154 lines
4.7 KiB
C++
154 lines
4.7 KiB
C++
#include "Game.hpp"
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#include "AudioEmitter.hpp"
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#include "GameData.hpp"
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#include "NoteSprite.hpp"
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#include "NoteTile.hpp"
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#include "TilePattern.hpp"
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/Graphics/Sprite.hpp>
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#include <SFML/Graphics/Texture.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/Window/Keyboard.hpp>
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#include <format>
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#include <iostream>
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#include <math.h>
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#include <string>
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const sf::Time Game::TimePerFrame = sf::seconds(1.f / 60.f);
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sf::Texture bgTexture;
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Game::Game() : backGround(PLACE_HOLDER_TEXTURE) {
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assert(mFont.openFromFile("media/Sansation.ttf"));
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mStatisticsText.setPosition({5.f, 5.f});
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mStatisticsText.setCharacterSize(10);
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leftPressZone = sf::RectangleShape(sf::Vector2f(50, 10));
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middlePressZone = sf::RectangleShape(sf::Vector2f(50, 10));
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rightPressZone = sf::RectangleShape(sf::Vector2f(50, 10));
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leftPressZone.setPosition(
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sf::Vector2f(NOTE_PLACE_X_POS[0], NOTE_PRESS_HEIGHT));
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middlePressZone.setPosition(
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sf::Vector2f(NOTE_PLACE_X_POS[1], NOTE_PRESS_HEIGHT));
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rightPressZone.setPosition(
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sf::Vector2f(NOTE_PLACE_X_POS[2], NOTE_PRESS_HEIGHT));
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leftPressZone.setFillColor(sf::Color::Black);
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middlePressZone.setFillColor(sf::Color::Black);
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rightPressZone.setFillColor(sf::Color::Black);
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ScoreText.setPosition({SCREEN_WIDTH - 200, 5});
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ScoreText.setFillColor(sf::Color::Black);
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ScoreText.setCharacterSize(20);
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ScoreMultiplierText.setPosition({SCREEN_WIDTH - 200, 25});
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ScoreMultiplierText.setFillColor(sf::Color::Black);
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ScoreMultiplierText.setCharacterSize(20);
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if (!bgTexture.loadFromFile("media/sprites/bureau.png")) {
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printf("sprite bureau not loaded\n");
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}
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backGround.setTexture(bgTexture, true);
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float sx = backGround.getTexture().getSize().x;
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float sy = backGround.getTexture().getSize().y;
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backGround.setScale(sf::Vector2f(SCREEN_WIDTH / sx, SCREEN_HEIGHT / sy));
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}
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void generateTilePatternAndMusic(AudioEmitter &audio_emitter) {
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generateTilePattern(audio_emitter.generateMusic(), audio_emitter);
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}
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bool updateAudio(AudioEmitter &audioEmitter, bool generated) {
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if (32.f - fmod(audioEmitter.getTimeTempo(), 32.f) <
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audioEmitter.timeBeforeNewGeneration) {
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if (!generated) {
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generateTilePatternAndMusic(audioEmitter);
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generated = true;
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}
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} else {
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generated = false;
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}
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return generated;
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}
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void Game::run() {
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AudioEmitter audioEmitter = AudioEmitter();
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generateTilePatternAndMusic(audioEmitter);
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bool generated = false;
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mWindow.setFramerateLimit(60);
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while (mWindow.isOpen()) {
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render();
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generated = updateAudio(audioEmitter, generated);
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processEvents(audioEmitter);
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audioEmitter.audioUpdate();
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update(TimePerFrame);
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updateStatistics(audioEmitter);
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}
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}
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void Game::processEvents(AudioEmitter &audioEmitter) {
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while (const std::optional event = mWindow.pollEvent()) {
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if (event->is<sf::Event::Closed>()) {
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audioEmitter.audioEnd();
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mWindow.close();
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break;
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}
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if (const auto *keyPressed = event->getIf<sf::Event::KeyPressed>()) {
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sf::Keyboard::Scancode key_scan_code = keyPressed->scancode;
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switch (key_scan_code) {
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case sf::Keyboard::Scancode::Left:
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update_scores(
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NoteTile::checkPress(audioEmitter.getTime(), NotePlaceEnum::Left));
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break;
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case sf::Keyboard::Scancode::Up:
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update_scores(NoteTile::checkPress(audioEmitter.getTime(),
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NotePlaceEnum::Middle));
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break;
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case sf::Keyboard::Scancode::Right:
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update_scores(
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NoteTile::checkPress(audioEmitter.getTime(), NotePlaceEnum::Right));
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break;
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}
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}
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}
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}
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void Game::update(const sf::Time elapsedTime) {}
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void Game::render() {
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mWindow.clear(sf::Color::Yellow);
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mWindow.draw(backGround);
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mWindow.draw(leftPressZone);
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mWindow.draw(middlePressZone);
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mWindow.draw(rightPressZone);
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if (!NoteTile::update(1.0 / 60, mWindow))
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update_scores(false);
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mWindow.draw(mStatisticsText);
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mWindow.draw(ScoreText);
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mWindow.draw(ScoreMultiplierText);
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mWindow.display();
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}
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void Game::updateStatistics(AudioEmitter &audioEmitter) {
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mStatisticsText.setString(std::format(
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"Mesure = {}\nBeat = {} us", ceil(audioEmitter.getTimeTempo() / 8.f),
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ceil(fmod(audioEmitter.getTimeTempo(), 8.f))));
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mStatisticsUpdateTime -= sf::seconds(1.0f);
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mStatisticsNumFrames = 0;
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}
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void Game::update_scores(bool good_action) {
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if (good_action) {
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score += score_multiplier;
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score_multiplier++;
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} else {
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score_multiplier = 1;
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}
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ScoreText.setString(std::format("Score = {}", score));
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ScoreMultiplierText.setString(
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std::format("ScoreMultiplier = {}", score_multiplier));
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}
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