31 lines
966 B
C++
31 lines
966 B
C++
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#include "AnimatedSprite.hpp"
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#include "GameData.hpp"
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#include <SFML/Graphics/Sprite.hpp>
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#include <SFML/Graphics/Texture.hpp>
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#include <cassert>
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AnimatedSprite::AnimatedSprite(const std::vector<std::string> &texture_paths)
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: sf::Sprite(PLACE_HOLDER_TEXTURE) {
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frames_textures.reserve(texture_paths.size());
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for (const auto &path : texture_paths) {
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auto new_texture = sf::Texture();
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if (!new_texture.loadFromFile(path)) {
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printf("failed to load a texture of AnimatedSprite");
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exit(0);
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};
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frames_textures.push_back(std::move(new_texture));
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}
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assert(frames_textures.size() > 0);
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// setTexture is frome Sprite
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setTexture(frames_textures[0]);
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};
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void AnimatedSprite::update(float dtime) {
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time_without_change += dtime;
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if (time_without_change > time_beetwen_frames) {
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current_frame = (current_frame + 1) % frames_textures.size();
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time_without_change = 0.0;
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setTexture(frames_textures[current_frame]);
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}
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}
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