save
This commit is contained in:
parent
ad95711535
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2e310f4053
25 changed files with 852 additions and 74 deletions
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@ -1,6 +1,8 @@
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extends RigidBody3D
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class_name Car
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@export var road_path : RoadPath
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@export var forward_force: float = 100.0
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@export var backward_force: float = 50.0
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@export var steer_speed: float = 2.0
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@ -9,10 +11,10 @@ class_name Car
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@export var lateral_velocity_start_drift_threshold: float = 10.0
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@export var lateral_velocity_total_drift_threshold: float = 15.0
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@onready var forward_left: RayCast3D = $Raycasts/ForwardLeft
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@onready var forward_right: RayCast3D = $Raycasts/ForwardRight
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@onready var backward_right: RayCast3D = $Raycasts/BackwardRight
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@onready var backward_left: RayCast3D = $Raycasts/BackwardLeft
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@onready var forward_left: RayCast3D = $ForwardLeft
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@onready var forward_right: RayCast3D = $ForwardRight
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@onready var backward_right: RayCast3D = $BackwardRight
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@onready var backward_left: RayCast3D = $BackwardLeft
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@onready var forward_left_respawn: RayCast3D = $RaycastsRespawn/ForwardLeftRespawn
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@onready var forward_right_respawn: RayCast3D = $RaycastsRespawn/ForwardRightRespawn
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@ -31,10 +33,13 @@ var respawn_pos : Vector3
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var thread: Thread = Thread.new()
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var steer_input = 0.0
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var cheat := false
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var air_time := 0.0
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func custom_gravity() -> Vector3:
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var attractor = road_path.to_global(road_path.curve.get_closest_point(road_path.to_local(position)))
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return (attractor - position).normalized()
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func return_to_road():
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position = respawn_pos + 3*Vector3.UP
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rotation.z = 0
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@ -58,10 +63,13 @@ func _physics_process(delta: float) -> void:
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var is_all_wheel_on_floor := backward_left_respawn.is_colliding() && backward_right_respawn.is_colliding() && forward_left_respawn.is_colliding() && forward_right_respawn.is_colliding()
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var is_flat : bool = transform.basis.y.dot(Vector3.UP) > 0.9
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# Doing custom gravity like a chad
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PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, custom_gravity())
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if is_all_wheel_on_floor && is_flat:
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respawn_pos = position
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if !is_on_floor && !cheat:
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if !is_on_floor:
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#$DriftParticles.emitting = false
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#$DriftParticles2.emitting = false
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#AudioServer.set_bus_volume_db(5, -80)
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@ -70,10 +78,6 @@ func _physics_process(delta: float) -> void:
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return_to_road()
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return
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air_time = 0.0
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if cheat && Input.is_key_pressed(KEY_SPACE):
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linear_velocity.y += 20*delta
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if cheat:
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forward_force = 500
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# Movement
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if move_input > 0.0:
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@ -117,5 +121,3 @@ func _physics_process(delta: float) -> void:
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apply_central_force(lateral_friction_force)
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@ -1,38 +1,48 @@
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[gd_scene load_steps=4 format=3 uid="uid://dgs0fqojgcmu3"]
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[gd_scene load_steps=6 format=3 uid="uid://dgs0fqojgcmu3"]
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[ext_resource type="Script" uid="uid://ctjy0e806j0vk" path="res://entities/car/car.gd" id="1_nh45c"]
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[ext_resource type="PackedScene" uid="uid://drrl25ujbosbr" path="res://entities/car/tron_moto_lowpoly/scene.gltf" id="2_1ang0"]
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[sub_resource type="BoxMesh" id="BoxMesh_kkl2f"]
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size = Vector3(1, 1, 2)
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_1ang0"]
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friction = 0.5
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[sub_resource type="BoxShape3D" id="BoxShape3D_76tdi"]
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size = Vector3(1, 1, 2)
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size = Vector3(1, 1, 2.2)
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_yotxw"]
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height = 1.1
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[node name="Car" type="RigidBody3D"]
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mass = 10.0
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physics_material_override = SubResource("PhysicsMaterial_1ang0")
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script = ExtResource("1_nh45c")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("BoxMesh_kkl2f")
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[node name="ForwardLeft" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0.435121, -1)
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[node name="ForwardRight" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.435121, -1)
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[node name="BackwardRight" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.435121, 1)
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[node name="BackwardLeft" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0.435121, 1)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.00250244)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.1)
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shape = SubResource("BoxShape3D_76tdi")
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[node name="Raycasts" type="Node3D" parent="."]
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[node name="CollisionShape3D2" type="CollisionShape3D" parent="."]
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transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, 0, 0, 1)
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shape = SubResource("CylinderShape3D_yotxw")
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[node name="ForwardLeft" type="RayCast3D" parent="Raycasts"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0, -1)
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[node name="ForwardRight" type="RayCast3D" parent="Raycasts"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0, -1)
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[node name="BackwardRight" type="RayCast3D" parent="Raycasts"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0, 1)
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[node name="BackwardLeft" type="RayCast3D" parent="Raycasts"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0, 1)
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[node name="CollisionShape3D3" type="CollisionShape3D" parent="."]
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transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, 0, 0, -1.2)
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shape = SubResource("CylinderShape3D_yotxw")
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[node name="RaycastsRespawn" type="Node3D" parent="."]
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transform = Transform3D(2, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0)
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[node name="ForwardLeftRespawn" type="RayCast3D" parent="RaycastsRespawn"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0, -1)
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@ -45,3 +55,11 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0, 1)
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[node name="BackwardLeftRespawn" type="RayCast3D" parent="RaycastsRespawn"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0, 1)
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[node name="Sketchfab_Scene" parent="." instance=ExtResource("2_1ang0")]
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transform = Transform3D(-0.35, 0, -3.0598e-08, 0, 0.35, 0, 3.0598e-08, 0, -0.35, 0.0317484, -0.52664, 0)
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[node name="CameraFollowPoint" type="Marker3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.31962, -2.93594)
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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11
entities/car/tron_moto_lowpoly/license.txt
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11
entities/car/tron_moto_lowpoly/license.txt
Normal file
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@ -0,0 +1,11 @@
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Model Information:
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* title: TRON MOTO LOWPOLY
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* source: https://sketchfab.com/3d-models/tron-moto-lowpoly-440eb1d0f37e475ca7eda15517f66552
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* author: gedebotax1984 (https://sketchfab.com/gedebotax1984)
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Model License:
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* license type: CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)
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* requirements: Author must be credited. Commercial use is allowed.
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If you use this 3D model in your project be sure to copy paste this credit wherever you share it:
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This work is based on "TRON MOTO LOWPOLY" (https://sketchfab.com/3d-models/tron-moto-lowpoly-440eb1d0f37e475ca7eda15517f66552) by gedebotax1984 (https://sketchfab.com/gedebotax1984) licensed under CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)
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BIN
entities/car/tron_moto_lowpoly/scene.bin
Normal file
BIN
entities/car/tron_moto_lowpoly/scene.bin
Normal file
Binary file not shown.
488
entities/car/tron_moto_lowpoly/scene.gltf
Normal file
488
entities/car/tron_moto_lowpoly/scene.gltf
Normal file
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@ -0,0 +1,488 @@
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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||||
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|
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|
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|
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|
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|
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"specularFactor": 1.0
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"name": "Material.003",
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"pbrMetallicRoughness": {
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"baseColorFactor": [
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"roughnessFactor": 0.5
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}
|
||||
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||||
{
|
||||
"doubleSided": true,
|
||||
"extensions": {
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||||
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|
||||
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||||
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"specularFactor": 1.0
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},
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{
|
||||
"mesh": 2,
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||||
"name": "Object_8"
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||||
}
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||||
],
|
||||
"scene": 0,
|
||||
"scenes": [
|
||||
{
|
||||
"name": "Sketchfab_Scene",
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||||
"nodes": [
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0
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]
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||||
}
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||||
]
|
||||
}
|
37
entities/car/tron_moto_lowpoly/scene.gltf.import
Normal file
37
entities/car/tron_moto_lowpoly/scene.gltf.import
Normal file
|
@ -0,0 +1,37 @@
|
|||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://drrl25ujbosbr"
|
||||
path="res://.godot/imported/scene.gltf-0f2cf150bf6291a4d643a4542d4a3400.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://entities/car/tron_moto_lowpoly/scene.gltf"
|
||||
dest_files=["res://.godot/imported/scene.gltf-0f2cf150bf6291a4d643a4542d4a3400.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=1
|
||||
gltf/embedded_image_handling=1
|
Loading…
Add table
Add a link
Reference in a new issue