[gd_resource type="Environment" load_steps=6 format=3 uid="uid://ckpqtap7v4n00"] [ext_resource type="Shader" uid="uid://tqpr7f3nr72k" path="res://world_env/sky/sky_1.gdshader" id="1_omskq"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_jyhfs"] noise_type = 2 frequency = 0.1 fractal_type = 2 cellular_distance_function = 3 cellular_return_type = 3 domain_warp_enabled = true [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_tbgi4"] noise = SubResource("FastNoiseLite_jyhfs") [sub_resource type="ShaderMaterial" id="ShaderMaterial_sugp2"] shader = ExtResource("1_omskq") shader_parameter/color_env = Color(0, 0.466667, 0.694118, 1) shader_parameter/noise_texture = SubResource("NoiseTexture2D_tbgi4") shader_parameter/noise_power = 0.1 shader_parameter/speed = 0.003 [sub_resource type="Sky" id="Sky_jyhfs"] sky_material = SubResource("ShaderMaterial_sugp2") [resource] background_mode = 2 sky = SubResource("Sky_jyhfs") tonemap_mode = 1