@tool extends Path3D class_name RoadPath @export_tool_button("update_control_points") var action = update_control_points @export var tilt_scale : float = 0.0005 func modulo_get_point_position(i): return curve.get_point_position(posmod(i, curve.point_count)) func update_control_points(): if curve.point_count < 2: return for i in range(0, curve.point_count): var prev = modulo_get_point_position(i) - modulo_get_point_position(i - 1) var next = modulo_get_point_position(i + 1) - modulo_get_point_position(i) var prev_dir = prev.normalized() var next_dir = next.normalized() var tangent_length = next.length() / 2 var tangent = (prev_dir + next_dir) tangent.y = 0 tangent = tangent.normalized() curve.set_point_in(i, -tangent * tangent_length) curve.set_point_out(i, tangent * tangent_length) var tilt = -prev.cross(next).y * tilt_scale curve.set_point_tilt(i, tilt)