extends Control class_name GameUI @export var timeManager : TimeManager @export var checkPointManager : CheckPointManager @onready var lap_label: Label = $VBoxContainer/LapLabel @onready var time_label: Label = $VBoxContainer/TimeLabel func _process(delta: float) -> void: lap_label.text = "Lap " + str(checkPointManager.current_lap) + "/" + str(checkPointManager.max_lap) time_label.text = str(round(timeManager.time*100)/100)