talking carrot + super arguments
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c8787846c3
commit
8b664a26ef
6 changed files with 98 additions and 7 deletions
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@ -26,7 +26,7 @@ add_executable(simpleGame
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Source/NoteTile.cpp Include/NoteTile.hpp Include/NotePlaceEnum.hpp
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Source/TilePattern.cpp Include/TilePattern.hpp
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Source/AnimatedSprite.cpp Include/AnimatedSprite.hpp
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Source/Carrot.cpp Include/Carrot.hpp
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Source/Carrot.cpp Include/Carrot.hpp Include/Arguments.hpp
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)
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target_include_directories(simpleGame PRIVATE
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34
SimpleGame/src/Include/Arguments.hpp
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34
SimpleGame/src/Include/Arguments.hpp
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@ -0,0 +1,34 @@
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// clang-format off
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#pragma once
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#include <string>
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#include <vector>
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// Pour un projet propre, faire un parser .txt ou .json
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static std::vector<std::string> BAD_ARGUMENTS = {
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"JE HAIS LES BROCOLLIS,\nFUCK L'AGRICULTURE",
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"L'agriculture c'est\nun truc de bobo vegan",
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"Agriculture = nature = bio\n paix et amour.",
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"Les tracteurs c'est cool!\nJ'ai pas raison la team ?",
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"De tout temps l'homme...",
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"Pas d'agriculture, pas de frites...",
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"Sans l'Agriculture, pas de C++\nAttends du coup c'est bien ou pas ??",
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"Y'a pas de bonheur sans beurre",
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};
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static std::vector<std::string> NEUTRAL_ARGUMENTS = {
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"L'agriculture a permis les villages,\ndonc c'est un progres, non?",
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"Ok y'a des guerres pour les terres,\nmais ca fait parti du jeu",
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"Au moins, maintenant on peut\nmanger des fraises en hiver",
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"C'est vrai qu'on est plus nombreux,\nmais plus on est nombreux plus on rit",
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"Ok mais sans ble, pas de biere,\npas de pain, la vie est triste"};
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static std::vector<std::string> GOOD_ARGUMENTS = {
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"On est passe de la liberte nomade\n a l'esclavage des recoltes",
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"Avant l'agricultre on bossait 4h par jour.\nMaintenant ? 40h/semaine",
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"L'Agriculture a permis la naissances\ndes sciences, des arts et de l'ecriture",
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"La revolution agricole,\nc'est aussi la revolution des inegalites.",
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"Sans agriculture,\npas de retraite pour Mr Simatic !",
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};
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// clang-format on
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@ -1,5 +1,8 @@
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#include "AnimatedSprite.hpp"
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/Font.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/Text.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <string>
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#include <vector>
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@ -13,15 +16,29 @@ private:
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AnimatedSprite angryAnimation;
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CarrotState carrotState;
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std::vector<std::string> goodArguments;
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std::vector<std::string> neutralArguments;
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std::vector<std::string> badArguments;
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sf::Text carrotText;
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float timePerText = 4;
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float timeBuffer = 0;
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public:
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Carrot(const std::vector<std::string> &angry_paths,
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const std::vector<std::string> &neutral_paths,
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const std::vector<std::string> &happy_paths);
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const std::vector<std::string> &happy_paths, sf::Font &mFont);
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void draw(sf::RenderWindow &RenderWindow, float dtime);
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void setPosition(sf::Vector2f);
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// clang-format off
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void setTextPosition(sf::Vector2f textPos) {carrotText.setPosition(textPos);};
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void setTextCharacterSize(unsigned int chrSize) {carrotText.setCharacterSize(chrSize);}
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void setTextFillColor(sf::Color textColor){carrotText.setFillColor(textColor);};
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// clang-format on
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void setScale(sf::Vector2f);
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void changeState(CarrotState new_state);
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void handleText(sf::RenderWindow &RenderWindow, float dtime);
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CarrotState getState() const { return carrotState; };
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};
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@ -17,6 +17,10 @@ static constexpr unsigned int FLOWER_SIZE = SCREEN_WIDTH * 0.05;
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static const sf::Vector2f CARROT_POS =
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sf::Vector2f(SCREEN_WIDTH * 9 / 20, SCREEN_HEIGHT * 0.4);
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static const sf::Vector2f CARROT_TEXT_POS = sf::Vector2f(
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CARROT_POS.x + SCREEN_WIDTH * 0.05f, CARROT_POS.y - SCREEN_HEIGHT * 0.2f);
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/*CARROT_POS + sf::Vector2f(0, -SCREEN_HEIGHT * 0.4);*/
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// Texture2D seems big export I don't want to include it
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namespace sf {
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class Texture;
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@ -1,11 +1,19 @@
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#include "Carrot.hpp"
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#include "Arguments.hpp"
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#include <SFML/Graphics/Font.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <cstdlib>
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Carrot::Carrot(const std::vector<std::string> &angry_paths,
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const std::vector<std::string> &neutral_paths,
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const std::vector<std::string> &happy_paths)
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const std::vector<std::string> &happy_paths, sf::Font &mFont)
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: angryAnimation(angry_paths), neutralAnimation(neutral_paths),
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happyAnimation(happy_paths), carrotState(Neutral) {}
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happyAnimation(happy_paths), carrotState(Angry), carrotText(mFont) {
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goodArguments = GOOD_ARGUMENTS;
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neutralArguments = NEUTRAL_ARGUMENTS;
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badArguments = BAD_ARGUMENTS;
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}
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void Carrot::draw(sf::RenderWindow &RenderWindow, float dtime) {
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switch (carrotState) {
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@ -24,6 +32,27 @@ void Carrot::draw(sf::RenderWindow &RenderWindow, float dtime) {
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}
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}
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void Carrot::handleText(sf::RenderWindow &renderWindow, float dtime) {
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renderWindow.draw(carrotText);
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timeBuffer += dtime;
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if (timeBuffer < timePerText)
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return;
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timeBuffer = 0;
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int random = rand();
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switch (carrotState) {
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case Angry:
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carrotText.setString(badArguments[random % badArguments.size()]);
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break;
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case Neutral:
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carrotText.setString(neutralArguments[random % neutralArguments.size()]);
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break;
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case Happy:
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carrotText.setString(goodArguments[random % goodArguments.size()]);
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break;
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}
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}
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void Carrot::setPosition(sf::Vector2f new_pos) {
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angryAnimation.setPosition(new_pos);
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neutralAnimation.setPosition(new_pos);
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@ -20,7 +20,7 @@ sf::Texture bgTexture;
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Game::Game()
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: backGround(PLACE_HOLDER_TEXTURE),
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carrot(ANGRY_PATHS, NEUTRAL_PATHS, HAPPY_PATHS) {
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carrot(ANGRY_PATHS, NEUTRAL_PATHS, HAPPY_PATHS, mFont) {
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assert(mFont.openFromFile("media/Sansation.ttf"));
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mStatisticsText.setPosition({5.f, 5.f});
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mStatisticsText.setCharacterSize(10);
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@ -57,6 +57,10 @@ Game::Game()
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carrot.setPosition(CARROT_POS);
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carrot.setScale(sf::Vector2f(5, 5));
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carrot.setTextPosition(CARROT_TEXT_POS);
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carrot.setTextCharacterSize(30);
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carrot.setTextFillColor(sf::Color::Black);
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}
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void generateTilePatternAndMusic(AudioEmitter &audio_emitter) {
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@ -129,7 +133,10 @@ void Game::render() {
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mWindow.draw(leftPressZone);
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mWindow.draw(middlePressZone);
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mWindow.draw(rightPressZone);
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carrot.draw(mWindow, TimePerFrame.asSeconds());
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carrot.handleText(mWindow, TimePerFrame.asSeconds());
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if (!NoteTile::update(TimePerFrame.asSeconds(), mWindow))
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update_scores(false);
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mWindow.draw(mStatisticsText);
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@ -158,9 +165,9 @@ void Game::update_scores(bool good_action) {
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ScoreMultiplierText.setString(
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std::format("ScoreMultiplier = {}", score_multiplier));
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if (score_multiplier < 5) {
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if (score_multiplier < 15) {
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carrot.changeState(Angry);
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} else if (score_multiplier < 10) {
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} else if (score_multiplier < 35) {
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carrot.changeState(Neutral);
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} else {
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carrot.changeState(Happy);
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