/*============================================================================== Simple Event Example Copyright (c), Firelight Technologies Pty, Ltd 2012-2025. This example demonstrates the various ways of playing an event. #### Explosion Event #### This event is played as a one-shot and released immediately after it has been created. #### Looping Ambience Event #### A single instance is started or stopped based on user input. #### Cancel Event #### This instance is started and if already playing, restarted. For information on using FMOD example code in your own programs, visit https://www.fmod.com/legal ==============================================================================*/ #include "fmod_studio.hpp" #include "fmod.hpp" #include "common.h" int FMOD_Main() { void *extraDriverData = NULL; Common_Init(&extraDriverData); FMOD::Studio::System* system = NULL; ERRCHECK( FMOD::Studio::System::create(&system) ); // The example Studio project is authored for 5.1 sound, so set up the system output mode to match FMOD::System* coreSystem = NULL; ERRCHECK( system->getCoreSystem(&coreSystem) ); ERRCHECK( coreSystem->setSoftwareFormat(0, FMOD_SPEAKERMODE_5POINT1, 0) ); ERRCHECK( system->initialize(1024, FMOD_STUDIO_INIT_NORMAL, FMOD_INIT_NORMAL, extraDriverData) ); FMOD::Studio::Bank* masterBank = NULL; ERRCHECK( system->loadBankFile(Common_MediaPath("Master.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &masterBank) ); FMOD::Studio::Bank* stringsBank = NULL; ERRCHECK( system->loadBankFile(Common_MediaPath("Master.strings.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &stringsBank) ); FMOD::Studio::Bank* sfxBank = NULL; ERRCHECK( system->loadBankFile(Common_MediaPath("SFX.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &sfxBank) ); // Get the Looping Ambience event FMOD::Studio::EventDescription* loopingAmbienceDescription = NULL; ERRCHECK( system->getEvent("event:/Ambience/Country", &loopingAmbienceDescription) ); FMOD::Studio::EventInstance* loopingAmbienceInstance = NULL; ERRCHECK( loopingAmbienceDescription->createInstance(&loopingAmbienceInstance) ); // Get the 4 Second Surge event FMOD::Studio::EventDescription* cancelDescription = NULL; ERRCHECK( system->getEvent("event:/UI/Cancel", &cancelDescription) ); FMOD::Studio::EventInstance* cancelInstance = NULL; ERRCHECK( cancelDescription->createInstance(&cancelInstance) ); // Get the Single Explosion event FMOD::Studio::EventDescription* explosionDescription = NULL; ERRCHECK( system->getEvent("event:/Weapons/Explosion", &explosionDescription) ); // Start loading explosion sample data and keep it in memory ERRCHECK( explosionDescription->loadSampleData() ); do { Common_Update(); if (Common_BtnPress(BTN_ACTION1)) { // One-shot event FMOD::Studio::EventInstance* eventInstance = NULL; ERRCHECK( explosionDescription->createInstance(&eventInstance) ); ERRCHECK( eventInstance->start() ); // Release will clean up the instance when it completes ERRCHECK( eventInstance->release() ); } if (Common_BtnPress(BTN_ACTION2)) { ERRCHECK( loopingAmbienceInstance->start() ); } if (Common_BtnPress(BTN_ACTION3)) { ERRCHECK( loopingAmbienceInstance->stop(FMOD_STUDIO_STOP_IMMEDIATE) ); } if (Common_BtnPress(BTN_ACTION4)) { // Calling start on an instance will cause it to restart if it's already playing ERRCHECK( cancelInstance->start() ); } ERRCHECK( system->update() ); Common_Draw("=================================================="); Common_Draw("Simple Event Example."); Common_Draw("Copyright (c) Firelight Technologies 2012-2025."); Common_Draw("=================================================="); Common_Draw(""); Common_Draw("Press %s to fire and forget the explosion", Common_BtnStr(BTN_ACTION1)); Common_Draw("Press %s to start the looping ambience", Common_BtnStr(BTN_ACTION2)); Common_Draw("Press %s to stop the looping ambience", Common_BtnStr(BTN_ACTION3)); Common_Draw("Press %s to start/restart the cancel sound", Common_BtnStr(BTN_ACTION4)); Common_Draw("Press %s to quit", Common_BtnStr(BTN_QUIT)); Common_Sleep(50); } while (!Common_BtnPress(BTN_QUIT)); ERRCHECK( sfxBank->unload() ); ERRCHECK( stringsBank->unload() ); ERRCHECK( masterBank->unload() ); ERRCHECK( system->release() ); Common_Close(); return 0; }