[gd_resource type="Environment" load_steps=6 format=3 uid="uid://tijfrcooegb0"]

[ext_resource type="Shader" uid="uid://tqpr7f3nr72k" path="res://world_env/sky/sky_1.gdshader" id="1_28nuc"]

[sub_resource type="FastNoiseLite" id="FastNoiseLite_b4tpv"]
noise_type = 2
frequency = 0.1
cellular_distance_function = 3
cellular_return_type = 3
domain_warp_enabled = true
domain_warp_type = 1

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_hkuam"]
noise = SubResource("FastNoiseLite_b4tpv")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_f3b2k"]
shader = ExtResource("1_28nuc")
shader_parameter/color_env = Color(0.461561, 0.455238, 0.0685596, 1)
shader_parameter/noise_texture = SubResource("NoiseTexture2D_hkuam")
shader_parameter/noise_power = 0.1
shader_parameter/speed = 0.003

[sub_resource type="Sky" id="Sky_sqrei"]
sky_material = SubResource("ShaderMaterial_f3b2k")

[resource]
background_mode = 2
sky = SubResource("Sky_sqrei")
ambient_light_source = 3
tonemap_mode = 3
glow_enabled = true
fog_enabled = true
fog_light_energy = 0.5
fog_aerial_perspective = 0.2
fog_sky_affect = 0.2
