This commit is contained in:
Crizomb 2025-08-02 23:51:48 +02:00
parent ad95711535
commit 2e310f4053
25 changed files with 852 additions and 74 deletions

View file

@ -1,6 +1,8 @@
extends RigidBody3D
class_name Car
@export var road_path : RoadPath
@export var forward_force: float = 100.0
@export var backward_force: float = 50.0
@export var steer_speed: float = 2.0
@ -9,10 +11,10 @@ class_name Car
@export var lateral_velocity_start_drift_threshold: float = 10.0
@export var lateral_velocity_total_drift_threshold: float = 15.0
@onready var forward_left: RayCast3D = $Raycasts/ForwardLeft
@onready var forward_right: RayCast3D = $Raycasts/ForwardRight
@onready var backward_right: RayCast3D = $Raycasts/BackwardRight
@onready var backward_left: RayCast3D = $Raycasts/BackwardLeft
@onready var forward_left: RayCast3D = $ForwardLeft
@onready var forward_right: RayCast3D = $ForwardRight
@onready var backward_right: RayCast3D = $BackwardRight
@onready var backward_left: RayCast3D = $BackwardLeft
@onready var forward_left_respawn: RayCast3D = $RaycastsRespawn/ForwardLeftRespawn
@onready var forward_right_respawn: RayCast3D = $RaycastsRespawn/ForwardRightRespawn
@ -31,10 +33,13 @@ var respawn_pos : Vector3
var thread: Thread = Thread.new()
var steer_input = 0.0
var cheat := false
var air_time := 0.0
func custom_gravity() -> Vector3:
var attractor = road_path.to_global(road_path.curve.get_closest_point(road_path.to_local(position)))
return (attractor - position).normalized()
func return_to_road():
position = respawn_pos + 3*Vector3.UP
rotation.z = 0
@ -58,10 +63,13 @@ func _physics_process(delta: float) -> void:
var is_all_wheel_on_floor := backward_left_respawn.is_colliding() && backward_right_respawn.is_colliding() && forward_left_respawn.is_colliding() && forward_right_respawn.is_colliding()
var is_flat : bool = transform.basis.y.dot(Vector3.UP) > 0.9
# Doing custom gravity like a chad
PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, custom_gravity())
if is_all_wheel_on_floor && is_flat:
respawn_pos = position
if !is_on_floor && !cheat:
if !is_on_floor:
#$DriftParticles.emitting = false
#$DriftParticles2.emitting = false
#AudioServer.set_bus_volume_db(5, -80)
@ -70,10 +78,6 @@ func _physics_process(delta: float) -> void:
return_to_road()
return
air_time = 0.0
if cheat && Input.is_key_pressed(KEY_SPACE):
linear_velocity.y += 20*delta
if cheat:
forward_force = 500
# Movement
if move_input > 0.0:
@ -117,5 +121,3 @@ func _physics_process(delta: float) -> void:
apply_central_force(lateral_friction_force)