extends Control class_name GameUI var time : float var lap : int @onready var lap_label: Label = $VBoxContainer/LapLabel @onready var time_label: Label = $VBoxContainer/TimeLabel func _ready(): time = 0 lap = 0.0 func _process(delta: float) -> void: time += delta lap_label.text = "Lap " + str(lap) + "/3" time_label.text = str(round(time*100)/100) func _on_check_point_manager_new_lap(value: Variant) -> void: lap = value