extends Control func _process(delta: float) -> void: if (Input.is_action_just_pressed("pause")): visible = false if visible else true get_tree().paused = visible func _on_slider_main_sound_value_changed(value: float) -> void: var bus_index = AudioServer.get_bus_index("Master") AudioServer.set_bus_volume_db(bus_index, (value-50)/4) func _on_slider_music_value_changed(value: float) -> void: var bus_index = AudioServer.get_bus_index("Music") AudioServer.set_bus_volume_db(bus_index, (value-50)/4) func _on_slider_sfx_value_changed(value: float) -> void: var bus_index = AudioServer.get_bus_index("SFX") AudioServer.set_bus_volume_db(bus_index, (value-50)/4) func _on_button_pressed() -> void: GameManager.launch_menu()