Delete roundtarget

This commit is contained in:
Crizomb 2025-06-13 21:51:03 +02:00
parent 05f8b11dec
commit dbb296ff5d
5 changed files with 2 additions and 74 deletions

View file

@ -52,24 +52,18 @@ void Game::run() {
void Game::processEvents(AudioEmitter &audioEmitter) {
while (const std::optional event = mWindow.pollEvent()) {
if (const auto *keyPressed = event->getIf<sf::Event::KeyPressed>()) {
mTarget.handlePlayerInput(keyPressed->code, true);
} else if (const auto *keyReleased =
event->getIf<sf::Event::KeyReleased>()) {
mTarget.handlePlayerInput(keyReleased->code, false);
} else if (event->is<sf::Event::Closed>()) {
if (event->is<sf::Event::Closed>()) {
audioEmitter.audioEnd();
mWindow.close();
}
}
}
void Game::update(const sf::Time elapsedTime) { mTarget.update(elapsedTime); }
void Game::update(const sf::Time elapsedTime) {}
void Game::render() {
mWindow.clear(sf::Color::Yellow);
NoteTile::update(1.0 / 60, mWindow);
mTarget.drawCurrent(mWindow);
mWindow.draw(mStatisticsText);
mWindow.display();
}