#include "TilePattern.hpp" #include "AudioEmitter.hpp" #include "NoteSprite.hpp" #include "NoteTile.hpp" #include #include void generateTilePattern(std::vector> new_notes, const AudioEmitter &audio_emitter) { int i = -1; for (auto note : new_notes) { i++; if (i % 4 != 0) // skip les 3/4 des notes (je suis trop nul sinon) continue; float start_time = note.first; NotePlaceEnum notePlace = static_cast(i % 3); NoteTile::create(start_time, 0.5, notePlace, audio_emitter.getTime()); } }