RythmGame/SimpleGame/src/Source/Game.cpp
2025-06-17 19:10:38 +02:00

206 lines
6.3 KiB
C++

#include "Game.hpp"
#include "AudioEmitter.hpp"
#include "GameData.hpp"
#include "NoteSprite.hpp"
#include "NoteTile.hpp"
#include "TilePattern.hpp"
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/System/Vector2.hpp>
#include <SFML/Window/Keyboard.hpp>
#include <format>
#include <iostream>
#include <math.h>
#include <string>
const sf::Time Game::TimePerFrame = sf::seconds(1.f / 60.f);
sf::Texture bgTexture;
sf::Texture paperTexture;
sf::Texture endScreenTexture;
Game::Game()
: backGround(PLACE_HOLDER_TEXTURE), paper(PLACE_HOLDER_TEXTURE),
endScreen(PLACE_HOLDER_TEXTURE),
carrot(ANGRY_PATHS, NEUTRAL_PATHS, HAPPY_PATHS, mFont) {
assert(mFont.openFromFile("media/Sansation.ttf"));
mStatisticsText.setPosition({5.f, 5.f});
mStatisticsText.setCharacterSize(10);
leftPressZone = sf::RectangleShape(sf::Vector2f(50, 10));
middlePressZone = sf::RectangleShape(sf::Vector2f(50, 10));
rightPressZone = sf::RectangleShape(sf::Vector2f(50, 10));
leftPressZone.setPosition(
sf::Vector2f(NOTE_PLACE_X_POS[0], NOTE_PRESS_HEIGHT));
middlePressZone.setPosition(
sf::Vector2f(NOTE_PLACE_X_POS[1], NOTE_PRESS_HEIGHT));
rightPressZone.setPosition(
sf::Vector2f(NOTE_PLACE_X_POS[2], NOTE_PRESS_HEIGHT));
leftPressZone.setFillColor(sf::Color::Black);
middlePressZone.setFillColor(sf::Color::Black);
rightPressZone.setFillColor(sf::Color::Black);
leftPressZone.setOrigin(leftPressZone.getSize() * 0.5f);
middlePressZone.setOrigin(middlePressZone.getSize() * 0.5f);
rightPressZone.setOrigin(rightPressZone.getSize() * 0.5f);
ScoreText.setPosition({SCREEN_WIDTH - 150, 70});
ScoreText.setFillColor(sf::Color::Black);
ScoreText.setCharacterSize(40);
ScoreMultiplierText.setPosition({SCREEN_WIDTH - 100, 25});
ScoreMultiplierText.setFillColor(sf::Color::Black);
ScoreMultiplierText.setCharacterSize(40);
if (!bgTexture.loadFromFile("media/sprites/bureau.png")) {
printf("sprite bureau not loaded\n");
}
backGround.setTexture(bgTexture, true);
float sx = backGround.getTexture().getSize().x;
float sy = backGround.getTexture().getSize().y;
backGround.setScale(sf::Vector2f(SCREEN_WIDTH / sx, SCREEN_HEIGHT / sy));
if (!endScreenTexture.loadFromFile("media/sprites/end_screen.png")) {
printf("sprite end_screen not loaded\n");
}
endScreen.setTexture(endScreenTexture, true);
endScreen.setScale(sf::Vector2f(SCREEN_WIDTH / sx, SCREEN_HEIGHT / sy));
if (!paperTexture.loadFromFile("media/sprites/feuille.png")) {
printf("paper not loaded\n");
}
paper.setPosition(PAPER_POS);
paper.setTexture(paperTexture, true);
paper.setScale(sf::Vector2f(SCREEN_WIDTH / sx, SCREEN_HEIGHT / sy));
paper.setTextureRect(sf::IntRect(
sf::Vector2i(0, 0), sf::Vector2i(paper.getTexture().getSize().x, 0)));
carrot.setPosition(CARROT_POS);
carrot.setScale(sf::Vector2f(5, 5));
carrot.setTextPosition(CARROT_TEXT_POS);
carrot.setTextCharacterSize(30);
carrot.setTextFillColor(sf::Color::Black);
}
void generateTilePatternAndMusic(AudioEmitter &audio_emitter) {
generateTilePattern(audio_emitter.generateMusic(), audio_emitter);
}
bool updateAudio(AudioEmitter &audioEmitter, bool generated) {
if (32.f - fmod(audioEmitter.getTimeTempo(), 32.f) <
audioEmitter.timeBeforeNewGeneration) {
if (!generated) {
generateTilePatternAndMusic(audioEmitter);
generated = true;
}
} else {
generated = false;
}
return generated;
}
int nb_melo_total;
float tempo;
void Game::run() {
AudioEmitter audioEmitter = AudioEmitter();
nb_melo_total = audioEmitter.nbr_melo_total;
tempo = audioEmitter.tempo;
generateTilePatternAndMusic(audioEmitter);
bool generated = false;
mWindow.setFramerateLimit(60);
while (mWindow.isOpen()) {
render();
generated = updateAudio(audioEmitter, generated);
processEvents(audioEmitter);
audioEmitter.audioUpdate();
update(TimePerFrame);
}
}
void Game::processEvents(AudioEmitter &audioEmitter) {
while (const std::optional event = mWindow.pollEvent()) {
if (event->is<sf::Event::Closed>()) {
mWindow.close();
break;
}
if (const auto *keyPressed = event->getIf<sf::Event::KeyPressed>()) {
sf::Keyboard::Scancode key_scan_code = keyPressed->scancode;
switch (key_scan_code) {
case sf::Keyboard::Scancode::Left:
update_scores(
NoteTile::checkPress(audioEmitter.getTime(), NotePlaceEnum::Left));
break;
case sf::Keyboard::Scancode::Up:
update_scores(NoteTile::checkPress(audioEmitter.getTime(),
NotePlaceEnum::Middle));
break;
case sf::Keyboard::Scancode::Right:
update_scores(
NoteTile::checkPress(audioEmitter.getTime(), NotePlaceEnum::Right));
break;
}
}
}
}
float totalTime = 0.0f;
void Game::update(const sf::Time elapsedTime) {
float maxTime = nb_melo_total * 8 * 60 / tempo;
int paperAdvancement = paper.getTexture().getSize().y * totalTime / maxTime;
paper.setTextureRect(sf::IntRect(
sf::Vector2i(0, 0),
sf::Vector2i(paper.getTexture().getSize().x, paperAdvancement)));
totalTime += elapsedTime.asSeconds();
}
void Game::render() {
mWindow.clear(sf::Color::Yellow);
mWindow.draw(backGround);
mWindow.draw(paper);
mWindow.draw(leftPressZone);
mWindow.draw(middlePressZone);
mWindow.draw(rightPressZone);
carrot.draw(mWindow, TimePerFrame.asSeconds());
if (!NoteTile::update(TimePerFrame.asSeconds(), mWindow))
update_scores(false);
if (NoteTile::isFinished()) {
mWindow.draw(endScreen);
}
carrot.handleText(mWindow, TimePerFrame.asSeconds());
mWindow.draw(mStatisticsText);
mWindow.draw(ScoreText);
mWindow.draw(ScoreMultiplierText);
mWindow.display();
}
void Game::update_scores(bool good_action) {
if (good_action) {
score += score_multiplier;
score_multiplier++;
} else {
score_multiplier = 1;
}
ScoreText.setString(std::format("{}pts", score));
ScoreMultiplierText.setString(std::format("{}x", score_multiplier));
if (score_multiplier < 5) {
carrot.changeState(Angry);
} else if (score_multiplier < 15) {
carrot.changeState(Neutral);
} else {
carrot.changeState(Happy);
}
}