CARROTE
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8 changed files with 93 additions and 4 deletions
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@ -26,6 +26,7 @@ add_executable(simpleGame
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Source/NoteTile.cpp Include/NoteTile.hpp Include/NotePlaceEnum.hpp
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Source/TilePattern.cpp Include/TilePattern.hpp
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Source/AnimatedSprite.cpp Include/AnimatedSprite.hpp
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Source/Carrot.cpp Include/Carrot.hpp
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)
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target_include_directories(simpleGame PRIVATE
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@ -1,12 +1,13 @@
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#pragma once
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#include <SFML/Graphics/Sprite.hpp>
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#include <SFML/Graphics/Texture.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <vector>
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class AnimatedSprite : public sf::Sprite {
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private:
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std::vector<sf::Texture> frames_textures;
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float time_beetwen_frames = 0.5;
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float time_beetwen_frames = 0.25;
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float time_without_change = 0.0;
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int current_frame = 0;
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@ -14,4 +15,5 @@ public:
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AnimatedSprite(const std::vector<std::string> &texture_paths);
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void update(float dtime);
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// draw will be same as sf::Sprite
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void setTimeBeetwenFrames(float new_time) { time_beetwen_frames = new_time; };
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};
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32
SimpleGame/src/Include/Carrot.hpp
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32
SimpleGame/src/Include/Carrot.hpp
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@ -0,0 +1,32 @@
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#include "AnimatedSprite.hpp"
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <string>
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#include <vector>
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enum CarrotState { Angry, Happy, Neutral };
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class Carrot {
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private:
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AnimatedSprite happyAnimation;
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AnimatedSprite neutralAnimation;
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AnimatedSprite angryAnimation;
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CarrotState carrotState;
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public:
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Carrot(const std::vector<std::string> &angry_paths,
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const std::vector<std::string> &neutral_paths,
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const std::vector<std::string> &happy_paths);
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void draw(sf::RenderWindow &RenderWindow, float dtime);
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void setPosition(sf::Vector2f);
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void setScale(sf::Vector2f);
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void changeState(CarrotState new_state);
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};
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static std::vector<std::string> ANGRY_PATHS = {
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"media/sprites/carrot_angry_0.png", "media/sprites/carrot_angry_1.png"};
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static std::vector<std::string> NEUTRAL_PATHS = {
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"media/sprites/carrot_neutral_0.png", "media/sprites/carrot_neutral_1.png"};
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static std::vector<std::string> HAPPY_PATHS = {
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"media/sprites/carrot_happy_0.png", "media/sprites/carrot_happy_1.png"};
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@ -7,6 +7,7 @@
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#define BOOK_GAME_HPP
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#include "AudioEmitter.hpp"
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#include <Carrot.hpp>
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#include <GameData.hpp>
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#include <SFML/Graphics.hpp>
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@ -47,6 +48,7 @@ private:
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int score_multiplier = 1; // number of good press without misses
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sf::Sprite backGround;
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Carrot carrot;
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};
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#endif // BOOK_GAME_HPP
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@ -1,6 +1,7 @@
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#pragma once
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#include <SFML/System/Vector2.hpp>
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static constexpr unsigned int SCREEN_WIDTH = 1280;
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static constexpr unsigned int SCREEN_HEIGHT = 720;
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static constexpr unsigned int NOTE_PRESS_HEIGHT = SCREEN_HEIGHT * 0.8;
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@ -12,9 +13,15 @@ static constexpr unsigned int NOTE_PLACE_X_POS[3] = {
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SCREEN_WIDTH * 6 / 10, SCREEN_WIDTH * 7 / 10, SCREEN_WIDTH * 8 / 10};
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static constexpr unsigned int FLOWER_SIZE = SCREEN_WIDTH * 0.05;
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static const sf::Vector2f CARROT_POS =
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sf::Vector2f(SCREEN_WIDTH * 9 / 20, SCREEN_HEIGHT * 0.4);
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// Texture2D seems big export I don't want to include it
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namespace sf {
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class Texture;
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};
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// created because sprite doesn't have default constructor
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// Not optimal but easy to use + initialized in GameData.cpp
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extern sf::Texture PLACE_HOLDER_TEXTURE;
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@ -18,7 +18,7 @@ AnimatedSprite::AnimatedSprite(const std::vector<std::string> &texture_paths)
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}
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assert(frames_textures.size() > 0);
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// setTexture is frome Sprite
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setTexture(frames_textures[0]);
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setTexture(frames_textures[0], true);
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};
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void AnimatedSprite::update(float dtime) {
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39
SimpleGame/src/Source/Carrot.cpp
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39
SimpleGame/src/Source/Carrot.cpp
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@ -0,0 +1,39 @@
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#include "Carrot.hpp"
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#include <SFML/System/Vector2.hpp>
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Carrot::Carrot(const std::vector<std::string> &angry_paths,
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const std::vector<std::string> &neutral_paths,
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const std::vector<std::string> &happy_paths)
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: angryAnimation(angry_paths), neutralAnimation(neutral_paths),
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happyAnimation(happy_paths), carrotState(Neutral) {}
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void Carrot::draw(sf::RenderWindow &RenderWindow, float dtime) {
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switch (carrotState) {
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case Angry:
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RenderWindow.draw(angryAnimation);
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angryAnimation.update(dtime);
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break;
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case Neutral:
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RenderWindow.draw(neutralAnimation);
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neutralAnimation.update(dtime);
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break;
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case Happy:
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RenderWindow.draw(happyAnimation);
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happyAnimation.update(dtime);
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break;
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}
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}
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void Carrot::setPosition(sf::Vector2f new_pos) {
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angryAnimation.setPosition(new_pos);
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neutralAnimation.setPosition(new_pos);
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happyAnimation.setPosition(new_pos);
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}
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void Carrot::setScale(sf::Vector2f new_scale) {
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angryAnimation.setScale(new_scale);
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neutralAnimation.setScale(new_scale);
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happyAnimation.setScale(new_scale);
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}
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void Carrot::changeState(CarrotState new_state) { carrotState = new_state; };
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@ -18,7 +18,9 @@
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const sf::Time Game::TimePerFrame = sf::seconds(1.f / 60.f);
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sf::Texture bgTexture;
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Game::Game() : backGround(PLACE_HOLDER_TEXTURE) {
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Game::Game()
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: backGround(PLACE_HOLDER_TEXTURE),
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carrot(ANGRY_PATHS, NEUTRAL_PATHS, HAPPY_PATHS) {
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assert(mFont.openFromFile("media/Sansation.ttf"));
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mStatisticsText.setPosition({5.f, 5.f});
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mStatisticsText.setCharacterSize(10);
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@ -52,6 +54,9 @@ Game::Game() : backGround(PLACE_HOLDER_TEXTURE) {
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float sx = backGround.getTexture().getSize().x;
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float sy = backGround.getTexture().getSize().y;
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backGround.setScale(sf::Vector2f(SCREEN_WIDTH / sx, SCREEN_HEIGHT / sy));
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carrot.setPosition(CARROT_POS);
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carrot.setScale(sf::Vector2f(5, 5));
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}
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void generateTilePatternAndMusic(AudioEmitter &audio_emitter) {
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@ -124,7 +129,8 @@ void Game::render() {
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mWindow.draw(leftPressZone);
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mWindow.draw(middlePressZone);
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mWindow.draw(rightPressZone);
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if (!NoteTile::update(1.0 / 60, mWindow))
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carrot.draw(mWindow, TimePerFrame.asSeconds());
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if (!NoteTile::update(TimePerFrame.asSeconds(), mWindow))
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update_scores(false);
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mWindow.draw(mStatisticsText);
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mWindow.draw(ScoreText);
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