working game (but bad)

This commit is contained in:
Crizomb 2025-06-13 23:48:46 +02:00
parent dbb296ff5d
commit 5c65b99604
6 changed files with 89 additions and 12 deletions

View file

@ -1,10 +1,10 @@
#include "NoteTile.hpp"
#include "GameData.hpp"
#include "NoteSprite.hpp"
#include <SFML/System/Vector2.hpp>
#include <SFML/Window/Window.hpp>
#include <memory>
const int NotePlaceXPos[3] = {200, 400, 600};
std::vector<std::unique_ptr<NoteTile>> NoteTile::existing_tiles{};
// private
NoteTile::NoteTile(float play_time, float good_interval, NotePlaceEnum place,
@ -13,9 +13,9 @@ NoteTile::NoteTile(float play_time, float good_interval, NotePlaceEnum place,
note_sprite() {
// TODO do real note_sprite init, make it fall at good speed far enough...
note_sprite.fall_speed = 100;
note_sprite.sprite.setPosition(
sf::Vector2f(NotePlaceXPos[place],
480 - note_sprite.fall_speed * (play_time - current_time)));
note_sprite.sprite.setPosition(sf::Vector2f(
NOTE_PLACE_X_POS[place],
NOTE_PRESS_HEIGHT - note_sprite.fall_speed * (play_time - current_time)));
}
// public
@ -27,18 +27,33 @@ void NoteTile::create(float play_time, float good_interval, NotePlaceEnum place,
}
bool NoteTile::checkPress(float press_time, NotePlaceEnum key_pressed) {
for (const auto &note_tile : NoteTile::existing_tiles) {
auto &tiles = NoteTile::existing_tiles;
for (auto it = tiles.begin(); it != tiles.end(); ++it) {
const auto &note_tile = *it;
if (note_tile->play_time - note_tile->good_interval / 2 < press_time &&
note_tile->play_time + note_tile->good_interval / 2 > press_time &&
note_tile->place == key_pressed) {
printf("good touch \n");
tiles.erase(it);
return true;
}
}
printf("badd touch \n");
return false;
}
void NoteTile::update(float dtime, sf::RenderWindow &window) {
for (const auto &note_tile : NoteTile::existing_tiles) {
note_tile->note_sprite.update(dtime, window);
auto &tiles = NoteTile::existing_tiles;
for (auto it = tiles.begin(); it != tiles.end();) {
auto &note_tile = *it;
if (note_tile->note_sprite.sprite.getPosition().y > SCREEN_HEIGHT) {
printf("missed tile \n");
it = tiles.erase(it);
} else {
note_tile->note_sprite.update(dtime, window);
++it;
}
}
}