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Crizomb 2025-05-15 14:28:08 +02:00
commit b97b3a9ae4
79 changed files with 1729 additions and 0 deletions

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shader_type canvas_item;
const int max_itter = 256;
const vec2 zoom_center = vec2(-0.74364388703, 0.13182590421);
int get_mandelbrot_count(vec2 uv, float zoom_factor){
vec2 scaled_uv = (uv - vec2(0.5)) * 4.0 * zoom_factor + zoom_center;
float c_re = scaled_uv.x;
float c_im = scaled_uv.y;
float re = 0.0;
float im = 0.0;
for (int i = 0; i < max_itter; i++){
float t_re = re;
re = re*re - im*im + c_re;
im = 2.0*im*t_re + c_im;
if (re*re + im*im > 4.0){
return i;
}
}
return 0;
}
void fragment() {
float smooth_sine = (sin(TIME) * 0.5 + 0.5);
float zoom_factor = mix(0.001, 1.0, smoothstep(0.0, 1.0, smooth_sine));
int mandelbrot_count = get_mandelbrot_count(UV, zoom_factor);
float m_cn = float(mandelbrot_count) / float(max_itter);
COLOR.rgb = vec3(m_cn, m_cn*2.0, m_cn*3.0);
}