before planets
This commit is contained in:
parent
bb6404e918
commit
e09f05b566
57 changed files with 1203 additions and 90 deletions
6
world_env/directional_light_3d.tscn
Normal file
6
world_env/directional_light_3d.tscn
Normal file
|
@ -0,0 +1,6 @@
|
|||
[gd_scene format=3 uid="uid://6i2l1pc0hcxd"]
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D"]
|
||||
transform = Transform3D(0.903903, -0.229357, 0.361046, 0, 0.844085, 0.53621, -0.427737, -0.484682, 0.762971, 0, 0, 0)
|
||||
shadow_enabled = true
|
||||
directional_shadow_blend_splits = true
|
10
world_env/sky/sky_1.gdshader
Normal file
10
world_env/sky/sky_1.gdshader
Normal file
|
@ -0,0 +1,10 @@
|
|||
shader_type sky;
|
||||
|
||||
uniform vec3 color_env : source_color;
|
||||
uniform sampler2D noise_texture : repeat_enable;
|
||||
uniform float noise_power;
|
||||
uniform float speed;
|
||||
|
||||
void sky() {
|
||||
COLOR = color_env * ((1.0+EYEDIR.y)/2.0) + noise_power*texture(noise_texture, SKY_COORDS + vec2(TIME*speed, 0)).xyz;
|
||||
}
|
1
world_env/sky/sky_1.gdshader.uid
Normal file
1
world_env/sky/sky_1.gdshader.uid
Normal file
|
@ -0,0 +1 @@
|
|||
uid://tqpr7f3nr72k
|
29
world_env/world_env1.tres
Normal file
29
world_env/world_env1.tres
Normal file
|
@ -0,0 +1,29 @@
|
|||
[gd_resource type="Environment" load_steps=6 format=3 uid="uid://ckpqtap7v4n00"]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://tqpr7f3nr72k" path="res://world_env/sky/sky_1.gdshader" id="1_omskq"]
|
||||
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_jyhfs"]
|
||||
noise_type = 2
|
||||
frequency = 0.1
|
||||
fractal_type = 2
|
||||
cellular_distance_function = 3
|
||||
cellular_return_type = 3
|
||||
domain_warp_enabled = true
|
||||
|
||||
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_tbgi4"]
|
||||
noise = SubResource("FastNoiseLite_jyhfs")
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_sugp2"]
|
||||
shader = ExtResource("1_omskq")
|
||||
shader_parameter/color_env = Color(0, 0.466667, 0.694118, 1)
|
||||
shader_parameter/noise_texture = SubResource("NoiseTexture2D_tbgi4")
|
||||
shader_parameter/noise_power = 0.1
|
||||
shader_parameter/speed = 0.003
|
||||
|
||||
[sub_resource type="Sky" id="Sky_jyhfs"]
|
||||
sky_material = SubResource("ShaderMaterial_sugp2")
|
||||
|
||||
[resource]
|
||||
background_mode = 2
|
||||
sky = SubResource("Sky_jyhfs")
|
||||
tonemap_mode = 1
|
35
world_env/world_env2.tres
Normal file
35
world_env/world_env2.tres
Normal file
|
@ -0,0 +1,35 @@
|
|||
[gd_resource type="Environment" load_steps=6 format=3 uid="uid://tijfrcooegb0"]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://tqpr7f3nr72k" path="res://world_env/sky/sky_1.gdshader" id="1_28nuc"]
|
||||
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_b4tpv"]
|
||||
noise_type = 2
|
||||
frequency = 0.1
|
||||
cellular_distance_function = 3
|
||||
cellular_return_type = 3
|
||||
domain_warp_enabled = true
|
||||
domain_warp_type = 1
|
||||
|
||||
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_hkuam"]
|
||||
noise = SubResource("FastNoiseLite_b4tpv")
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_f3b2k"]
|
||||
shader = ExtResource("1_28nuc")
|
||||
shader_parameter/color_env = Color(0.461561, 0.455238, 0.0685596, 1)
|
||||
shader_parameter/noise_texture = SubResource("NoiseTexture2D_hkuam")
|
||||
shader_parameter/noise_power = 0.1
|
||||
shader_parameter/speed = 0.003
|
||||
|
||||
[sub_resource type="Sky" id="Sky_sqrei"]
|
||||
sky_material = SubResource("ShaderMaterial_f3b2k")
|
||||
|
||||
[resource]
|
||||
background_mode = 2
|
||||
sky = SubResource("Sky_sqrei")
|
||||
ambient_light_source = 3
|
||||
tonemap_mode = 3
|
||||
glow_enabled = true
|
||||
fog_enabled = true
|
||||
fog_light_energy = 0.5
|
||||
fog_aerial_perspective = 0.2
|
||||
fog_sky_affect = 0.2
|
34
world_env/world_env3.tres
Normal file
34
world_env/world_env3.tres
Normal file
|
@ -0,0 +1,34 @@
|
|||
[gd_resource type="Environment" load_steps=6 format=3 uid="uid://o5p75p7ux62f"]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://tqpr7f3nr72k" path="res://world_env/sky/sky_1.gdshader" id="1_trfnv"]
|
||||
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_110aq"]
|
||||
noise_type = 2
|
||||
frequency = 0.1
|
||||
cellular_distance_function = 3
|
||||
cellular_return_type = 3
|
||||
domain_warp_enabled = true
|
||||
domain_warp_type = 1
|
||||
|
||||
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_akoeb"]
|
||||
noise = SubResource("FastNoiseLite_110aq")
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5yloj"]
|
||||
shader = ExtResource("1_trfnv")
|
||||
shader_parameter/color_env = Color(0.684147, 0.314831, 0.101847, 1)
|
||||
shader_parameter/noise_texture = SubResource("NoiseTexture2D_akoeb")
|
||||
shader_parameter/noise_power = 0.1
|
||||
shader_parameter/speed = 0.003
|
||||
|
||||
[sub_resource type="Sky" id="Sky_5amni"]
|
||||
sky_material = SubResource("ShaderMaterial_5yloj")
|
||||
|
||||
[resource]
|
||||
background_mode = 2
|
||||
sky = SubResource("Sky_5amni")
|
||||
tonemap_mode = 1
|
||||
glow_enabled = true
|
||||
fog_enabled = true
|
||||
fog_aerial_perspective = 0.1
|
||||
fog_sky_affect = 0.1
|
||||
adjustment_enabled = true
|
Loading…
Add table
Add a link
Reference in a new issue