[gd_resource type="Environment" load_steps=6 format=3 uid="uid://tijfrcooegb0"] [ext_resource type="Shader" uid="uid://tqpr7f3nr72k" path="res://world_env/sky/sky_1.gdshader" id="1_28nuc"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_b4tpv"] noise_type = 2 frequency = 0.1 cellular_distance_function = 3 cellular_return_type = 3 domain_warp_enabled = true domain_warp_type = 1 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_hkuam"] noise = SubResource("FastNoiseLite_b4tpv") [sub_resource type="ShaderMaterial" id="ShaderMaterial_f3b2k"] shader = ExtResource("1_28nuc") shader_parameter/color_env = Color(0.461561, 0.455238, 0.0685596, 1) shader_parameter/noise_texture = SubResource("NoiseTexture2D_hkuam") shader_parameter/noise_power = 0.1 shader_parameter/speed = 0.003 [sub_resource type="Sky" id="Sky_sqrei"] sky_material = SubResource("ShaderMaterial_f3b2k") [resource] background_mode = 2 sky = SubResource("Sky_sqrei") ambient_light_source = 3 tonemap_mode = 3 glow_enabled = true fog_enabled = true fog_light_energy = 0.5 fog_aerial_perspective = 0.2 fog_sky_affect = 0.2