extends Node const MAIN_MENU = preload("res://scenes/Menu.tscn") const LEVELS = [preload("res://scenes/levels/level1.tscn"), preload("res://scenes/levels/level2.tscn"), preload("res://scenes/levels/level3.tscn")] func launch_level(num_lvl): get_tree().paused = false MusicManager.launch_level_music(num_lvl) get_tree().change_scene_to_packed(LEVELS[num_lvl]) func launch_menu(): get_tree().paused = false MusicManager.launch_menu_music() get_tree().change_scene_to_packed(MAIN_MENU)