RythmGame/SimpleGame/FMOD/doc/FMOD API User Manual/welcome-whats-new-110.html
2025-06-11 16:50:48 +02:00

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<title>Welcome to the FMOD Engine | New in FMOD Engine 1.10</title>
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<p>FMOD Engine User Manual 2.03</p>
<ul>
<li class="manual-current-chapter manual-inactive-chapter"><a href="welcome.html">Welcome to the FMOD Engine</a><ul class="subchapters"><li><a href="welcome-whats-new-203.html">New in FMOD Engine 2.03</a></li><li><a href="welcome-whats-new-202.html">New in FMOD Engine 2.02</a></li><li><a href="welcome-whats-new-201.html">New in FMOD Engine 2.01</a></li><li><a href="welcome-whats-new-200.html">New in FMOD Engine 2.00</a></li><li class="manual-current-chapter manual-active-chapter"><a href="welcome-whats-new-110.html">New in FMOD Engine 1.10</a></li><li><a href="welcome-revision-history.html">Detailed Revision History</a></li></ul></li>
<li><a href="studio-guide.html">Studio API Guide</a></li>
<li><a href="core-guide.html">Core API Guide</a></li>
<li><a href="platforms.html">Platform Details</a></li>
<li><a href="white-papers.html">White Papers</a></li>
<li><a href="studio-api.html">Studio API Reference</a></li>
<li><a href="core-api.html">Core API Reference</a></li>
<li><a href="fsbank-api.html">FSBank API Reference</a></li>
<li><a href="plugin-api.html">Plug-in API Reference</a></li>
<li><a href="effects-reference.html">Effects Reference</a></li>
<li><a href="troubleshooting.html">Troubleshooting</a></li>
<li><a href="glossary.html">Glossary</a></li>
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<h1>1. Welcome to the FMOD Engine | New in FMOD Engine 1.10</h1>
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<li><a href="#whats-new-in-110">What's New in 1.10?</a><ul>
<li><a href="#spatial-audio-features">Spatial audio features</a></li>
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<h2 id="whats-new-in-110"><a href="#whats-new-in-110">What's New in 1.10?</a></h2>
<p>This section describes the major features introduced in the 1.10 release. See the <a href="welcome-revision-history.html">Detailed Revision History</a> for information regarding each patch release.</p>
<h3 id="spatial-audio-features"><a href="#spatial-audio-features">Spatial audio features</a></h3>
<p>Windows Sonic spatialization has been added for Windows and Xbox One with a new output plugin <a class="apilink" href="core-api-system.html#fmod_outputtype_winsonic">FMOD_OUTPUTTYPE_WINSONIC</a>. This will allow FMOD to be rendered using Windows Sonic for headphones, Dolby Atmos for headphones and Dolby Atmos Home Theatre. These technologies allow for a more immersive surround experience which includes height spatialization via 7.1.4 surround speaker mode and dynamic objects.</p>
<p>To facilitate getting signal into the height speakers FMOD can play 12 channel audio (7.1.4) as a source or upmix with the help of <a class="apilink" href="core-api-common-dsp-effects.html#fmod_dsp_type_pan">FMOD_DSP_TYPE_PAN</a> and the new <a class="apilink" href="core-api-common-dsp-effects.html#fmod_dsp_pan_2d_height_blend">FMOD_DSP_PAN_2D_HEIGHT_BLEND</a> parameter.</p>
<p>For more detail about using spatial audio features with FMOD please refer to the dedicated <a href="white-papers-spatial-audio.html">Spatial Audio</a> page.</p></div>
<p class="manual-footer">FMOD Engine User Manual 2.03.07 (2025-04-02). &copy; 2025 Firelight Technologies Pty Ltd.</p>
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