movement + collision untested and unsued
Some checks failed
Build Bevy Game (Linux) / build (push) Failing after 18m36s

This commit is contained in:
Crizomb 2025-12-26 03:20:47 +01:00
parent 27da890604
commit 113eabfb16
2 changed files with 59 additions and 11 deletions

View file

@ -1,19 +1,63 @@
use bevy::{prelude::*, render::renderer};
use crate::physics_body::PhysicsBody;
use crate::sphere_collider::SphereCollider;
use bevy::prelude::*;
#[derive(Component)]
#[require(Transform, Sprite)]
pub struct Kirby();
#[require(Sprite, PhysicsBody, SphereCollider)]
pub struct Kirby {
move_speed: f32,
}
pub fn kirby_spawn(mut commands: Commands, asset_server: Res<AssetServer>) {
let sprite = Sprite::from_image(asset_server.load("sprites/kirby.png"));
commands.spawn((Kirby(), Transform::from_xyz(0.0, 0.0, 0.0), sprite));
let body = PhysicsBody {
mass: 10.0,
force: Vec2::ZERO,
velocity: Vec2::ZERO,
drag: 0.01,
};
let transform = Transform::from_xyz(0.0, 0.0, 0.0).with_scale(Vec3::ONE * 0.25);
commands.spawn((Kirby { move_speed: 200.0 }, transform, sprite, body));
}
pub fn kirby_input(
keyboard_input: Res<ButtonInput<KeyCode>>,
// query: Query<&mut Transform, With<Kirby>>,
) {
if keyboard_input.pressed(KeyCode::Space) {
pub fn get_dir(keys: Res<ButtonInput<KeyCode>>) -> Vec2 {
if keys.pressed(KeyCode::Space) {
println!("SUCKING");
}
let mut dir = Vec2::ZERO;
if keys.pressed(KeyCode::KeyW) {
dir.y += 1.0;
}
if keys.pressed(KeyCode::KeyS) {
dir.y -= 1.0;
}
if keys.pressed(KeyCode::KeyA) {
dir.x -= 1.0;
}
if keys.pressed(KeyCode::KeyD) {
dir.x += 1.0;
}
dir.normalize_or_zero()
}
pub fn kirby_player_move(
keys: Res<ButtonInput<KeyCode>>,
mut query: Query<(&mut PhysicsBody, &Kirby), With<Kirby>>,
) {
if keys.pressed(KeyCode::Space) {
println!("SUCKING");
}
let dir = get_dir(keys);
for (mut body, kirby) in &mut query {
body.velocity = dir * kirby.move_speed;
}
}
#[derive(Component)]
#[require(Sprite, Transform)]
pub struct KirbySuction {
box_size: Vec2,
}

View file

@ -1,15 +1,19 @@
use bevy::prelude::*;
use camera::spawn_camera;
use kirby::kirby_input;
use kirby::kirby_player_move;
use kirby::kirby_spawn;
use physics_body::integrate;
mod camera;
mod kirby;
mod physics_body;
mod sphere_collider;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, spawn_camera)
.add_systems(Startup, kirby_spawn)
.add_systems(Update, kirby_input)
.add_systems(FixedUpdate, (kirby_player_move, integrate).chain())
.run();
}