[gd_resource type="Environment" load_steps=6 format=3 uid="uid://ckpqtap7v4n00"]

[ext_resource type="Shader" uid="uid://tqpr7f3nr72k" path="res://world_env/sky/sky_1.gdshader" id="1_omskq"]

[sub_resource type="FastNoiseLite" id="FastNoiseLite_jyhfs"]
noise_type = 2
frequency = 0.1
fractal_type = 2
cellular_distance_function = 3
cellular_return_type = 3
domain_warp_enabled = true

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_tbgi4"]
noise = SubResource("FastNoiseLite_jyhfs")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_sugp2"]
shader = ExtResource("1_omskq")
shader_parameter/color_env = Color(0, 0.466667, 0.694118, 1)
shader_parameter/noise_texture = SubResource("NoiseTexture2D_tbgi4")
shader_parameter/noise_power = 0.1
shader_parameter/speed = 0.003

[sub_resource type="Sky" id="Sky_jyhfs"]
sky_material = SubResource("ShaderMaterial_sugp2")

[resource]
background_mode = 2
sky = SubResource("Sky_jyhfs")
tonemap_mode = 1
