clangd auto-format

This commit is contained in:
Crizomb 2025-06-12 15:49:07 +02:00
parent a9c8643318
commit 7c95e8c693
4 changed files with 350 additions and 305 deletions

View file

@ -4,22 +4,23 @@
#include <vector> #include <vector>
class AudioEmitter { class AudioEmitter {
private: private:
std::unique_ptr<FMOD::System> system; std::unique_ptr<FMOD::System> system;
FMOD::Channel* timer{ nullptr }; FMOD::Channel *timer{nullptr};
std::vector <std::unique_ptr<FMOD::Sound>> chords; std::vector<std::unique_ptr<FMOD::Sound>> chords;
std::vector<std::unique_ptr<FMOD::Sound>> drums; std::vector<std::unique_ptr<FMOD::Sound>> drums;
std::vector<std::unique_ptr<FMOD::Sound>> notes; std::vector<std::unique_ptr<FMOD::Sound>> notes;
int tempo{ 170 }; int tempo{170};
std::vector<std::vector<float>> markov_matrix_chords; std::vector<std::vector<float>> markov_matrix_chords;
std::vector<std::vector<float>> markov_matrix_melody; std::vector<std::vector<float>> markov_matrix_melody;
int nbr_melo_max{ 4 }; int nbr_melo_max{4};
int current_beat{ 0 }; int current_beat{0};
std::vector<std::vector<float>> rythmes; std::vector<std::vector<float>> rythmes;
int index_note; int index_note;
std::vector<int> chordProgression; std::vector<int> chordProgression;
std::vector<FMOD::Channel*> activeChannels; std::vector<FMOD::Channel *> activeChannels;
public:
public:
AudioEmitter(); AudioEmitter();
void generateMusic(); void generateMusic();
void audioUpdate(); void audioUpdate();
@ -30,5 +31,5 @@ class AudioEmitter {
int nextNote(int currentNote); int nextNote(int currentNote);
int noteSecondaire(int note); int noteSecondaire(int note);
float getTime(); float getTime();
float timeBeforeNewGeneration{ 0.2f }; float timeBeforeNewGeneration{0.2f};
}; };

View file

@ -1,9 +1,9 @@
#ifndef BOOK_GAME_HPP #ifndef BOOK_GAME_HPP
#define BOOK_GAME_HPP #define BOOK_GAME_HPP
#include "AudioEmitter.hpp"
#include "RoundTarget.hpp" #include "RoundTarget.hpp"
#include <SFML/Graphics.hpp> #include <SFML/Graphics.hpp>
#include "AudioEmitter.hpp"
class Game { class Game {
public: public:
@ -13,11 +13,11 @@ public:
void run(); void run();
private: private:
void processEvents(AudioEmitter& audioEmitter); void processEvents(AudioEmitter &audioEmitter);
void update(sf::Time elapsedTime); void update(sf::Time elapsedTime);
void render(); void render();
void updateStatistics(AudioEmitter& audioEmitter); void updateStatistics(AudioEmitter &audioEmitter);
static const sf::Time TimePerFrame; static const sf::Time TimePerFrame;

View file

@ -1,8 +1,8 @@
#include "AudioEmitter.hpp" #include "AudioEmitter.hpp"
#include <iostream> #include <iostream>
#include <numeric>
#include <random> #include <random>
#include <string> #include <string>
#include <numeric>
void ERRCHECK(FMOD_RESULT result) { void ERRCHECK(FMOD_RESULT result) {
if (result != FMOD_OK) { if (result != FMOD_OK) {
@ -11,98 +11,120 @@ void ERRCHECK(FMOD_RESULT result) {
} }
} }
auto fmodSoundDeleter = [](FMOD::Sound* sound) { auto fmodSoundDeleter = [](FMOD::Sound *sound) {
if (sound) { if (sound) {
sound->release(); sound->release();
} }
}; };
AudioEmitter::AudioEmitter() { AudioEmitter::AudioEmitter() {
FMOD::System* rawSystem = nullptr; FMOD::System *rawSystem = nullptr;
ERRCHECK(FMOD::System_Create(&rawSystem)); ERRCHECK(FMOD::System_Create(&rawSystem));
system.reset(rawSystem); system.reset(rawSystem);
ERRCHECK(system->init(512, FMOD_INIT_NORMAL, nullptr)); ERRCHECK(system->init(512, FMOD_INIT_NORMAL, nullptr));
std::vector<FMOD::Sound *> rawChords(7);
std::vector<FMOD::Sound*> rawChords(7); ERRCHECK(system->createSound("media/accords/do.wav", FMOD_LOOP_OFF, nullptr,
ERRCHECK(system->createSound("media/accords/do.wav", FMOD_LOOP_OFF, nullptr, &rawChords[0])); &rawChords[0]));
ERRCHECK(system->createSound("media/accords/re.wav", FMOD_LOOP_OFF, nullptr, &rawChords[1])); ERRCHECK(system->createSound("media/accords/re.wav", FMOD_LOOP_OFF, nullptr,
ERRCHECK(system->createSound("media/accords/mi.wav", FMOD_LOOP_OFF, nullptr, &rawChords[2])); &rawChords[1]));
ERRCHECK(system->createSound("media/accords/fa.wav", FMOD_LOOP_OFF, nullptr, &rawChords[3])); ERRCHECK(system->createSound("media/accords/mi.wav", FMOD_LOOP_OFF, nullptr,
ERRCHECK(system->createSound("media/accords/sol.wav", FMOD_LOOP_OFF, nullptr, &rawChords[4])); &rawChords[2]));
ERRCHECK(system->createSound("media/accords/la.wav", FMOD_LOOP_OFF, nullptr, &rawChords[5])); ERRCHECK(system->createSound("media/accords/fa.wav", FMOD_LOOP_OFF, nullptr,
ERRCHECK(system->createSound("media/accords/si.wav", FMOD_LOOP_OFF, nullptr, &rawChords[6])); &rawChords[3]));
ERRCHECK(system->createSound("media/accords/sol.wav", FMOD_LOOP_OFF, nullptr,
&rawChords[4]));
ERRCHECK(system->createSound("media/accords/la.wav", FMOD_LOOP_OFF, nullptr,
&rawChords[5]));
ERRCHECK(system->createSound("media/accords/si.wav", FMOD_LOOP_OFF, nullptr,
&rawChords[6]));
for (int i = 0; i < 7; i += 1) { for (int i = 0; i < 7; i += 1) {
chords.push_back(std::unique_ptr<FMOD::Sound>(rawChords[i])); chords.push_back(std::unique_ptr<FMOD::Sound>(rawChords[i]));
} }
int nbr_drums = 3; int nbr_drums = 3;
std::vector<FMOD::Sound*> rawDrums(nbr_drums); std::vector<FMOD::Sound *> rawDrums(nbr_drums);
ERRCHECK(system->createSound("media/percussions/drums1.wav", FMOD_LOOP_OFF, nullptr, &rawDrums[0])); ERRCHECK(system->createSound("media/percussions/drums1.wav", FMOD_LOOP_OFF,
ERRCHECK(system->createSound("media/percussions/drums2.wav", FMOD_LOOP_OFF, nullptr, &rawDrums[1])); nullptr, &rawDrums[0]));
ERRCHECK(system->createSound("media/percussions/drums3.wav", FMOD_LOOP_OFF, nullptr, &rawDrums[2])); ERRCHECK(system->createSound("media/percussions/drums2.wav", FMOD_LOOP_OFF,
nullptr, &rawDrums[1]));
ERRCHECK(system->createSound("media/percussions/drums3.wav", FMOD_LOOP_OFF,
nullptr, &rawDrums[2]));
for (int i = 0; i < nbr_drums; i += 1) { for (int i = 0; i < nbr_drums; i += 1) {
drums.push_back(std::unique_ptr<FMOD::Sound>(rawDrums[i])); drums.push_back(std::unique_ptr<FMOD::Sound>(rawDrums[i]));
} }
std::vector<FMOD::Sound*> rawNotes(15); std::vector<FMOD::Sound *> rawNotes(15);
ERRCHECK(system->createSound("media/notes/A1.wav", FMOD_LOOP_OFF, nullptr, &rawNotes[0])); ERRCHECK(system->createSound("media/notes/A1.wav", FMOD_LOOP_OFF, nullptr,
ERRCHECK(system->createSound("media/notes/B1.wav", FMOD_LOOP_OFF, nullptr, &rawNotes[1])); &rawNotes[0]));
ERRCHECK(system->createSound("media/notes/C1.wav", FMOD_LOOP_OFF, nullptr, &rawNotes[2])); ERRCHECK(system->createSound("media/notes/B1.wav", FMOD_LOOP_OFF, nullptr,
ERRCHECK(system->createSound("media/notes/D1.wav", FMOD_LOOP_OFF, nullptr, &rawNotes[3])); &rawNotes[1]));
ERRCHECK(system->createSound("media/notes/E1.wav", FMOD_LOOP_OFF, nullptr, &rawNotes[4])); ERRCHECK(system->createSound("media/notes/C1.wav", FMOD_LOOP_OFF, nullptr,
ERRCHECK(system->createSound("media/notes/F1.wav", FMOD_LOOP_OFF, nullptr, &rawNotes[5])); &rawNotes[2]));
ERRCHECK(system->createSound("media/notes/G1.wav", FMOD_LOOP_OFF, nullptr, &rawNotes[6])); ERRCHECK(system->createSound("media/notes/D1.wav", FMOD_LOOP_OFF, nullptr,
ERRCHECK(system->createSound("media/notes/A2.wav", FMOD_LOOP_OFF, nullptr, &rawNotes[7])); &rawNotes[3]));
ERRCHECK(system->createSound("media/notes/B2.wav", FMOD_LOOP_OFF, nullptr, &rawNotes[8])); ERRCHECK(system->createSound("media/notes/E1.wav", FMOD_LOOP_OFF, nullptr,
ERRCHECK(system->createSound("media/notes/C2.wav", FMOD_LOOP_OFF, nullptr, &rawNotes[9])); &rawNotes[4]));
ERRCHECK(system->createSound("media/notes/D2.wav", FMOD_LOOP_OFF, nullptr, &rawNotes[10])); ERRCHECK(system->createSound("media/notes/F1.wav", FMOD_LOOP_OFF, nullptr,
ERRCHECK(system->createSound("media/notes/E2.wav", FMOD_LOOP_OFF, nullptr, &rawNotes[11])); &rawNotes[5]));
ERRCHECK(system->createSound("media/notes/F2.wav", FMOD_LOOP_OFF, nullptr, &rawNotes[12])); ERRCHECK(system->createSound("media/notes/G1.wav", FMOD_LOOP_OFF, nullptr,
ERRCHECK(system->createSound("media/notes/G2.wav", FMOD_LOOP_OFF, nullptr, &rawNotes[13])); &rawNotes[6]));
ERRCHECK(system->createSound("media/notes/A3.wav", FMOD_LOOP_OFF, nullptr, &rawNotes[14])); ERRCHECK(system->createSound("media/notes/A2.wav", FMOD_LOOP_OFF, nullptr,
&rawNotes[7]));
ERRCHECK(system->createSound("media/notes/B2.wav", FMOD_LOOP_OFF, nullptr,
&rawNotes[8]));
ERRCHECK(system->createSound("media/notes/C2.wav", FMOD_LOOP_OFF, nullptr,
&rawNotes[9]));
ERRCHECK(system->createSound("media/notes/D2.wav", FMOD_LOOP_OFF, nullptr,
&rawNotes[10]));
ERRCHECK(system->createSound("media/notes/E2.wav", FMOD_LOOP_OFF, nullptr,
&rawNotes[11]));
ERRCHECK(system->createSound("media/notes/F2.wav", FMOD_LOOP_OFF, nullptr,
&rawNotes[12]));
ERRCHECK(system->createSound("media/notes/G2.wav", FMOD_LOOP_OFF, nullptr,
&rawNotes[13]));
ERRCHECK(system->createSound("media/notes/A3.wav", FMOD_LOOP_OFF, nullptr,
&rawNotes[14]));
for (int i = 0; i < 15; i += 1) { for (int i = 0; i < 15; i += 1) {
notes.push_back(std::unique_ptr<FMOD::Sound>(rawNotes[i])); notes.push_back(std::unique_ptr<FMOD::Sound>(rawNotes[i]));
} }
index_note = firstNote(); index_note = firstNote();
rythmes = { rythmes = {
{0,2,4,6}, {0, 2, 4, 6},
{0,1,2,3,4,5,6,7}, {0, 1, 2, 3, 4, 5, 6, 7},
{0,0.5,1,1.5,2,3,4,5,6,7}, {0, 0.5, 1, 1.5, 2, 3, 4, 5, 6, 7},
{0,0.5,1,1.5,2,2.5,3,3.5,4,4.5,5,5.5,6,6.5,7,7.5}, {0, 0.5, 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5, 5.5, 6, 6.5, 7, 7.5},
{0,0.5,1,2,2.5,3,4,4.5,5,6,6.5,7}, {0, 0.5, 1, 2, 2.5, 3, 4, 4.5, 5, 6, 6.5, 7},
{0.5,1,1.5,2,3.5,4,4.5,5,6.5,7,7.5}, {0.5, 1, 1.5, 2, 3.5, 4, 4.5, 5, 6.5, 7, 7.5},
{0,1,2.5,3,4,5,5.5,6.5,7,7.5}, {0, 1, 2.5, 3, 4, 5, 5.5, 6.5, 7, 7.5},
{0,0.75,1.5,2.5,3,3.5,5,5.5}, {0, 0.75, 1.5, 2.5, 3, 3.5, 5, 5.5},
{0,0.5,1,1.5,2,3,4,4.5,5,6,6.5,7,7.5}, {0, 0.5, 1, 1.5, 2, 3, 4, 4.5, 5, 6, 6.5, 7, 7.5},
{0,0.5,1,1.5,2.5,3.5,4,5,6,7}, {0, 0.5, 1, 1.5, 2.5, 3.5, 4, 5, 6, 7},
{0,1.5,3,4,5.5,7}, {0, 1.5, 3, 4, 5.5, 7},
{0,0.5,1.5,2,3,4,4.5,5.5,6,7}, {0, 0.5, 1.5, 2, 3, 4, 4.5, 5.5, 6, 7},
{0.5,1,1.5,2,2.75,3.5,4.5,5,5.5,6,6.5,7,7.5}, {0.5, 1, 1.5, 2, 2.75, 3.5, 4.5, 5, 5.5, 6, 6.5, 7, 7.5},
{0,0.75,1.5,2,2.75,3.5,4,4.5,5,5.5,6,7,7.5}, {0, 0.75, 1.5, 2, 2.75, 3.5, 4, 4.5, 5, 5.5, 6, 7, 7.5},
{0,0.5,1.5,2,3,3.5,4.5,5,6,6.5,7.5}, {0, 0.5, 1.5, 2, 3, 3.5, 4.5, 5, 6, 6.5, 7.5},
{0,1,2,2.75,3.5,4.5,5,5.5,6,6.75,7.5}, {0, 1, 2, 2.75, 3.5, 4.5, 5, 5.5, 6, 6.75, 7.5},
{0.5,1,1.5,2,2.5,3.5,4.5,5,5.5,6,6.5,7}, {0.5, 1, 1.5, 2, 2.5, 3.5, 4.5, 5, 5.5, 6, 6.5, 7},
{0,1,1.5,2,2.5,3,3.5,4,5.5,7}, {0, 1, 1.5, 2, 2.5, 3, 3.5, 4, 5.5, 7},
{0,1.5,2.5,3,4,5.5,6.5,7}, {0, 1.5, 2.5, 3, 4, 5.5, 6.5, 7},
{0,1.5,3,3.5,4,5.5,7}, {0, 1.5, 3, 3.5, 4, 5.5, 7},
{0,0.5,1.5,2,2.5,3.5,4,4.5,5,5.5}, {0, 0.5, 1.5, 2, 2.5, 3.5, 4, 4.5, 5, 5.5},
{0,0.5,1,2,2.5,3,4,4.5,5,6,6.5,7}, {0, 0.5, 1, 2, 2.5, 3, 4, 4.5, 5, 6, 6.5, 7},
{0,1.5,3,4.5,6,7}, {0, 1.5, 3, 4.5, 6, 7},
{0,0.5,1,1.5,2.5,3,3.5,4,4.5,5,5.5,6.5,7,7.5}, {0, 0.5, 1, 1.5, 2.5, 3, 3.5, 4, 4.5, 5, 5.5, 6.5, 7, 7.5},
{1,2,3.5,4}, {1, 2, 3.5, 4},
{0,1.5,3,4,5.5,7}, {0, 1.5, 3, 4, 5.5, 7},
{0,2,2.5,3,3.5,4.5,5.5,6.5,7}, {0, 2, 2.5, 3, 3.5, 4.5, 5.5, 6.5, 7},
{0.5,1,1.5,2,3.5,4,4.5,5,5.5,6,6.5,7}, {0.5, 1, 1.5, 2, 3.5, 4, 4.5, 5, 5.5, 6, 6.5, 7},
{0,0.5,1,1.5,3,4,4.5,5,5.5,7}, {0, 0.5, 1, 1.5, 3, 4, 4.5, 5, 5.5, 7},
}; };
markov_matrix_chords = { markov_matrix_chords = {{0, 0.10, 0.00, 0.40, 0.35, 0.15, 0.00},
{0, 0.10, 0.00, 0.40, 0.35, 0.15, 0.00},
// Depuis ii (1) // Depuis ii (1)
{0.10, 0, 0.00, 0.25, 0.65, 0.00, 0.00}, {0.10, 0, 0.00, 0.25, 0.65, 0.00, 0.00},
// Depuis iii (2) // Depuis iii (2)
@ -114,41 +136,53 @@ AudioEmitter::AudioEmitter() {
// Depuis vi (5) // Depuis vi (5)
{0.15, 0.15, 0.00, 0.45, 0.25, 0, 0.00}, {0.15, 0.15, 0.00, 0.45, 0.25, 0, 0.00},
// Depuis vii° (6) // Depuis vii° (6)
{0.80, 0.00, 0.00, 0.00, 0.20, 0.00, 0.00} {0.80, 0.00, 0.00, 0.00, 0.20, 0.00, 0.00}};
};
markov_matrix_melody = { markov_matrix_melody = {// A1 (0)
// A1 (0) {0.05, 0.30, 0.25, 0.15, 0.10, 0.05, 0.03, 0.02, 0.02,
{0.05, 0.30, 0.25, 0.15, 0.10, 0.05, 0.03, 0.02, 0.02, 0.01, 0.01, 0.00, 0.00, 0.00, 0.00}, 0.01, 0.01, 0.00, 0.00, 0.00, 0.00},
// B1 (1) // B1 (1)
{0.20, 0.05, 0.30, 0.20, 0.10, 0.05, 0.03, 0.02, 0.02, 0.01, 0.01, 0.00, 0.00, 0.00, 0.00}, {0.20, 0.05, 0.30, 0.20, 0.10, 0.05, 0.03, 0.02, 0.02,
0.01, 0.01, 0.00, 0.00, 0.00, 0.00},
// C2 (2) // C2 (2)
{0.10, 0.20, 0.05, 0.30, 0.15, 0.10, 0.05, 0.02, 0.02, 0.01, 0.00, 0.00, 0.00, 0.00, 0.00}, {0.10, 0.20, 0.05, 0.30, 0.15, 0.10, 0.05, 0.02, 0.02,
0.01, 0.00, 0.00, 0.00, 0.00, 0.00},
// D2 (3) // D2 (3)
{0.05, 0.15, 0.20, 0.05, 0.30, 0.15, 0.05, 0.03, 0.02, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00}, {0.05, 0.15, 0.20, 0.05, 0.30, 0.15, 0.05, 0.03, 0.02,
0.00, 0.00, 0.00, 0.00, 0.00, 0.00},
// E2 (4) // E2 (4)
{0.03, 0.07, 0.15, 0.20, 0.05, 0.25, 0.15, 0.07, 0.03, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00}, {0.03, 0.07, 0.15, 0.20, 0.05, 0.25, 0.15, 0.07, 0.03,
0.00, 0.00, 0.00, 0.00, 0.00, 0.00},
// F2 (5) // F2 (5)
{0.02, 0.05, 0.10, 0.15, 0.20, 0.05, 0.25, 0.15, 0.05, 0.02, 0.01, 0.00, 0.00, 0.00, 0.00}, {0.02, 0.05, 0.10, 0.15, 0.20, 0.05, 0.25, 0.15, 0.05,
0.02, 0.01, 0.00, 0.00, 0.00, 0.00},
// G2 (6) // G2 (6)
{0.01, 0.03, 0.07, 0.10, 0.15, 0.20, 0.05, 0.25, 0.10, 0.03, 0.01, 0.00, 0.00, 0.00, 0.00}, {0.01, 0.03, 0.07, 0.10, 0.15, 0.20, 0.05, 0.25, 0.10,
0.03, 0.01, 0.00, 0.00, 0.00, 0.00},
// A2 (7) - Centre tonal // A2 (7) - Centre tonal
{0.00, 0.02, 0.05, 0.10, 0.15, 0.20, 0.25, 0.05, 0.15, 0.05, 0.02, 0.01, 0.00, 0.00, 0.00}, {0.00, 0.02, 0.05, 0.10, 0.15, 0.20, 0.25, 0.05, 0.15,
0.05, 0.02, 0.01, 0.00, 0.00, 0.00},
// B2 (8) // B2 (8)
{0.00, 0.00, 0.01, 0.03, 0.07, 0.15, 0.20, 0.25, 0.05, 0.20, 0.10, 0.05, 0.03, 0.01, 0.00}, {0.00, 0.00, 0.01, 0.03, 0.07, 0.15, 0.20, 0.25, 0.05,
0.20, 0.10, 0.05, 0.03, 0.01, 0.00},
// C3 (9) // C3 (9)
{0.00, 0.00, 0.00, 0.02, 0.05, 0.10, 0.15, 0.20, 0.25, 0.05, 0.20, 0.15, 0.07, 0.03, 0.01}, {0.00, 0.00, 0.00, 0.02, 0.05, 0.10, 0.15, 0.20, 0.25,
0.05, 0.20, 0.15, 0.07, 0.03, 0.01},
// D3 (10) // D3 (10)
{0.00, 0.00, 0.00, 0.00, 0.03, 0.07, 0.10, 0.15, 0.20, 0.25, 0.05, 0.25, 0.15, 0.07, 0.03}, {0.00, 0.00, 0.00, 0.00, 0.03, 0.07, 0.10, 0.15, 0.20,
0.25, 0.05, 0.25, 0.15, 0.07, 0.03},
// E3 (11) // E3 (11)
{0.00, 0.00, 0.00, 0.00, 0.00, 0.02, 0.05, 0.10, 0.15, 0.20, 0.25, 0.05, 0.20, 0.15, 0.08}, {0.00, 0.00, 0.00, 0.00, 0.00, 0.02, 0.05, 0.10, 0.15,
0.20, 0.25, 0.05, 0.20, 0.15, 0.08},
// F3 (12) // F3 (12)
{0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.03, 0.07, 0.10, 0.15, 0.20, 0.25, 0.05, 0.25, 0.15}, {0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.03, 0.07, 0.10,
0.15, 0.20, 0.25, 0.05, 0.25, 0.15},
// G3 (13) // G3 (13)
{0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.02, 0.05, 0.10, 0.15, 0.20, 0.25, 0.05, 0.28}, {0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.02, 0.05,
0.10, 0.15, 0.20, 0.25, 0.05, 0.28},
// A3 (14) // A3 (14)
{0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.03, 0.07, 0.10, 0.15, 0.20, 0.25, 0.05} {0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.03,
}; 0.07, 0.10, 0.15, 0.20, 0.25, 0.05}};
chordProgression.resize(4); chordProgression.resize(4);
@ -159,24 +193,25 @@ AudioEmitter::AudioEmitter() {
chordProgression[i] = chord; chordProgression[i] = chord;
} }
FMOD::Sound* metronome_Sound; FMOD::Sound *metronome_Sound;
ERRCHECK(system->createSound("media/notes/A1.wav", FMOD_DEFAULT, nullptr, &metronome_Sound)); ERRCHECK(system->createSound("media/notes/A1.wav", FMOD_DEFAULT, nullptr,
&metronome_Sound));
ERRCHECK(system->playSound(metronome_Sound, nullptr, true, &timer)); ERRCHECK(system->playSound(metronome_Sound, nullptr, true, &timer));
ERRCHECK(timer->setVolume(0)); ERRCHECK(timer->setVolume(0));
ERRCHECK(timer->setPaused(false)); ERRCHECK(timer->setPaused(false));
} }
int AudioEmitter::firstChord() { int AudioEmitter::firstChord() {
std::vector<int> possibleChords = { 1,5,6 }; std::vector<int> possibleChords = {1, 5, 6};
return possibleChords[rand() % possibleChords.size()] - 1; return possibleChords[rand() % possibleChords.size()] - 1;
} }
int AudioEmitter::firstNote() { int AudioEmitter::firstNote() {
std::vector<int> possibleNotes = { 4,5,6,7,8,9,10,11 }; std::vector<int> possibleNotes = {4, 5, 6, 7, 8, 9, 10, 11};
return possibleNotes[rand() % possibleNotes.size()]; return possibleNotes[rand() % possibleNotes.size()];
} }
int sampleIndex(const std::vector<float>& probabilities) { int sampleIndex(const std::vector<float> &probabilities) {
// Créer un générateur aléatoire // Créer un générateur aléatoire
static std::random_device rd; static std::random_device rd;
static std::mt19937 gen(rd()); static std::mt19937 gen(rd());
@ -188,9 +223,11 @@ int sampleIndex(const std::vector<float>& probabilities) {
return dist(gen); return dist(gen);
} }
int randomWeightedChoice(const std::vector<int>& values, const std::vector<double>& weights) { int randomWeightedChoice(const std::vector<int> &values,
const std::vector<double> &weights) {
if (values.size() != weights.size() || values.empty()) { if (values.size() != weights.size() || values.empty()) {
throw std::invalid_argument("Les tableaux doivent être de même taille et non vides."); throw std::invalid_argument(
"Les tableaux doivent être de même taille et non vides.");
} }
// Calcul de la somme totale des poids // Calcul de la somme totale des poids
@ -227,8 +264,9 @@ int AudioEmitter::nextNote(int currentNote) {
} }
int AudioEmitter::noteSecondaire(int note) { int AudioEmitter::noteSecondaire(int note) {
std::vector<int> notesPossibles = { note - 4,note - 3,note + 3,note + 4,note + 5 }; std::vector<int> notesPossibles = {note - 4, note - 3, note + 3, note + 4,
std::vector<double> proba = { 0.05,0.10,0.60,0.05,0.2 }; note + 5};
std::vector<double> proba = {0.05, 0.10, 0.60, 0.05, 0.2};
for (int i = 0; i < proba.size(); i += 1) { for (int i = 0; i < proba.size(); i += 1) {
if ((notesPossibles[i] < 0) || (notesPossibles[i] >= notes.size())) { if ((notesPossibles[i] < 0) || (notesPossibles[i] >= notes.size())) {
proba[i] = 0; proba[i] = 0;
@ -250,40 +288,47 @@ void AudioEmitter::generateMusic() {
} }
chordProgression[0] = nextChord(chordProgression[3]); chordProgression[0] = nextChord(chordProgression[3]);
for (int i = 1; i < 4; i += 1) { for (int i = 1; i < 4; i += 1) {
chordProgression[i] = nextChord(chordProgression[i-1]); chordProgression[i] = nextChord(chordProgression[i - 1]);
} }
int index_drums = rand() % 3; int index_drums = rand() % 3;
int second_melody = 1; //Pas de seconde mélodie int second_melody = 1; // Pas de seconde mélodie
for (int i = current_beat; i < current_beat + nbr_melo_max; i += 1) { for (int i = current_beat; i < current_beat + nbr_melo_max; i += 1) {
//Chords // Chords
FMOD::Channel* channelChords = nullptr; FMOD::Channel *channelChords = nullptr;
int index_chord = chordProgression[i % 4]; int index_chord = chordProgression[i % 4];
ERRCHECK(system->playSound(chords[index_chord].get(), nullptr, true, &channelChords)); ERRCHECK(system->playSound(chords[index_chord].get(), nullptr, true,
&channelChords));
unsigned long long delay = (unsigned long long)(i * beatDuration * sampleRate); unsigned long long delay =
(unsigned long long)(i * beatDuration * sampleRate);
ERRCHECK(channelChords->setDelay(delay, 0, true)); ERRCHECK(channelChords->setDelay(delay, 0, true));
ERRCHECK(channelChords->setPaused(false)); ERRCHECK(channelChords->setPaused(false));
activeChannels.push_back(channelChords); activeChannels.push_back(channelChords);
//Drums // Drums
FMOD::Channel* channelDrums = nullptr; FMOD::Channel *channelDrums = nullptr;
ERRCHECK(system->playSound(drums[index_drums].get(), nullptr, true, &channelDrums)); ERRCHECK(system->playSound(drums[index_drums].get(), nullptr, true,
&channelDrums));
ERRCHECK(channelDrums->setDelay(delay, 0, true)); ERRCHECK(channelDrums->setDelay(delay, 0, true));
ERRCHECK(channelDrums->setPaused(false)); ERRCHECK(channelDrums->setPaused(false));
activeChannels.push_back(channelDrums); activeChannels.push_back(channelDrums);
//Mélodie // Mélodie
std::vector<float> rythme_melodie = rythmes[rand() % rythmes.size()]; std::vector<float> rythme_melodie = rythmes[rand() % rythmes.size()];
for (float time : rythme_melodie) { for (float time : rythme_melodie) {
FMOD::Channel* channelNote = nullptr; FMOD::Channel *channelNote = nullptr;
ERRCHECK(system->playSound(notes[index_note].get(), nullptr, true, &channelNote)); ERRCHECK(system->playSound(notes[index_note].get(), nullptr, true,
unsigned long long delayNote = (unsigned long long)((i + time / 8.f) * beatDuration * sampleRate); &channelNote));
unsigned long long delayNote =
(unsigned long long)((i + time / 8.f) * beatDuration * sampleRate);
ERRCHECK(channelNote->setDelay(delayNote, 0, true)); ERRCHECK(channelNote->setDelay(delayNote, 0, true));
ERRCHECK(channelNote->setPaused(false)); ERRCHECK(channelNote->setPaused(false));
if (second_melody == 0) { if (second_melody == 0) {
FMOD::Channel* channelNoteSec = nullptr; FMOD::Channel *channelNoteSec = nullptr;
ERRCHECK(system->playSound(notes[noteSecondaire(index_note)].get(), nullptr, true, &channelNoteSec)); ERRCHECK(system->playSound(notes[noteSecondaire(index_note)].get(),
unsigned long long delayNote = (unsigned long long)((i + time / 8.f) * beatDuration * sampleRate); nullptr, true, &channelNoteSec));
unsigned long long delayNote =
(unsigned long long)((i + time / 8.f) * beatDuration * sampleRate);
ERRCHECK(channelNoteSec->setDelay(delayNote, 0, true)); ERRCHECK(channelNoteSec->setDelay(delayNote, 0, true));
ERRCHECK(channelNoteSec->setPaused(false)); ERRCHECK(channelNoteSec->setPaused(false));
activeChannels.push_back(channelNoteSec); activeChannels.push_back(channelNoteSec);
@ -295,12 +340,10 @@ void AudioEmitter::generateMusic() {
current_beat += nbr_melo_max; current_beat += nbr_melo_max;
} }
void AudioEmitter::audioUpdate() { void AudioEmitter::audioUpdate() { system->update(); }
system->update();
}
void AudioEmitter::audioEnd() { void AudioEmitter::audioEnd() {
for (FMOD::Channel* c : activeChannels) { for (FMOD::Channel *c : activeChannels) {
delete c; delete c;
} }
timer->stop(); timer->stop();

View file

@ -1,7 +1,7 @@
#include "Game.hpp" #include "Game.hpp"
#include <string>
#include <iostream> #include <iostream>
#include <math.h> #include <math.h>
#include <string>
const sf::Time Game::TimePerFrame = sf::seconds(1.f / 60.f); const sf::Time Game::TimePerFrame = sf::seconds(1.f / 60.f);
@ -24,7 +24,8 @@ void Game::run() {
sf::Time elapsedTime = clock.restart(); sf::Time elapsedTime = clock.restart();
timeSinceLastUpdate += elapsedTime; timeSinceLastUpdate += elapsedTime;
while (timeSinceLastUpdate > TimePerFrame) { while (timeSinceLastUpdate > TimePerFrame) {
if (32.f - fmod(audioEmitter.getTime(), 32.f) < audioEmitter.timeBeforeNewGeneration) { if (32.f - fmod(audioEmitter.getTime(), 32.f) <
audioEmitter.timeBeforeNewGeneration) {
if (!generated) { if (!generated) {
audioEmitter.generateMusic(); audioEmitter.generateMusic();
generated = true; generated = true;
@ -44,7 +45,7 @@ void Game::run() {
} }
} }
void Game::processEvents(AudioEmitter& audioEmitter) { void Game::processEvents(AudioEmitter &audioEmitter) {
while (const std::optional event = mWindow.pollEvent()) { while (const std::optional event = mWindow.pollEvent()) {
if (const auto *keyPressed = event->getIf<sf::Event::KeyPressed>()) { if (const auto *keyPressed = event->getIf<sf::Event::KeyPressed>()) {
mTarget.handlePlayerInput(keyPressed->code, true); mTarget.handlePlayerInput(keyPressed->code, true);
@ -67,10 +68,10 @@ void Game::render() {
mWindow.display(); mWindow.display();
} }
void Game::updateStatistics(AudioEmitter& audioEmitter) { void Game::updateStatistics(AudioEmitter &audioEmitter) {
mStatisticsText.setString(std::format( mStatisticsText.setString(std::format(
"Mesure = {}\nBeat = {} us", ceil(audioEmitter.getTime()/8.f), "Mesure = {}\nBeat = {} us", ceil(audioEmitter.getTime() / 8.f),
ceil(fmod(audioEmitter.getTime(),8.f)))); ceil(fmod(audioEmitter.getTime(), 8.f))));
mStatisticsUpdateTime -= sf::seconds(1.0f); mStatisticsUpdateTime -= sf::seconds(1.0f);
mStatisticsNumFrames = 0; mStatisticsNumFrames = 0;