extends Camera3D @export var follow_point : Node3D @export var follow_speed := 10.0 @export var rotation_speed := 8.0 func _physics_process(delta: float) -> void: var target_basis = follow_point.global_transform.basis var current_basis = global_transform.basis global_transform.origin = global_transform.origin.lerp(follow_point.global_position, follow_speed * delta) global_transform.basis = current_basis.slerp(target_basis, rotation_speed * delta)