteTile.hpp"
#include "TilePattern.hpp"
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/System/Vector2.hpp>
#include <SFML/Window/Keyboard.hpp>
#include <iostream>
#include <math.h>
#include <string>
@ -14,6 +18,21 @@ Game::Game() {
assert(mFont.openFromFile("media/Sansation.ttf"));
mStatisticsText.setPosition({5.f, 5.f});
mStatisticsText.setCharacterSize(10);
leftPressZone = sf::RectangleShape(sf::Vector2f(50, 10));
middlePressZone = sf::RectangleShape(sf::Vector2f(50, 10));
rightPressZone = sf::RectangleShape(sf::Vector2f(50, 10));
leftPressZone.setPosition(
sf::Vector2f(NOTE_PLACE_X_POS[0], NOTE_PRESS_HEIGHT));
middlePressZone.setPosition(
sf::Vector2f(NOTE_PLACE_X_POS[1], NOTE_PRESS_HEIGHT));
rightPressZone.setPosition(
sf::Vector2f(NOTE_PLACE_X_POS[2], NOTE_PRESS_HEIGHT));
leftPressZone.setFillColor(sf::Color::Black);
middlePressZone.setFillColor(sf::Color::Black);
rightPressZone.setFillColor(sf::Color::Black);
}
void generateTilePatternAndMusic(AudioEmitter &audio_emitter) {
@ -38,6 +57,7 @@ void Game::run() {
AudioEmitter audioEmitter = AudioEmitter();
generateTilePatternAndMusic(audioEmitter);
bool generated = false;
mWindow.setFramerateLimit(60);
while (mWindow.isOpen()) {
@ -55,6 +75,21 @@ void Game::processEvents(AudioEmitter &audioEmitter) {
if (event->is<sf::Event::Closed>()) {
audioEmitter.audioEnd();
mWindow.close();
break;
}
if (const auto *keyPressed = event->getIf<sf::Event::KeyPressed>()) {
sf::Keyboard::Scancode key_scan_code = keyPressed->scancode;
switch (key_scan_code) {
case sf::Keyboard::Scancode::Left:
NoteTile::checkPress(audioEmitter.getTime(), NotePlaceEnum::Left);
break;
case sf::Keyboard::Scancode::Up:
NoteTile::checkPress(audioEmitter.getTime(), NotePlaceEnum::Middle);
break;
case sf::Keyboard::Scancode::Right:
NoteTile::checkPress(audioEmitter.getTime(), NotePlaceEnum::Right);
break;
}
}
}
}
@ -63,6 +98,9 @@ void Game::update(const sf::Time elapsedTime) {}
void Game::render() {
mWindow.clear(sf::Color::Yellow);
mWindow.draw(leftPressZone);
mWindow.draw(middlePressZone);
mWindow.draw(rightPressZone);
NoteTile::update(1.0 / 60, mWindow);
mWindow.draw(mStatisticsText);
mWindow.display();

View file

@ -1,10 +1,10 @@
#include "NoteTile.hpp"
#include "GameData.hpp"
#include "NoteSprite.hpp"
#include <SFML/System/Vector2.hpp>
#include <SFML/Window/Window.hpp>
#include <memory>
const int NotePlaceXPos[3] = {200, 400, 600};
std::vector<std::unique_ptr<NoteTile>> NoteTile::existing_tiles{};
// private
NoteTile::NoteTile(float play_time, float good_interval, NotePlaceEnum place,
@ -13,9 +13,9 @@ NoteTile::NoteTile(float play_time, float good_interval, NotePlaceEnum place,
note_sprite() {
// TODO do real note_sprite init, make it fall at good speed far enough...
note_sprite.fall_speed = 100;
note_sprite.sprite.setPosition(
sf::Vector2f(NotePlaceXPos[place],
480 - note_sprite.fall_speed * (play_time - current_time)));
note_sprite.sprite.setPosition(sf::Vector2f(
NOTE_PLACE_X_POS[place],
NOTE_PRESS_HEIGHT - note_sprite.fall_speed * (play_time - current_time)));
}
// public
@ -27,18 +27,33 @@ void NoteTile::create(float play_time, float good_interval, NotePlaceEnum place,
}
bool NoteTile::checkPress(float press_time, NotePlaceEnum key_pressed) {
for (const auto &note_tile : NoteTile::existing_tiles) {
auto &tiles = NoteTile::existing_tiles;
for (auto it = tiles.begin(); it != tiles.end(); ++it) {
const auto &note_tile = *it;
if (note_tile->play_time - note_tile->good_interval / 2 < press_time &&
note_tile->play_time + note_tile->good_interval / 2 > press_time &&
note_tile->place == key_pressed) {
printf("good touch \n");
tiles.erase(it);
return true;
}
}
printf("badd touch \n");
return false;
}
void NoteTile::update(float dtime, sf::RenderWindow &window) {
for (const auto &note_tile : NoteTile::existing_tiles) {
note_tile->note_sprite.update(dtime, window);
auto &tiles = NoteTile::existing_tiles;
for (auto it = tiles.begin(); it != tiles.end();) {
auto &note_tile = *it;
if (note_tile->note_sprite.sprite.getPosition().y > SCREEN_HEIGHT) {
printf("missed tile \n");
it = tiles.erase(it);
} else {
note_tile->note_sprite.update(dtime, window);
++it;
}
}
}

View file

@ -7,11 +7,13 @@
void generateTilePattern(std::vector<std::pair<float, int>> new_notes,
const AudioEmitter &audio_emitter) {
int i = 0;
int i = -1;
for (auto note : new_notes) {
i++;
if (i % 4 != 0) // skip les 3/4 des notes (je suis trop nul sinon)
continue;
float start_time = note.first;
NotePlaceEnum notePlace = static_cast<NotePlaceEnum>(i % 3);
NoteTile::create(start_time, 1.0, notePlace, audio_emitter.getTime());
i++;
NoteTile::create(start_time, 0.5, notePlace, audio_emitter.getTime());
}
}