extends Control class_name StartCounter @onready var label: Label = $Label @export var car: Car @export var timeManager : TimeManager var count_down_started := false var count_down := 3.0 func _physics_process(delta: float) -> void: if !count_down_started: return if count_down < 0: car.freeze = false # Activating car timeManager.process_mode = Node.PROCESS_MODE_INHERIT queue_free() # Delete counter count_down -= delta label.text = str(int(count_down)) func _on_camera_3d_preview_ended() -> void: show() count_down_started = true