clangd auto-format

This commit is contained in:
Crizomb 2025-06-12 15:49:07 +02:00
parent a9c8643318
commit 7c95e8c693
4 changed files with 350 additions and 305 deletions

View file

@ -1,316 +1,359 @@
#include "AudioEmitter.hpp"
#include <iostream>
#include <numeric>
#include <random>
#include <string>
#include <numeric>
void ERRCHECK(FMOD_RESULT result) {
if (result != FMOD_OK) {
std::cout << "FMOD error: " << FMOD_ErrorString(result) << std::endl;
exit(-1);
}
if (result != FMOD_OK) {
std::cout << "FMOD error: " << FMOD_ErrorString(result) << std::endl;
exit(-1);
}
}
auto fmodSoundDeleter = [](FMOD::Sound* sound) {
if (sound) {
sound->release();
}
auto fmodSoundDeleter = [](FMOD::Sound *sound) {
if (sound) {
sound->release();
}
};
AudioEmitter::AudioEmitter() {
FMOD::System* rawSystem = nullptr;
ERRCHECK(FMOD::System_Create(&rawSystem));
FMOD::System *rawSystem = nullptr;
ERRCHECK(FMOD::System_Create(&rawSystem));
system.reset(rawSystem);
ERRCHECK(system->init(512, FMOD_INIT_NORMAL, nullptr));
system.reset(rawSystem);
ERRCHECK(system->init(512, FMOD_INIT_NORMAL, nullptr));
std::vector<FMOD::Sound*> rawChords(7);
ERRCHECK(system->createSound("media/accords/do.wav", FMOD_LOOP_OFF, nullptr, &rawChords[0]));
ERRCHECK(system->createSound("media/accords/re.wav", FMOD_LOOP_OFF, nullptr, &rawChords[1]));
ERRCHECK(system->createSound("media/accords/mi.wav", FMOD_LOOP_OFF, nullptr, &rawChords[2]));
ERRCHECK(system->createSound("media/accords/fa.wav", FMOD_LOOP_OFF, nullptr, &rawChords[3]));
ERRCHECK(system->createSound("media/accords/sol.wav", FMOD_LOOP_OFF, nullptr, &rawChords[4]));
ERRCHECK(system->createSound("media/accords/la.wav", FMOD_LOOP_OFF, nullptr, &rawChords[5]));
ERRCHECK(system->createSound("media/accords/si.wav", FMOD_LOOP_OFF, nullptr, &rawChords[6]));
for (int i = 0; i < 7; i += 1) {
chords.push_back(std::unique_ptr<FMOD::Sound>(rawChords[i]));
}
std::vector<FMOD::Sound *> rawChords(7);
ERRCHECK(system->createSound("media/accords/do.wav", FMOD_LOOP_OFF, nullptr,
&rawChords[0]));
ERRCHECK(system->createSound("media/accords/re.wav", FMOD_LOOP_OFF, nullptr,
&rawChords[1]));
ERRCHECK(system->createSound("media/accords/mi.wav", FMOD_LOOP_OFF, nullptr,
&rawChords[2]));
ERRCHECK(system->createSound("media/accords/fa.wav", FMOD_LOOP_OFF, nullptr,
&rawChords[3]));
ERRCHECK(system->createSound("media/accords/sol.wav", FMOD_LOOP_OFF, nullptr,
&rawChords[4]));
ERRCHECK(system->createSound("media/accords/la.wav", FMOD_LOOP_OFF, nullptr,
&rawChords[5]));
ERRCHECK(system->createSound("media/accords/si.wav", FMOD_LOOP_OFF, nullptr,
&rawChords[6]));
for (int i = 0; i < 7; i += 1) {
chords.push_back(std::unique_ptr<FMOD::Sound>(rawChords[i]));
}
int nbr_drums = 3;
std::vector<FMOD::Sound*> rawDrums(nbr_drums);
ERRCHECK(system->createSound("media/percussions/drums1.wav", FMOD_LOOP_OFF, nullptr, &rawDrums[0]));
ERRCHECK(system->createSound("media/percussions/drums2.wav", FMOD_LOOP_OFF, nullptr, &rawDrums[1]));
ERRCHECK(system->createSound("media/percussions/drums3.wav", FMOD_LOOP_OFF, nullptr, &rawDrums[2]));
for (int i = 0; i < nbr_drums; i += 1) {
drums.push_back(std::unique_ptr<FMOD::Sound>(rawDrums[i]));
}
int nbr_drums = 3;
std::vector<FMOD::Sound *> rawDrums(nbr_drums);
ERRCHECK(system->createSound("media/percussions/drums1.wav", FMOD_LOOP_OFF,
nullptr, &rawDrums[0]));
ERRCHECK(system->createSound("media/percussions/drums2.wav", FMOD_LOOP_OFF,
nullptr, &rawDrums[1]));
ERRCHECK(system->createSound("media/percussions/drums3.wav", FMOD_LOOP_OFF,
nullptr, &rawDrums[2]));
for (int i = 0; i < nbr_drums; i += 1) {
drums.push_back(std::unique_ptr<FMOD::Sound>(rawDrums[i]));
}
std::vector<FMOD::Sound*> rawNotes(15);
ERRCHECK(system->createSound("media/notes/A1.wav", FMOD_LOOP_OFF, nullptr, &rawNotes[0]));
ERRCHECK(system->createSound("media/notes/B1.wav", FMOD_LOOP_OFF, nullptr, &rawNotes[1]));
ERRCHECK(system->createSound("media/notes/C1.wav", FMOD_LOOP_OFF, nullptr, &rawNotes[2]));
ERRCHECK(system->createSound("media/notes/D1.wav", FMOD_LOOP_OFF, nullptr, &rawNotes[3]));
ERRCHECK(system->createSound("media/notes/E1.wav", FMOD_LOOP_OFF, nullptr, &rawNotes[4]));
ERRCHECK(system->createSound("media/notes/F1.wav", FMOD_LOOP_OFF, nullptr, &rawNotes[5]));
ERRCHECK(system->createSound("media/notes/G1.wav", FMOD_LOOP_OFF, nullptr, &rawNotes[6]));
ERRCHECK(system->createSound("media/notes/A2.wav", FMOD_LOOP_OFF, nullptr, &rawNotes[7]));
ERRCHECK(system->createSound("media/notes/B2.wav", FMOD_LOOP_OFF, nullptr, &rawNotes[8]));
ERRCHECK(system->createSound("media/notes/C2.wav", FMOD_LOOP_OFF, nullptr, &rawNotes[9]));
ERRCHECK(system->createSound("media/notes/D2.wav", FMOD_LOOP_OFF, nullptr, &rawNotes[10]));
ERRCHECK(system->createSound("media/notes/E2.wav", FMOD_LOOP_OFF, nullptr, &rawNotes[11]));
ERRCHECK(system->createSound("media/notes/F2.wav", FMOD_LOOP_OFF, nullptr, &rawNotes[12]));
ERRCHECK(system->createSound("media/notes/G2.wav", FMOD_LOOP_OFF, nullptr, &rawNotes[13]));
ERRCHECK(system->createSound("media/notes/A3.wav", FMOD_LOOP_OFF, nullptr, &rawNotes[14]));
for (int i = 0; i < 15; i += 1) {
notes.push_back(std::unique_ptr<FMOD::Sound>(rawNotes[i]));
}
std::vector<FMOD::Sound *> rawNotes(15);
ERRCHECK(system->createSound("media/notes/A1.wav", FMOD_LOOP_OFF, nullptr,
&rawNotes[0]));
ERRCHECK(system->createSound("media/notes/B1.wav", FMOD_LOOP_OFF, nullptr,
&rawNotes[1]));
ERRCHECK(system->createSound("media/notes/C1.wav", FMOD_LOOP_OFF, nullptr,
&rawNotes[2]));
ERRCHECK(system->createSound("media/notes/D1.wav", FMOD_LOOP_OFF, nullptr,
&rawNotes[3]));
ERRCHECK(system->createSound("media/notes/E1.wav", FMOD_LOOP_OFF, nullptr,
&rawNotes[4]));
ERRCHECK(system->createSound("media/notes/F1.wav", FMOD_LOOP_OFF, nullptr,
&rawNotes[5]));
ERRCHECK(system->createSound("media/notes/G1.wav", FMOD_LOOP_OFF, nullptr,
&rawNotes[6]));
ERRCHECK(system->createSound("media/notes/A2.wav", FMOD_LOOP_OFF, nullptr,
&rawNotes[7]));
ERRCHECK(system->createSound("media/notes/B2.wav", FMOD_LOOP_OFF, nullptr,
&rawNotes[8]));
ERRCHECK(system->createSound("media/notes/C2.wav", FMOD_LOOP_OFF, nullptr,
&rawNotes[9]));
ERRCHECK(system->createSound("media/notes/D2.wav", FMOD_LOOP_OFF, nullptr,
&rawNotes[10]));
ERRCHECK(system->createSound("media/notes/E2.wav", FMOD_LOOP_OFF, nullptr,
&rawNotes[11]));
ERRCHECK(system->createSound("media/notes/F2.wav", FMOD_LOOP_OFF, nullptr,
&rawNotes[12]));
ERRCHECK(system->createSound("media/notes/G2.wav", FMOD_LOOP_OFF, nullptr,
&rawNotes[13]));
ERRCHECK(system->createSound("media/notes/A3.wav", FMOD_LOOP_OFF, nullptr,
&rawNotes[14]));
for (int i = 0; i < 15; i += 1) {
notes.push_back(std::unique_ptr<FMOD::Sound>(rawNotes[i]));
}
index_note = firstNote();
index_note = firstNote();
rythmes = {
{0, 2, 4, 6},
{0, 1, 2, 3, 4, 5, 6, 7},
{0, 0.5, 1, 1.5, 2, 3, 4, 5, 6, 7},
{0, 0.5, 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5, 5.5, 6, 6.5, 7, 7.5},
{0, 0.5, 1, 2, 2.5, 3, 4, 4.5, 5, 6, 6.5, 7},
{0.5, 1, 1.5, 2, 3.5, 4, 4.5, 5, 6.5, 7, 7.5},
{0, 1, 2.5, 3, 4, 5, 5.5, 6.5, 7, 7.5},
{0, 0.75, 1.5, 2.5, 3, 3.5, 5, 5.5},
{0, 0.5, 1, 1.5, 2, 3, 4, 4.5, 5, 6, 6.5, 7, 7.5},
{0, 0.5, 1, 1.5, 2.5, 3.5, 4, 5, 6, 7},
{0, 1.5, 3, 4, 5.5, 7},
{0, 0.5, 1.5, 2, 3, 4, 4.5, 5.5, 6, 7},
{0.5, 1, 1.5, 2, 2.75, 3.5, 4.5, 5, 5.5, 6, 6.5, 7, 7.5},
{0, 0.75, 1.5, 2, 2.75, 3.5, 4, 4.5, 5, 5.5, 6, 7, 7.5},
{0, 0.5, 1.5, 2, 3, 3.5, 4.5, 5, 6, 6.5, 7.5},
{0, 1, 2, 2.75, 3.5, 4.5, 5, 5.5, 6, 6.75, 7.5},
{0.5, 1, 1.5, 2, 2.5, 3.5, 4.5, 5, 5.5, 6, 6.5, 7},
{0, 1, 1.5, 2, 2.5, 3, 3.5, 4, 5.5, 7},
{0, 1.5, 2.5, 3, 4, 5.5, 6.5, 7},
{0, 1.5, 3, 3.5, 4, 5.5, 7},
{0, 0.5, 1.5, 2, 2.5, 3.5, 4, 4.5, 5, 5.5},
{0, 0.5, 1, 2, 2.5, 3, 4, 4.5, 5, 6, 6.5, 7},
{0, 1.5, 3, 4.5, 6, 7},
{0, 0.5, 1, 1.5, 2.5, 3, 3.5, 4, 4.5, 5, 5.5, 6.5, 7, 7.5},
{1, 2, 3.5, 4},
{0, 1.5, 3, 4, 5.5, 7},
{0, 2, 2.5, 3, 3.5, 4.5, 5.5, 6.5, 7},
{0.5, 1, 1.5, 2, 3.5, 4, 4.5, 5, 5.5, 6, 6.5, 7},
{0, 0.5, 1, 1.5, 3, 4, 4.5, 5, 5.5, 7},
};
rythmes = {
{0,2,4,6},
{0,1,2,3,4,5,6,7},
{0,0.5,1,1.5,2,3,4,5,6,7},
{0,0.5,1,1.5,2,2.5,3,3.5,4,4.5,5,5.5,6,6.5,7,7.5},
{0,0.5,1,2,2.5,3,4,4.5,5,6,6.5,7},
{0.5,1,1.5,2,3.5,4,4.5,5,6.5,7,7.5},
{0,1,2.5,3,4,5,5.5,6.5,7,7.5},
{0,0.75,1.5,2.5,3,3.5,5,5.5},
{0,0.5,1,1.5,2,3,4,4.5,5,6,6.5,7,7.5},
{0,0.5,1,1.5,2.5,3.5,4,5,6,7},
{0,1.5,3,4,5.5,7},
{0,0.5,1.5,2,3,4,4.5,5.5,6,7},
{0.5,1,1.5,2,2.75,3.5,4.5,5,5.5,6,6.5,7,7.5},
{0,0.75,1.5,2,2.75,3.5,4,4.5,5,5.5,6,7,7.5},
{0,0.5,1.5,2,3,3.5,4.5,5,6,6.5,7.5},
{0,1,2,2.75,3.5,4.5,5,5.5,6,6.75,7.5},
{0.5,1,1.5,2,2.5,3.5,4.5,5,5.5,6,6.5,7},
{0,1,1.5,2,2.5,3,3.5,4,5.5,7},
{0,1.5,2.5,3,4,5.5,6.5,7},
{0,1.5,3,3.5,4,5.5,7},
{0,0.5,1.5,2,2.5,3.5,4,4.5,5,5.5},
{0,0.5,1,2,2.5,3,4,4.5,5,6,6.5,7},
{0,1.5,3,4.5,6,7},
{0,0.5,1,1.5,2.5,3,3.5,4,4.5,5,5.5,6.5,7,7.5},
{1,2,3.5,4},
{0,1.5,3,4,5.5,7},
{0,2,2.5,3,3.5,4.5,5.5,6.5,7},
{0.5,1,1.5,2,3.5,4,4.5,5,5.5,6,6.5,7},
{0,0.5,1,1.5,3,4,4.5,5,5.5,7},
};
markov_matrix_chords = {{0, 0.10, 0.00, 0.40, 0.35, 0.15, 0.00},
// Depuis ii (1)
{0.10, 0, 0.00, 0.25, 0.65, 0.00, 0.00},
// Depuis iii (2)
{0.00, 0.00, 0, 0.25, 0.15, 0.50, 0.10},
// Depuis IV (3)
{0.45, 0.15, 0.00, 0, 0.25, 0.15, 0.00},
// Depuis V (4)
{0.70, 0.00, 0.00, 0.10, 0, 0.20, 0.00},
// Depuis vi (5)
{0.15, 0.15, 0.00, 0.45, 0.25, 0, 0.00},
// Depuis vii° (6)
{0.80, 0.00, 0.00, 0.00, 0.20, 0.00, 0.00}};
markov_matrix_chords = {
{0, 0.10, 0.00, 0.40, 0.35, 0.15, 0.00},
// Depuis ii (1)
{0.10, 0, 0.00, 0.25, 0.65, 0.00, 0.00},
// Depuis iii (2)
{0.00, 0.00, 0, 0.25, 0.15, 0.50, 0.10},
// Depuis IV (3)
{0.45, 0.15, 0.00, 0, 0.25, 0.15, 0.00},
// Depuis V (4)
{0.70, 0.00, 0.00, 0.10, 0, 0.20, 0.00},
// Depuis vi (5)
{0.15, 0.15, 0.00, 0.45, 0.25, 0, 0.00},
// Depuis vii° (6)
{0.80, 0.00, 0.00, 0.00, 0.20, 0.00, 0.00}
};
markov_matrix_melody = {// A1 (0)
{0.05, 0.30, 0.25, 0.15, 0.10, 0.05, 0.03, 0.02, 0.02,
0.01, 0.01, 0.00, 0.00, 0.00, 0.00},
// B1 (1)
{0.20, 0.05, 0.30, 0.20, 0.10, 0.05, 0.03, 0.02, 0.02,
0.01, 0.01, 0.00, 0.00, 0.00, 0.00},
// C2 (2)
{0.10, 0.20, 0.05, 0.30, 0.15, 0.10, 0.05, 0.02, 0.02,
0.01, 0.00, 0.00, 0.00, 0.00, 0.00},
// D2 (3)
{0.05, 0.15, 0.20, 0.05, 0.30, 0.15, 0.05, 0.03, 0.02,
0.00, 0.00, 0.00, 0.00, 0.00, 0.00},
// E2 (4)
{0.03, 0.07, 0.15, 0.20, 0.05, 0.25, 0.15, 0.07, 0.03,
0.00, 0.00, 0.00, 0.00, 0.00, 0.00},
// F2 (5)
{0.02, 0.05, 0.10, 0.15, 0.20, 0.05, 0.25, 0.15, 0.05,
0.02, 0.01, 0.00, 0.00, 0.00, 0.00},
// G2 (6)
{0.01, 0.03, 0.07, 0.10, 0.15, 0.20, 0.05, 0.25, 0.10,
0.03, 0.01, 0.00, 0.00, 0.00, 0.00},
// A2 (7) - Centre tonal
{0.00, 0.02, 0.05, 0.10, 0.15, 0.20, 0.25, 0.05, 0.15,
0.05, 0.02, 0.01, 0.00, 0.00, 0.00},
// B2 (8)
{0.00, 0.00, 0.01, 0.03, 0.07, 0.15, 0.20, 0.25, 0.05,
0.20, 0.10, 0.05, 0.03, 0.01, 0.00},
// C3 (9)
{0.00, 0.00, 0.00, 0.02, 0.05, 0.10, 0.15, 0.20, 0.25,
0.05, 0.20, 0.15, 0.07, 0.03, 0.01},
// D3 (10)
{0.00, 0.00, 0.00, 0.00, 0.03, 0.07, 0.10, 0.15, 0.20,
0.25, 0.05, 0.25, 0.15, 0.07, 0.03},
// E3 (11)
{0.00, 0.00, 0.00, 0.00, 0.00, 0.02, 0.05, 0.10, 0.15,
0.20, 0.25, 0.05, 0.20, 0.15, 0.08},
// F3 (12)
{0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.03, 0.07, 0.10,
0.15, 0.20, 0.25, 0.05, 0.25, 0.15},
// G3 (13)
{0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.02, 0.05,
0.10, 0.15, 0.20, 0.25, 0.05, 0.28},
// A3 (14)
{0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.03,
0.07, 0.10, 0.15, 0.20, 0.25, 0.05}};
markov_matrix_melody = {
// A1 (0)
{0.05, 0.30, 0.25, 0.15, 0.10, 0.05, 0.03, 0.02, 0.02, 0.01, 0.01, 0.00, 0.00, 0.00, 0.00},
// B1 (1)
{0.20, 0.05, 0.30, 0.20, 0.10, 0.05, 0.03, 0.02, 0.02, 0.01, 0.01, 0.00, 0.00, 0.00, 0.00},
// C2 (2)
{0.10, 0.20, 0.05, 0.30, 0.15, 0.10, 0.05, 0.02, 0.02, 0.01, 0.00, 0.00, 0.00, 0.00, 0.00},
// D2 (3)
{0.05, 0.15, 0.20, 0.05, 0.30, 0.15, 0.05, 0.03, 0.02, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00},
// E2 (4)
{0.03, 0.07, 0.15, 0.20, 0.05, 0.25, 0.15, 0.07, 0.03, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00},
// F2 (5)
{0.02, 0.05, 0.10, 0.15, 0.20, 0.05, 0.25, 0.15, 0.05, 0.02, 0.01, 0.00, 0.00, 0.00, 0.00},
// G2 (6)
{0.01, 0.03, 0.07, 0.10, 0.15, 0.20, 0.05, 0.25, 0.10, 0.03, 0.01, 0.00, 0.00, 0.00, 0.00},
// A2 (7) - Centre tonal
{0.00, 0.02, 0.05, 0.10, 0.15, 0.20, 0.25, 0.05, 0.15, 0.05, 0.02, 0.01, 0.00, 0.00, 0.00},
// B2 (8)
{0.00, 0.00, 0.01, 0.03, 0.07, 0.15, 0.20, 0.25, 0.05, 0.20, 0.10, 0.05, 0.03, 0.01, 0.00},
// C3 (9)
{0.00, 0.00, 0.00, 0.02, 0.05, 0.10, 0.15, 0.20, 0.25, 0.05, 0.20, 0.15, 0.07, 0.03, 0.01},
// D3 (10)
{0.00, 0.00, 0.00, 0.00, 0.03, 0.07, 0.10, 0.15, 0.20, 0.25, 0.05, 0.25, 0.15, 0.07, 0.03},
// E3 (11)
{0.00, 0.00, 0.00, 0.00, 0.00, 0.02, 0.05, 0.10, 0.15, 0.20, 0.25, 0.05, 0.20, 0.15, 0.08},
// F3 (12)
{0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.03, 0.07, 0.10, 0.15, 0.20, 0.25, 0.05, 0.25, 0.15},
// G3 (13)
{0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.02, 0.05, 0.10, 0.15, 0.20, 0.25, 0.05, 0.28},
// A3 (14)
{0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.03, 0.07, 0.10, 0.15, 0.20, 0.25, 0.05}
};
chordProgression.resize(4);
chordProgression.resize(4);
int chord = firstChord();
chordProgression[0] = chord;
for (int i = 1; i < 4; i += 1) {
chord = nextChord(chord);
chordProgression[i] = chord;
}
int chord = firstChord();
chordProgression[0] = chord;
for (int i = 1; i < 4; i += 1) {
chord = nextChord(chord);
chordProgression[i] = chord;
}
FMOD::Sound* metronome_Sound;
ERRCHECK(system->createSound("media/notes/A1.wav", FMOD_DEFAULT, nullptr, &metronome_Sound));
ERRCHECK(system->playSound(metronome_Sound, nullptr, true, &timer));
ERRCHECK(timer->setVolume(0));
ERRCHECK(timer->setPaused(false));
FMOD::Sound *metronome_Sound;
ERRCHECK(system->createSound("media/notes/A1.wav", FMOD_DEFAULT, nullptr,
&metronome_Sound));
ERRCHECK(system->playSound(metronome_Sound, nullptr, true, &timer));
ERRCHECK(timer->setVolume(0));
ERRCHECK(timer->setPaused(false));
}
int AudioEmitter::firstChord() {
std::vector<int> possibleChords = { 1,5,6 };
return possibleChords[rand() % possibleChords.size()] - 1;
std::vector<int> possibleChords = {1, 5, 6};
return possibleChords[rand() % possibleChords.size()] - 1;
}
int AudioEmitter::firstNote() {
std::vector<int> possibleNotes = { 4,5,6,7,8,9,10,11 };
return possibleNotes[rand() % possibleNotes.size()];
std::vector<int> possibleNotes = {4, 5, 6, 7, 8, 9, 10, 11};
return possibleNotes[rand() % possibleNotes.size()];
}
int sampleIndex(const std::vector<float>& probabilities) {
// Créer un générateur aléatoire
static std::random_device rd;
static std::mt19937 gen(rd());
int sampleIndex(const std::vector<float> &probabilities) {
// Créer un générateur aléatoire
static std::random_device rd;
static std::mt19937 gen(rd());
// Créer une distribution discrète avec les probabilités données
std::discrete_distribution<> dist(probabilities.begin(), probabilities.end());
// Créer une distribution discrète avec les probabilités données
std::discrete_distribution<> dist(probabilities.begin(), probabilities.end());
// Tirer un échantillon
return dist(gen);
// Tirer un échantillon
return dist(gen);
}
int randomWeightedChoice(const std::vector<int>& values, const std::vector<double>& weights) {
if (values.size() != weights.size() || values.empty()) {
throw std::invalid_argument("Les tableaux doivent être de même taille et non vides.");
int randomWeightedChoice(const std::vector<int> &values,
const std::vector<double> &weights) {
if (values.size() != weights.size() || values.empty()) {
throw std::invalid_argument(
"Les tableaux doivent être de même taille et non vides.");
}
// Calcul de la somme totale des poids
double totalWeight = std::accumulate(weights.begin(), weights.end(), 0.0);
if (totalWeight <= 0) {
throw std::invalid_argument("La somme des poids doit être positive.");
}
// Générateur aléatoire
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_real_distribution<> dis(0.0, totalWeight);
double r = dis(gen);
double cumulative = 0.0;
for (size_t i = 0; i < values.size(); ++i) {
cumulative += weights[i];
if (r < cumulative) {
return values[i];
}
}
// Calcul de la somme totale des poids
double totalWeight = std::accumulate(weights.begin(), weights.end(), 0.0);
if (totalWeight <= 0) {
throw std::invalid_argument("La somme des poids doit être positive.");
}
// Générateur aléatoire
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_real_distribution<> dis(0.0, totalWeight);
double r = dis(gen);
double cumulative = 0.0;
for (size_t i = 0; i < values.size(); ++i) {
cumulative += weights[i];
if (r < cumulative) {
return values[i];
}
}
// Fallback - devrait normalement ne jamais être atteint
return values.back();
// Fallback - devrait normalement ne jamais être atteint
return values.back();
}
int AudioEmitter::nextChord(int currentChord) {
return sampleIndex(markov_matrix_chords[currentChord]);
return sampleIndex(markov_matrix_chords[currentChord]);
}
int AudioEmitter::nextNote(int currentNote) {
return sampleIndex(markov_matrix_melody[currentNote]);
return sampleIndex(markov_matrix_melody[currentNote]);
}
int AudioEmitter::noteSecondaire(int note) {
std::vector<int> notesPossibles = { note - 4,note - 3,note + 3,note + 4,note + 5 };
std::vector<double> proba = { 0.05,0.10,0.60,0.05,0.2 };
for (int i = 0; i < proba.size(); i += 1) {
if ((notesPossibles[i] < 0) || (notesPossibles[i] >= notes.size())) {
proba[i] = 0;
}
std::vector<int> notesPossibles = {note - 4, note - 3, note + 3, note + 4,
note + 5};
std::vector<double> proba = {0.05, 0.10, 0.60, 0.05, 0.2};
for (int i = 0; i < proba.size(); i += 1) {
if ((notesPossibles[i] < 0) || (notesPossibles[i] >= notes.size())) {
proba[i] = 0;
}
return randomWeightedChoice(notesPossibles, proba);
}
return randomWeightedChoice(notesPossibles, proba);
}
void AudioEmitter::generateMusic() {
float beatDuration = tempo / 60.f;
unsigned int sampleRate = 48000;
int maxsize = 400;
if (activeChannels.size() > maxsize) {
for (int i = 0; i < maxsize / 2; i += 1) {
if (activeChannels[i]) {
activeChannels[i]->stop();
}
}
float beatDuration = tempo / 60.f;
unsigned int sampleRate = 48000;
int maxsize = 400;
if (activeChannels.size() > maxsize) {
for (int i = 0; i < maxsize / 2; i += 1) {
if (activeChannels[i]) {
activeChannels[i]->stop();
}
}
chordProgression[0] = nextChord(chordProgression[3]);
for (int i = 1; i < 4; i += 1) {
chordProgression[i] = nextChord(chordProgression[i-1]);
}
chordProgression[0] = nextChord(chordProgression[3]);
for (int i = 1; i < 4; i += 1) {
chordProgression[i] = nextChord(chordProgression[i - 1]);
}
int index_drums = rand() % 3;
int second_melody = 1; // Pas de seconde mélodie
for (int i = current_beat; i < current_beat + nbr_melo_max; i += 1) {
// Chords
FMOD::Channel *channelChords = nullptr;
int index_chord = chordProgression[i % 4];
ERRCHECK(system->playSound(chords[index_chord].get(), nullptr, true,
&channelChords));
unsigned long long delay =
(unsigned long long)(i * beatDuration * sampleRate);
ERRCHECK(channelChords->setDelay(delay, 0, true));
ERRCHECK(channelChords->setPaused(false));
activeChannels.push_back(channelChords);
// Drums
FMOD::Channel *channelDrums = nullptr;
ERRCHECK(system->playSound(drums[index_drums].get(), nullptr, true,
&channelDrums));
ERRCHECK(channelDrums->setDelay(delay, 0, true));
ERRCHECK(channelDrums->setPaused(false));
activeChannels.push_back(channelDrums);
// Mélodie
std::vector<float> rythme_melodie = rythmes[rand() % rythmes.size()];
for (float time : rythme_melodie) {
FMOD::Channel *channelNote = nullptr;
ERRCHECK(system->playSound(notes[index_note].get(), nullptr, true,
&channelNote));
unsigned long long delayNote =
(unsigned long long)((i + time / 8.f) * beatDuration * sampleRate);
ERRCHECK(channelNote->setDelay(delayNote, 0, true));
ERRCHECK(channelNote->setPaused(false));
if (second_melody == 0) {
FMOD::Channel *channelNoteSec = nullptr;
ERRCHECK(system->playSound(notes[noteSecondaire(index_note)].get(),
nullptr, true, &channelNoteSec));
unsigned long long delayNote =
(unsigned long long)((i + time / 8.f) * beatDuration * sampleRate);
ERRCHECK(channelNoteSec->setDelay(delayNote, 0, true));
ERRCHECK(channelNoteSec->setPaused(false));
activeChannels.push_back(channelNoteSec);
}
index_note = nextNote(index_note);
activeChannels.push_back(channelNote);
}
int index_drums = rand() % 3;
int second_melody = 1; //Pas de seconde mélodie
for (int i = current_beat; i < current_beat + nbr_melo_max; i += 1) {
//Chords
FMOD::Channel* channelChords = nullptr;
int index_chord = chordProgression[i % 4];
ERRCHECK(system->playSound(chords[index_chord].get(), nullptr, true, &channelChords));
unsigned long long delay = (unsigned long long)(i * beatDuration * sampleRate);
ERRCHECK(channelChords->setDelay(delay, 0, true));
ERRCHECK(channelChords->setPaused(false));
activeChannels.push_back(channelChords);
//Drums
FMOD::Channel* channelDrums = nullptr;
ERRCHECK(system->playSound(drums[index_drums].get(), nullptr, true, &channelDrums));
ERRCHECK(channelDrums->setDelay(delay, 0, true));
ERRCHECK(channelDrums->setPaused(false));
activeChannels.push_back(channelDrums);
//Mélodie
std::vector<float> rythme_melodie = rythmes[rand() % rythmes.size()];
for (float time : rythme_melodie) {
FMOD::Channel* channelNote = nullptr;
ERRCHECK(system->playSound(notes[index_note].get(), nullptr, true, &channelNote));
unsigned long long delayNote = (unsigned long long)((i + time / 8.f) * beatDuration * sampleRate);
ERRCHECK(channelNote->setDelay(delayNote, 0, true));
ERRCHECK(channelNote->setPaused(false));
if (second_melody == 0) {
FMOD::Channel* channelNoteSec = nullptr;
ERRCHECK(system->playSound(notes[noteSecondaire(index_note)].get(), nullptr, true, &channelNoteSec));
unsigned long long delayNote = (unsigned long long)((i + time / 8.f) * beatDuration * sampleRate);
ERRCHECK(channelNoteSec->setDelay(delayNote, 0, true));
ERRCHECK(channelNoteSec->setPaused(false));
activeChannels.push_back(channelNoteSec);
}
index_note = nextNote(index_note);
activeChannels.push_back(channelNote);
}
}
current_beat += nbr_melo_max;
}
current_beat += nbr_melo_max;
}
void AudioEmitter::audioUpdate() {
system->update();
}
void AudioEmitter::audioUpdate() { system->update(); }
void AudioEmitter::audioEnd() {
for (FMOD::Channel* c : activeChannels) {
delete c;
}
timer->stop();
system->close();
system->release();
for (FMOD::Channel *c : activeChannels) {
delete c;
}
timer->stop();
system->close();
system->release();
}
float AudioEmitter::getTime() {
float beatDuration = tempo / 60.f / 8.f;
unsigned long long dspClock = 0;
ERRCHECK(timer->getDSPClock(&dspClock, nullptr));
return dspClock / 48000.f / beatDuration;
}
float beatDuration = tempo / 60.f / 8.f;
unsigned long long dspClock = 0;
ERRCHECK(timer->getDSPClock(&dspClock, nullptr));
return dspClock / 48000.f / beatDuration;
}