before planets

This commit is contained in:
Crizomb 2025-08-03 05:57:42 +02:00
parent bb6404e918
commit e09f05b566
57 changed files with 1203 additions and 90 deletions

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[gd_scene format=3 uid="uid://6i2l1pc0hcxd"]
[node name="DirectionalLight3D" type="DirectionalLight3D"]
transform = Transform3D(0.903903, -0.229357, 0.361046, 0, 0.844085, 0.53621, -0.427737, -0.484682, 0.762971, 0, 0, 0)
shadow_enabled = true
directional_shadow_blend_splits = true

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shader_type sky;
uniform vec3 color_env : source_color;
uniform sampler2D noise_texture : repeat_enable;
uniform float noise_power;
uniform float speed;
void sky() {
COLOR = color_env * ((1.0+EYEDIR.y)/2.0) + noise_power*texture(noise_texture, SKY_COORDS + vec2(TIME*speed, 0)).xyz;
}

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uid://tqpr7f3nr72k

29
world_env/world_env1.tres Normal file
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[gd_resource type="Environment" load_steps=6 format=3 uid="uid://ckpqtap7v4n00"]
[ext_resource type="Shader" uid="uid://tqpr7f3nr72k" path="res://world_env/sky/sky_1.gdshader" id="1_omskq"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_jyhfs"]
noise_type = 2
frequency = 0.1
fractal_type = 2
cellular_distance_function = 3
cellular_return_type = 3
domain_warp_enabled = true
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_tbgi4"]
noise = SubResource("FastNoiseLite_jyhfs")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_sugp2"]
shader = ExtResource("1_omskq")
shader_parameter/color_env = Color(0, 0.466667, 0.694118, 1)
shader_parameter/noise_texture = SubResource("NoiseTexture2D_tbgi4")
shader_parameter/noise_power = 0.1
shader_parameter/speed = 0.003
[sub_resource type="Sky" id="Sky_jyhfs"]
sky_material = SubResource("ShaderMaterial_sugp2")
[resource]
background_mode = 2
sky = SubResource("Sky_jyhfs")
tonemap_mode = 1

35
world_env/world_env2.tres Normal file
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[gd_resource type="Environment" load_steps=6 format=3 uid="uid://tijfrcooegb0"]
[ext_resource type="Shader" uid="uid://tqpr7f3nr72k" path="res://world_env/sky/sky_1.gdshader" id="1_28nuc"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_b4tpv"]
noise_type = 2
frequency = 0.1
cellular_distance_function = 3
cellular_return_type = 3
domain_warp_enabled = true
domain_warp_type = 1
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_hkuam"]
noise = SubResource("FastNoiseLite_b4tpv")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_f3b2k"]
shader = ExtResource("1_28nuc")
shader_parameter/color_env = Color(0.461561, 0.455238, 0.0685596, 1)
shader_parameter/noise_texture = SubResource("NoiseTexture2D_hkuam")
shader_parameter/noise_power = 0.1
shader_parameter/speed = 0.003
[sub_resource type="Sky" id="Sky_sqrei"]
sky_material = SubResource("ShaderMaterial_f3b2k")
[resource]
background_mode = 2
sky = SubResource("Sky_sqrei")
ambient_light_source = 3
tonemap_mode = 3
glow_enabled = true
fog_enabled = true
fog_light_energy = 0.5
fog_aerial_perspective = 0.2
fog_sky_affect = 0.2

34
world_env/world_env3.tres Normal file
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[gd_resource type="Environment" load_steps=6 format=3 uid="uid://o5p75p7ux62f"]
[ext_resource type="Shader" uid="uid://tqpr7f3nr72k" path="res://world_env/sky/sky_1.gdshader" id="1_trfnv"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_110aq"]
noise_type = 2
frequency = 0.1
cellular_distance_function = 3
cellular_return_type = 3
domain_warp_enabled = true
domain_warp_type = 1
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_akoeb"]
noise = SubResource("FastNoiseLite_110aq")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5yloj"]
shader = ExtResource("1_trfnv")
shader_parameter/color_env = Color(0.684147, 0.314831, 0.101847, 1)
shader_parameter/noise_texture = SubResource("NoiseTexture2D_akoeb")
shader_parameter/noise_power = 0.1
shader_parameter/speed = 0.003
[sub_resource type="Sky" id="Sky_5amni"]
sky_material = SubResource("ShaderMaterial_5yloj")
[resource]
background_mode = 2
sky = SubResource("Sky_5amni")
tonemap_mode = 1
glow_enabled = true
fog_enabled = true
fog_aerial_perspective = 0.1
fog_sky_affect = 0.1
adjustment_enabled = true