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<html>
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<head>
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<title>Core API Reference | iOS Specific</title>
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<link rel="stylesheet" href="style/docs.css">
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<link rel="stylesheet" href="style/code_highlight.css">
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<script type="text/javascript" src="scripts/language-selector.js"></script></head>
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<body>
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<div class="docs-body">
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<div class="manual-toc">
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<p>FMOD Engine User Manual 2.03</p>
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<ul>
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<li><a href="welcome.html">Welcome to the FMOD Engine</a></li>
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<li><a href="studio-guide.html">Studio API Guide</a></li>
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<li><a href="core-guide.html">Core API Guide</a></li>
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<li><a href="platforms.html">Platform Details</a></li>
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<li><a href="white-papers.html">White Papers</a></li>
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<li><a href="studio-api.html">Studio API Reference</a></li>
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<li class="manual-current-chapter manual-inactive-chapter"><a href="core-api.html">Core API Reference</a><ul class="subchapters"><li><a href="core-api-common.html">Common</a></li><li><a href="core-api-common-dsp-effects.html">Effect Parameters</a></li><li><a href="core-api-system.html">System</a></li><li><a href="core-api-sound.html">Sound</a></li><li><a href="core-api-channelcontrol.html">ChannelControl</a></li><li><a href="core-api-channel.html">Channel</a></li><li><a href="core-api-channelgroup.html">ChannelGroup</a></li><li><a href="core-api-soundgroup.html">SoundGroup</a></li><li><a href="core-api-dsp.html">DSP</a></li><li><a href="core-api-dspconnection.html">DSPConnection</a></li><li><a href="core-api-geometry.html">Geometry</a></li><li><a href="core-api-reverb3d.html">Reverb3D</a></li><li class="manual-current-chapter manual-active-chapter"><a href="core-api-platform-ios.html">iOS Specific</a></li><li><a href="core-api-platform-android.html">Android Specific</a></li></ul></li>
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<li><a href="fsbank-api.html">FSBank API Reference</a></li>
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<li><a href="plugin-api.html">Plug-in API Reference</a></li>
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<li><a href="effects-reference.html">Effects Reference</a></li>
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<li><a href="troubleshooting.html">Troubleshooting</a></li>
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<li><a href="glossary.html">Glossary</a></li>
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</ul>
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</div>
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<div class="manual-content api">
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<h1>7. Core API Reference | iOS Specific</h1>
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<p>APIs and types for iOS platform, see fmod_ios.h</p>
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<ul>
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<li><span><a class="apilink" href="core-api-platform-ios.html#fmod_audioqueue_codecpolicy" title="Control whether the sound will use a the dedicated hardware decoder or a software codec.">FMOD_AUDIOQUEUE_CODECPOLICY</a> Control whether the sound will use a the dedicated hardware decoder or a software codec.</span></li>
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</ul>
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<h2 api="enum" id="fmod_audioqueue_codecpolicy"><a href="#fmod_audioqueue_codecpolicy">FMOD_AUDIOQUEUE_CODECPOLICY</a></h2>
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<p>Control whether the sound will use a the dedicated hardware decoder or a software codec.</p>
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<p>
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<div class="language-selector">
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<div class="language-tab" data-language="language-c">C</div>
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<div class="language-tab" data-language="language-cpp">C++</div>
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</div>
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</p>
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<div class="highlight language-c-cpp"><pre><span></span><span class="k">typedef</span> <span class="k">enum</span> <span class="n">FMOD_AUDIOQUEUE_CODECPOLICY</span> <span class="p">{</span>
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<span class="n">FMOD_AUDIOQUEUE_CODECPOLICY_DEFAULT</span><span class="p">,</span>
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<span class="n">FMOD_AUDIOQUEUE_CODECPOLICY_SOFTWAREONLY</span><span class="p">,</span>
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<span class="n">FMOD_AUDIOQUEUE_CODECPOLICY_HARDWAREONLY</span>
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<span class="p">}</span> <span class="n">FMOD_AUDIOQUEUE_CODECPOLICY</span><span class="p">;</span>
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</pre></div>
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<div class="admonition language-csharp">
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<p>Not supported for C#.</p>
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</div>
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<div class="admonition language-javascript">
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<p>Not supported for JavaScript.</p>
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</div>
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<dl>
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<dt id="fmod_audioqueue_codecpolicy_default">FMOD_AUDIOQUEUE_CODECPOLICY_DEFAULT</dt>
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<dd>Try hardware first, if it's in use or prohibited by audio session, try software.</dd>
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<dt id="fmod_audioqueue_codecpolicy_softwareonly">FMOD_AUDIOQUEUE_CODECPOLICY_SOFTWAREONLY</dt>
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<dd>kAudioQueueHardwareCodecPolicy_UseSoftwareOnly ~ try software, if not available fail.</dd>
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<dt id="fmod_audioqueue_codecpolicy_hardwareonly">FMOD_AUDIOQUEUE_CODECPOLICY_HARDWAREONLY</dt>
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<dd>kAudioQueueHardwareCodecPolicy_UseHardwareOnly ~ try hardware, if not available fail.</dd>
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</dl>
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<p>Every devices has a single hardware decoder and unlimited software decoders.</p>
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<p><strong>See Also:</strong> <a class="apilink" href="core-api-system.html#fmod_createsoundexinfo">FMOD_CREATESOUNDEXINFO</a></p></div>
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<p class="manual-footer">FMOD Engine User Manual 2.03.07 (2025-04-02). © 2025 Firelight Technologies Pty Ltd.</p>
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</body>
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</html>
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</div>
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