Début NoteSprite

This commit is contained in:
Crizomb 2025-06-12 19:17:52 +02:00
parent 6e6cfc347d
commit 611ff37653
7 changed files with 47 additions and 3 deletions

View file

@ -0,0 +1,16 @@
#include "NoteSprite.hpp"
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/System/Vector2.hpp>
sf::Texture NoteSprite::texture;
NoteSprite::NoteSprite() : sprite(sf::Sprite(texture)), fall_speed(0.f) {};
NoteSprite::NoteSprite(sf::Vector2f start_pos, float fall_speed)
: fall_speed(fall_speed), sprite(sf::Sprite(NoteSprite::texture)) {
sprite.setPosition(start_pos); // sprite position c'est le left up corner
};
void NoteSprite::update(float dtime) {
sprite.move(sf::Vector2f(0, fall_speed * dtime));
};

View file

@ -1,10 +1,16 @@
#include "NoteTile.hpp"
#include "NoteSprite.hpp"
#include <SFML/System/Vector2.hpp>
std::vector<std::unique_ptr<NoteTile>> NoteTile::existing_tiles;
// private
NoteTile::NoteTile(float play_time, float good_interval, NotePlaceEnum place)
: play_time(play_time), good_interval(good_interval), place(place) {
: play_time(play_time), good_interval(good_interval), place(place),
note_sprite() {
// TODO do real note_sprite init, make it fall at good speed far enough...
note_sprite.sprite.setPosition(sf::Vector2f(200, 0));
note_sprite.fall_speed = 1;
NoteTile::existing_tiles.push_back(std::unique_ptr<NoteTile>(this));
}