#ifndef BOOK_GAME_HPP #define BOOK_GAME_HPP #include class Game { public: Game(); Game(const Game &) = delete; Game &operator=(const Game &) = delete; void run(); private: void processEvents(); void update(sf::Time elapsedTime); void render(); void updateStatistics(sf::Time elapsedTime); void handlePlayerInput(sf::Keyboard::Key key, bool isPressed); static const float PlayerSpeed; static const sf::Time TimePerFrame; sf::RenderWindow mWindow{sf::VideoMode({640, 480}), "SFML Application"}; sf::Texture mTexture; sf::CircleShape mTarget; sf::Font mFont; sf::Text mStatisticsText{mFont}; sf::Time mStatisticsUpdateTime; std::size_t mStatisticsNumFrames{0}; bool mIsMovingUp{false}; bool mIsMovingDown{false}; bool mIsMovingRight{false}; bool mIsMovingLeft{false}; }; #endif // BOOK_GAME_HPP