Delete roundtarget
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5 changed files with 2 additions and 74 deletions
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@ -4,7 +4,6 @@
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#define BOOK_GAME_HPP
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#include "AudioEmitter.hpp"
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#include "RoundTarget.hpp"
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#include <SFML/Graphics.hpp>
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class Game {
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@ -25,7 +24,6 @@ private:
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sf::RenderWindow mWindow{sf::VideoMode({640, 480}), "SFML Application"};
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sf::Texture mTexture;
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RoundTarget mTarget{35.f, sf::Color::Red, 320.f, 300.f};
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sf::Font mFont;
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sf::Text mStatisticsText{mFont};
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sf::Time mStatisticsUpdateTime;
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@ -1,22 +0,0 @@
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#ifndef SIMPLE_GAME_ROUND_TARGET_H
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#define SIMPLE_GAME_ROUND_TARGET_H
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#include <SFML/Graphics.hpp>
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class RoundTarget {
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public:
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RoundTarget(float radius, sf::Color color, float x, float y);
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void drawCurrent(sf::RenderWindow &window) const;
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void handlePlayerInput(const sf::Keyboard::Key &key, const bool &isPressed);
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void update(const sf::Time &elapsedTime);
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private:
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static constexpr float TargetSpeed{100.f};
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bool mIsMovingUp{false};
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bool mIsMovingDown{false};
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bool mIsMovingRight{false};
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bool mIsMovingLeft{false};
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sf::CircleShape mShape;
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};
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#endif // SIMPLE_GAME_ROUND_TARGET_H
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