TronLoop/entities/checkpoint/check_point_manager.gd
2025-08-03 01:40:32 +02:00

32 lines
568 B
GDScript

extends Node
const LEVELS = [preload("res://scenes/levels/level1.tscn")]
var current_level = 0
@export var nb_checkpoints := 3
@export var max_lap := 3
var current_checkpoint := 0
var current_lap := 0
func checkPointEnter(check_point_id):
if check_point_id != current_checkpoint:
return
if check_point_id == 0:
current_lap += 1
current_checkpoint += 1
else:
current_checkpoint += 1
current_checkpoint %= nb_checkpoints
if (current_lap == max_lap):
endTrack()
return
func endTrack():
print("end")
current_lap = 0
current_checkpoint = 0