very simple game base
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Build Bevy Game (Linux) / build (push) Successful in 19m17s

This commit is contained in:
Crizomb 2025-12-25 20:38:52 +01:00
parent 1d5ef2006a
commit 27da890604
5 changed files with 32 additions and 42 deletions

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src/camera.rs Normal file
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use bevy::{prelude::*, render::renderer};
pub fn spawn_camera(mut commands: Commands) {
commands.spawn(Camera2d);
}

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src/kirby.rs Normal file
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use bevy::{prelude::*, render::renderer};
#[derive(Component)]
#[require(Transform, Sprite)]
pub struct Kirby();
pub fn kirby_spawn(mut commands: Commands, asset_server: Res<AssetServer>) {
let sprite = Sprite::from_image(asset_server.load("sprites/kirby.png"));
commands.spawn((Kirby(), Transform::from_xyz(0.0, 0.0, 0.0), sprite));
}
pub fn kirby_input(
keyboard_input: Res<ButtonInput<KeyCode>>,
// query: Query<&mut Transform, With<Kirby>>,
) {
if keyboard_input.pressed(KeyCode::Space) {
println!("SUCKING");
}
}

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@ -1,49 +1,15 @@
use bevy::prelude::*; use bevy::prelude::*;
use camera::spawn_camera;
use kirby::kirby_input;
use kirby::kirby_spawn;
mod camera;
mod kirby;
fn main() { fn main() {
App::new() App::new()
.insert_resource(GreetTimer(Timer::from_seconds(2.0, TimerMode::Repeating)))
.add_plugins(DefaultPlugins) .add_plugins(DefaultPlugins)
.add_plugins(HelloPlugin) .add_systems(Startup, spawn_camera)
.add_systems(Startup, kirby_spawn)
.add_systems(Update, kirby_input)
.run(); .run();
} }
#[derive(Component)]
struct Person;
#[derive(Component)]
struct Name(String);
fn add_people(mut commands: Commands) {
commands.spawn((Person, Name("Elaina Proctor".to_string())));
commands.spawn((Person, Name("Renzo Hume".to_string())));
commands.spawn((Person, Name("Zayna Nieves".to_string())));
}
fn greet_people(time: Res<Time>, mut timer: ResMut<GreetTimer>, query: Query<&Name, With<Person>>) {
if timer.0.tick(time.delta()).just_finished() {
for name in &query {
println!("hello {}!", name.0);
}
}
}
fn update_people(mut query: Query<&mut Name, With<Person>>) {
for mut name in &mut query {
if name.0 == "Elaina Proctor" {
name.0 = "Elaina Hume".to_string();
break; // We don't need to change any other names.
}
}
}
#[derive(Resource)]
struct GreetTimer(Timer);
pub struct HelloPlugin;
impl Plugin for HelloPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Startup, add_people);
app.add_systems(Update, (update_people, greet_people).chain());
}
}