366 lines
14 KiB
C++
366 lines
14 KiB
C++
#include "AudioEmitter.hpp"
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#include <iostream>
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#include <numeric>
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#include <random>
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#include <utility>
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#include <vector>
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void ERRCHECK(FMOD_RESULT result) {
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if (result != FMOD_OK) {
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std::cout << "FMOD error: " << FMOD_ErrorString(result) << std::endl;
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exit(-1);
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}
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}
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auto fmodSoundDeleter = [](FMOD::Sound *sound) {
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if (sound) {
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sound->release();
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}
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};
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AudioEmitter::AudioEmitter() {
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FMOD::System *rawSystem = nullptr;
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ERRCHECK(FMOD::System_Create(&rawSystem));
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system.reset(rawSystem);
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ERRCHECK(system->init(512, FMOD_INIT_NORMAL, nullptr));
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std::vector<FMOD::Sound *> rawChords(7);
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ERRCHECK(system->createSound("media/chords/variation1/C.mp3", FMOD_LOOP_OFF, nullptr,
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&rawChords[0]));
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ERRCHECK(system->createSound("media/chords/variation1/D.mp3", FMOD_LOOP_OFF, nullptr,
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&rawChords[1]));
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ERRCHECK(system->createSound("media/chords/variation1/E.mp3", FMOD_LOOP_OFF, nullptr,
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&rawChords[2]));
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ERRCHECK(system->createSound("media/chords/variation1/F.mp3", FMOD_LOOP_OFF, nullptr,
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&rawChords[3]));
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ERRCHECK(system->createSound("media/chords/variation1/G.mp3", FMOD_LOOP_OFF, nullptr,
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&rawChords[4]));
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ERRCHECK(system->createSound("media/chords/variation1/A.mp3", FMOD_LOOP_OFF, nullptr,
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&rawChords[5]));
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ERRCHECK(system->createSound("media/chords/variation1/B.mp3", FMOD_LOOP_OFF, nullptr,
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&rawChords[6]));
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std::vector<FMOD::Sound*> rawChords2(7);
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ERRCHECK(system->createSound("media/chords/variation2/C.mp3", FMOD_LOOP_OFF, nullptr,
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&rawChords2[0]));
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ERRCHECK(system->createSound("media/chords/variation2/D.mp3", FMOD_LOOP_OFF, nullptr,
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&rawChords2[1]));
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ERRCHECK(system->createSound("media/chords/variation2/E.mp3", FMOD_LOOP_OFF, nullptr,
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&rawChords2[2]));
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ERRCHECK(system->createSound("media/chords/variation2/F.mp3", FMOD_LOOP_OFF, nullptr,
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&rawChords2[3]));
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ERRCHECK(system->createSound("media/chords/variation2/G.mp3", FMOD_LOOP_OFF, nullptr,
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&rawChords2[4]));
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ERRCHECK(system->createSound("media/chords/variation2/A.mp3", FMOD_LOOP_OFF, nullptr,
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&rawChords2[5]));
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ERRCHECK(system->createSound("media/chords/variation2/B.mp3", FMOD_LOOP_OFF, nullptr,
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&rawChords2[6]));
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for (int i = 0; i < 7; i += 1) {
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chords.push_back(std::unique_ptr<FMOD::Sound>(rawChords[i]));
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}
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for (int i = 0; i < 7; i += 1) {
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chords.push_back(std::unique_ptr<FMOD::Sound>(rawChords2[i]));
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}
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std::vector<FMOD::Sound *> rawNotes(15);
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ERRCHECK(system->createSound("media/notes/A1.mp3", FMOD_LOOP_OFF, nullptr,
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&rawNotes[0]));
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ERRCHECK(system->createSound("media/notes/B1.mp3", FMOD_LOOP_OFF, nullptr,
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&rawNotes[1]));
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ERRCHECK(system->createSound("media/notes/C1.mp3", FMOD_LOOP_OFF, nullptr,
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&rawNotes[2]));
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ERRCHECK(system->createSound("media/notes/D1.mp3", FMOD_LOOP_OFF, nullptr,
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&rawNotes[3]));
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ERRCHECK(system->createSound("media/notes/E1.mp3", FMOD_LOOP_OFF, nullptr,
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&rawNotes[4]));
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ERRCHECK(system->createSound("media/notes/F1.mp3", FMOD_LOOP_OFF, nullptr,
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&rawNotes[5]));
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ERRCHECK(system->createSound("media/notes/G1.mp3", FMOD_LOOP_OFF, nullptr,
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&rawNotes[6]));
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ERRCHECK(system->createSound("media/notes/A2.mp3", FMOD_LOOP_OFF, nullptr,
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&rawNotes[7]));
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ERRCHECK(system->createSound("media/notes/B2.mp3", FMOD_LOOP_OFF, nullptr,
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&rawNotes[8]));
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ERRCHECK(system->createSound("media/notes/C2.mp3", FMOD_LOOP_OFF, nullptr,
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&rawNotes[9]));
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ERRCHECK(system->createSound("media/notes/D2.mp3", FMOD_LOOP_OFF, nullptr,
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&rawNotes[10]));
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ERRCHECK(system->createSound("media/notes/E2.mp3", FMOD_LOOP_OFF, nullptr,
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&rawNotes[11]));
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ERRCHECK(system->createSound("media/notes/F2.mp3", FMOD_LOOP_OFF, nullptr,
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&rawNotes[12]));
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ERRCHECK(system->createSound("media/notes/G2.mp3", FMOD_LOOP_OFF, nullptr,
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&rawNotes[13]));
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ERRCHECK(system->createSound("media/notes/A3.mp3", FMOD_LOOP_OFF, nullptr,
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&rawNotes[14]));
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for (int i = 0; i < 15; i += 1) {
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notes.push_back(std::unique_ptr<FMOD::Sound>(rawNotes[i]));
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}
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index_note = firstNote();
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rythmes = {
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{0, 4},
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{0, 2, 4, 6},
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{0, 2, 3, 4, 6},
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{0, 2, 4, 5, 6},
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{0, 1, 2, 3, 4, 5, 6, 7},
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{0, 0.5, 2, 2.5, 4, 4.5, 6, 6.5},
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{0, 2, 2.5, 4, 6, 6.5},
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{0, 1.5, 3, 4.5, 6},
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{0, 1, 2.5, 4, 5.5, 7},
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{0, 1.5, 3, 4.5, 6},
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{0, 1, 3, 4.5, 6},
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{0, 0.5, 1.5, 2, 3.5, 4, 5.5, 6},
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{0, 1.5, 3, 4, 5.5, 7},
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{0, 2, 3.5, 5, 6.5},
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{0, 0.5, 2, 2.5, 4, 4.5, 6, 6.5},
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{0, 1.5, 3, 4.5, 6, 7.5},
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{0, 0.5, 1.5, 3, 3.5, 5, 6},
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{0, 0.75, 1.5, 3, 4, 5.5, 7},
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{0, 0.5, 1.5, 2.5, 4, 4.5, 6, 7},
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{0, 0.5, 1.5, 2, 3.5, 4.5, 6, 7},
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{0, 1.5, 3, 4, 5.5, 7},
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{0, 1.5, 3, 3.5, 5, 6.5, 7.5},
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{0.5, 1.5, 3, 4.5, 6.5, 7},
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{0, 0.5, 1.5, 2.5, 3.5, 4.5, 6},
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{0,0.5,1,1.5,2,2.5,3,3.5,4,5,6,7},
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{0,1,1.5,2,2.5,3,3.5,4,5,6,7}
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};
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markov_matrix_chords = {{0, 0.10, 0.00, 0.40, 0.35, 0.15, 0.00},
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// Depuis ii (1)
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{0.10, 0, 0.00, 0.25, 0.65, 0.00, 0.00},
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// Depuis iii (2)
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{0.00, 0.00, 0, 0.25, 0.15, 0.50, 0.10},
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// Depuis IV (3)
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{0.45, 0.15, 0.00, 0, 0.25, 0.15, 0.00},
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// Depuis V (4)
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{0.70, 0.00, 0.00, 0.10, 0, 0.20, 0.00},
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// Depuis vi (5)
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{0.15, 0.15, 0.00, 0.45, 0.25, 0, 0.00},
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// Depuis vii<69> (6)
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{0.80, 0.00, 0.00, 0.00, 0.20, 0.00, 0.00}};
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markov_matrix_melody = {// A1 (0)
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{0.05, 0.30, 0.25, 0.15, 0.10, 0.05, 0.03, 0.02, 0.02,
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0.01, 0.01, 0.00, 0.00, 0.00, 0.00},
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// B1 (1)
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{0.20, 0.05, 0.30, 0.20, 0.10, 0.05, 0.03, 0.02, 0.02,
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0.01, 0.01, 0.00, 0.00, 0.00, 0.00},
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// C2 (2)
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{0.10, 0.20, 0.05, 0.30, 0.15, 0.10, 0.05, 0.02, 0.02,
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0.01, 0.00, 0.00, 0.00, 0.00, 0.00},
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// D2 (3)
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{0.05, 0.15, 0.20, 0.05, 0.30, 0.15, 0.05, 0.03, 0.02,
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0.00, 0.00, 0.00, 0.00, 0.00, 0.00},
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// E2 (4)
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{0.03, 0.07, 0.15, 0.20, 0.05, 0.25, 0.15, 0.07, 0.03,
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0.00, 0.00, 0.00, 0.00, 0.00, 0.00},
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// F2 (5)
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{0.02, 0.05, 0.10, 0.15, 0.20, 0.05, 0.25, 0.15, 0.05,
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0.02, 0.01, 0.00, 0.00, 0.00, 0.00},
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// G2 (6)
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{0.01, 0.03, 0.07, 0.10, 0.15, 0.20, 0.05, 0.25, 0.10,
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0.03, 0.01, 0.00, 0.00, 0.00, 0.00},
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// A2 (7) - Centre tonal
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{0.00, 0.02, 0.05, 0.10, 0.15, 0.20, 0.25, 0.05, 0.15,
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0.05, 0.02, 0.01, 0.00, 0.00, 0.00},
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// B2 (8)
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{0.00, 0.00, 0.01, 0.03, 0.07, 0.15, 0.20, 0.25, 0.05,
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0.20, 0.10, 0.05, 0.03, 0.01, 0.00},
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// C3 (9)
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{0.00, 0.00, 0.00, 0.02, 0.05, 0.10, 0.15, 0.20, 0.25,
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0.05, 0.20, 0.15, 0.07, 0.03, 0.01},
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// D3 (10)
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{0.00, 0.00, 0.00, 0.00, 0.03, 0.07, 0.10, 0.15, 0.20,
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0.25, 0.05, 0.25, 0.15, 0.07, 0.03},
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// E3 (11)
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{0.00, 0.00, 0.00, 0.00, 0.00, 0.02, 0.05, 0.10, 0.15,
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0.20, 0.25, 0.05, 0.20, 0.15, 0.08},
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// F3 (12)
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{0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.03, 0.07, 0.10,
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0.15, 0.20, 0.25, 0.05, 0.25, 0.15},
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// G3 (13)
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{0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.02, 0.05,
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0.10, 0.15, 0.20, 0.25, 0.05, 0.28},
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// A3 (14)
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{0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.03,
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0.07, 0.10, 0.15, 0.20, 0.25, 0.05}};
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chordProgression.resize(4);
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int chord = firstChord();
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chordProgression[0] = chord;
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for (int i = 1; i < 4; i += 1) {
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chord = nextChord(chord);
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chordProgression[i] = chord;
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}
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FMOD::Sound *metronome_Sound;
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ERRCHECK(system->createSound("media/percussions/drums1.wav", FMOD_DEFAULT, nullptr,
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&metronome_Sound));
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ERRCHECK(system->playSound(metronome_Sound, nullptr, true, &timer));
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ERRCHECK(timer->setVolume(0));
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ERRCHECK(timer->setPaused(false));
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}
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int AudioEmitter::firstChord() {
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std::vector<int> possibleChords = {1, 5, 6};
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return possibleChords[rand() % possibleChords.size()] - 1;
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}
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int AudioEmitter::firstNote() {
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std::vector<int> possibleNotes = {4, 5, 6, 7, 8, 9, 10, 11};
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return possibleNotes[rand() % possibleNotes.size()];
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}
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int sampleIndex(const std::vector<float> &probabilities) {
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// Cr<43>er un g<>n<EFBFBD>rateur al<61>atoire
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static std::random_device rd;
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static std::mt19937 gen(rd());
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// Cr<43>er une distribution discr<63>te avec les probabilit<69>s donn<6E>es
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std::discrete_distribution<> dist(probabilities.begin(), probabilities.end());
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// Tirer un <20>chantillon
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return dist(gen);
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}
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int randomWeightedChoice(const std::vector<int> &values,
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const std::vector<double> &weights) {
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if (values.size() != weights.size() || values.empty()) {
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throw std::invalid_argument(
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"Les tableaux doivent <20>tre de m<>me taille et non vides.");
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}
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// Calcul de la somme totale des poids
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double totalWeight = std::accumulate(weights.begin(), weights.end(), 0.0);
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if (totalWeight <= 0) {
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throw std::invalid_argument("La somme des poids doit <20>tre positive.");
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}
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// G<>n<EFBFBD>rateur al<61>atoire
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std::random_device rd;
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std::mt19937 gen(rd());
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std::uniform_real_distribution<> dis(0.0, totalWeight);
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double r = dis(gen);
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double cumulative = 0.0;
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for (size_t i = 0; i < values.size(); ++i) {
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cumulative += weights[i];
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if (r < cumulative) {
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return values[i];
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}
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}
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// Fallback - devrait normalement ne jamais <20>tre atteint
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return values.back();
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}
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int AudioEmitter::nextChord(int currentChord) {
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return sampleIndex(markov_matrix_chords[currentChord]);
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}
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int AudioEmitter::nextNote(int currentNote) {
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return sampleIndex(markov_matrix_melody[currentNote]);
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}
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/**
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* generate music
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*
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* @return vector of the notes generated. first is when the note will be played
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* in seconds, second is the note
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*/
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std::vector<std::pair<float, int>> AudioEmitter::generateMusic() {
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std::vector<std::pair<float, int>> result;
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result.reserve(16 * nbr_melo_max);
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float beatDuration = tempo / 60.f;
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unsigned int sampleRate = 48000;
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int maxsize = 400;
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int variation = 0;
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if (((current_beat / nbr_melo_max) % 4) < 2) { //On change la mani<6E>re dont sont jou<6F>s les accords toutes les 2*nbr_melo_max m<>lodies g<>n<EFBFBD>r<EFBFBD>es
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variation = 0;
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}
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else {
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variation = 1;
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}
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int nbrChords = 7;
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if (activeChannels.size() > maxsize) {
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for (int i = 0; i < maxsize / 2; i += 1) {
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if (activeChannels[i]) {
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activeChannels[i]->stop();
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}
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}
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}
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chordProgression[0] = nextChord(chordProgression[3]);
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for (int i = 1; i < 4; i += 1) {
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chordProgression[i] = nextChord(chordProgression[i - 1]);
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}
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for (int i = current_beat; i < current_beat + nbr_melo_max; i += 1) {
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// Chords
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FMOD::Channel *channelChords = nullptr;
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int index_chord = chordProgression[i % 4];
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ERRCHECK(system->playSound(chords[index_chord + variation*nbrChords].get(), nullptr, true,
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&channelChords));
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unsigned long long delay =
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(unsigned long long)(i * beatDuration * sampleRate);
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ERRCHECK(channelChords->setDelay(delay, 0, true));
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ERRCHECK(channelChords->setPaused(false));
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activeChannels.push_back(channelChords);
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// M<>lodie
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if (i >= 4) {
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int index_rythme = floor(((i - 4) * 1.f / nbr_melo_total) * (rythmes.size() - 1)) + ( rand() % nbr_melo_max ); //Les rythmes deviennent de plus en plus complexe, plus on avance dans le temps, plus le rythme est tir<69> de la fin du vecteur
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index_rythme = (int)fmin(index_rythme, rythmes.size() - 1);
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std::vector<float> rythme_melodie = rythmes[index_rythme];
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for (float time : rythme_melodie) {
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FMOD::Channel* channelNote = nullptr;
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ERRCHECK(system->playSound(notes[index_note].get(), nullptr, true,
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&channelNote));
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float note_start = (i + time / 8.f) * beatDuration;
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unsigned long long delayNote =
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(unsigned long long)(note_start * sampleRate);
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ERRCHECK(channelNote->setDelay(delayNote, 0, true));
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ERRCHECK(channelNote->setPaused(false));
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result.push_back(std::pair<float, int>(note_start, index_note));
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index_note = nextNote(index_note);
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activeChannels.push_back(channelNote);
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}
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}
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}
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current_beat += nbr_melo_max;
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return result;
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}
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void AudioEmitter::audioUpdate() { system->update(); }
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void AudioEmitter::audioEnd() {
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for (FMOD::Channel *c : activeChannels) {
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delete c;
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}
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timer->stop();
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system->close();
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system->release();
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}
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float AudioEmitter::getTimeTempo() const {
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float beatDuration = tempo / 60.f / 8.f;
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unsigned long long dspClock = 0;
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ERRCHECK(timer->getDSPClock(&dspClock, nullptr));
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return dspClock / 48000.f / beatDuration;
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}
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float AudioEmitter::getTime() const {
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unsigned long long dspClock = 0;
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ERRCHECK(timer->getDSPClock(&dspClock, nullptr));
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return dspClock / 48000.f;
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}
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