extends Camera3D @export var camera_preview : SplinePath @export var follow_point : Node3D @export var follow_speed := 10.0 @export var rotation_speed := 8.0 @export var path_preview_time := 5.0 @export var lerp_speed_preview_coeff := 0.1 var t := 0.0 @onready var curve_length := camera_preview.curve.get_baked_length() func follow_trans(delta : float, trans : Transform3D, speed_coeff := 1.0) -> void: var target_basis = trans.basis var current_basis = global_transform.basis global_transform.origin = global_transform.origin.lerp(trans.origin, follow_speed * delta * speed_coeff) global_transform.basis = current_basis.slerp(target_basis, rotation_speed * delta * speed_coeff) func _physics_process(delta: float) -> void: t += delta if t <= path_preview_time: var offset = lerpf(0, curve_length, 1-t/path_preview_time) var trans = camera_preview.curve.sample_baked_with_rotation(offset, true, true) var global_trans = (camera_preview.transform*trans).orthonormalized().rotated_local(Vector3.UP, PI) follow_trans(delta, global_trans, lerp_speed_preview_coeff) else: follow_trans(delta, follow_point.global_transform)