RythmGame/SimpleGame/src/Source/TilePattern.cpp
Crizomb 1a8e68e0b6 TilePattern lisible
dézo antoine mais tes 7 niveaux d'identation + tes if else partout c'est interdit par la convention de geneve
2025-06-15 00:53:36 +02:00

37 lines
1.2 KiB
C++

#include "TilePattern.hpp"
#include "AudioEmitter.hpp"
#include "NoteSprite.hpp"
#include "NoteTile.hpp"
#include <cstdio>
#include <utility>
#include <vector>
NotePlaceEnum getNotePlacement(int index, int notePitch, int prevPitch,
NotePlaceEnum prevPlacement) {
if (index == 0)
return Middle;
int diff_pitch = notePitch - prevPitch;
int sign_with_zero = (diff_pitch > 0) - (diff_pitch < 0);
int prevPlacementInt = prevPlacement;
int newPlacementInt = std::clamp(prevPlacementInt + sign_with_zero, 0, 2);
return static_cast<NotePlaceEnum>(newPlacementInt);
}
void generateTilePattern(std::vector<std::pair<float, int>> new_notes,
const AudioEmitter &audio_emitter) {
int i = -1;
float beatDuration = 60.f / audio_emitter.tempo;
int previous_note_pitch = 0;
NotePlaceEnum previous_note_placement = static_cast<NotePlaceEnum>(1);
for (auto note : new_notes) {
NotePlaceEnum notePlace = getNotePlacement(
i, note.second, previous_note_pitch, previous_note_placement);
previous_note_placement = notePlace;
previous_note_pitch = note.second;
NoteTile::create(note.first, beatDuration, notePlace,
audio_emitter.getTime());
}
}