[gd_scene load_steps=40 format=3 uid="uid://pvjist0vg8ah"] [ext_resource type="Shader" uid="uid://dvegch8bn85w4" path="res://exo1/shaders/pastouche/ground.gdshader" id="1_nj86p"] [ext_resource type="Texture2D" uid="uid://d2ln6in2cciqc" path="res://exo1/assets/GroundTile.png" id="2_1460h"] [ext_resource type="Script" uid="uid://dtwr10xf504og" path="res://exo1/cam_follow.gd" id="3_dd5tk"] [ext_resource type="PackedScene" uid="uid://hb5qh45e6x1s" path="res://pas_touche/inter_exo/lana.tscn" id="4_j5uwi"] [ext_resource type="Texture2D" uid="uid://b0isklem0n1d1" path="res://exo1/assets/painting_frame.png" id="6_mi18a"] [ext_resource type="Shader" uid="uid://bqkbm7kxjbvbl" path="res://exo1/shaders/exo1_tableaux/1uv_painting_example.gdshader" id="7_q8ng3"] [ext_resource type="Shader" uid="uid://u4ti6qojfd6n" path="res://exo1/shaders/exo1_tableaux/2diagonale.gdshader" id="8_mk50y"] [ext_resource type="Texture2D" uid="uid://bbqjjcli4roq5" path="res://exo1/screenshot_goal/Soluce_Diagonale.png" id="9_0dfpm"] [ext_resource type="Shader" uid="uid://tueskvsn60l0" path="res://exo1/shaders/exo1_tableaux/3circle.gdshader" id="10_56yv0"] [ext_resource type="Texture2D" uid="uid://d8mtqjjcrh7m" path="res://exo1/screenshot_goal/circle.png" id="11_5c586"] [ext_resource type="Shader" uid="uid://uusggwbep2j4" path="res://exo1/shaders/exo1_tableaux/4uv_time.gdshader" id="12_1swba"] [ext_resource type="Shader" uid="uid://clc4aqodbhhv5" path="res://exo1/shaders/exo1_tableaux/5circle_time.gdshader" id="13_ven0y"] [ext_resource type="Shader" uid="uid://03ee6p7b6pnn" path="res://exo1/shaders/exo1_zexemples_jolies/plasma.gdshader" id="14_hyh6e"] [ext_resource type="Shader" uid="uid://d0n6gjxkt6okq" path="res://exo1/shaders/exo1_zexemples_jolies/mandelbrot.gdshader" id="15_5klk2"] [ext_resource type="Shader" uid="uid://sl1g7w1jmk6x" path="res://exo1/shaders/exo1_zexemples_jolies/zolie_user.gdshader" id="16_mpwm1"] [ext_resource type="Shader" uid="uid://bjw6mgbjij8fc" path="res://exo1/shaders/exo1_zexemples_jolies/zolie_user2.gdshader" id="17_kjdq4"] [sub_resource type="Gradient" id="Gradient_fqaua"] interpolation_mode = 2 colors = PackedColorArray(0.650128, 0.650128, 0.650128, 1, 1, 1, 1, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_c3ei3"] gradient = SubResource("Gradient_fqaua") height = 1024 fill_from = Vector2(1, 1) repeat = 1 [sub_resource type="ShaderMaterial" id="ShaderMaterial_disjo"] shader = ExtResource("1_nj86p") shader_parameter/skew_amount = 0.25 [sub_resource type="Gradient" id="Gradient_c3ei3"] interpolation_mode = 2 colors = PackedColorArray(0.650128, 0.650128, 0.650128, 1, 1, 1, 1, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_u32k3"] gradient = SubResource("Gradient_c3ei3") height = 1024 fill_from = Vector2(1, 1) repeat = 1 [sub_resource type="RectangleShape2D" id="RectangleShape2D_v6q5x"] size = Vector2(4342, 20) [sub_resource type="RectangleShape2D" id="RectangleShape2D_disjo"] size = Vector2(128, 392.919) [sub_resource type="LabelSettings" id="LabelSettings_ipmo5"] font_size = 32 font_color = Color(0.10748, 0.10748, 0.10748, 1) [sub_resource type="LabelSettings" id="LabelSettings_y65yk"] font_color = Color(0.10748, 0.10748, 0.10748, 1) [sub_resource type="LabelSettings" id="LabelSettings_u32k3"] font_color = Color(0.10748, 0.10748, 0.10748, 1) [sub_resource type="ShaderMaterial" id="ShaderMaterial_l1x0l"] shader = ExtResource("7_q8ng3") [sub_resource type="Gradient" id="Gradient_u32k3"] colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_l1x0l"] gradient = SubResource("Gradient_u32k3") width = 180 height = 116 [sub_resource type="ShaderMaterial" id="ShaderMaterial_u32k3"] shader = ExtResource("8_mk50y") [sub_resource type="Gradient" id="Gradient_l1x0l"] colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_m5f4m"] gradient = SubResource("Gradient_l1x0l") width = 180 height = 116 [sub_resource type="ShaderMaterial" id="ShaderMaterial_y65yk"] shader = ExtResource("10_56yv0") [sub_resource type="ShaderMaterial" id="ShaderMaterial_yru7n"] shader = ExtResource("12_1swba") [sub_resource type="ShaderMaterial" id="ShaderMaterial_nqvhh"] shader = ExtResource("13_ven0y") [sub_resource type="ShaderMaterial" id="ShaderMaterial_2n602"] shader = ExtResource("14_hyh6e") [sub_resource type="ShaderMaterial" id="ShaderMaterial_xyfjg"] shader = ExtResource("15_5klk2") [sub_resource type="ShaderMaterial" id="ShaderMaterial_pj7t7"] shader = ExtResource("16_mpwm1") [sub_resource type="ShaderMaterial" id="ShaderMaterial_swa6w"] shader = ExtResource("17_kjdq4") [node name="Exo1" type="Node2D"] [node name="PasTouche" type="Node2D" parent="."] [node name="WallBG" type="Node2D" parent="PasTouche"] position = Vector2(-19, -361) [node name="Sprite2D" type="Sprite2D" parent="PasTouche/WallBG"] texture = SubResource("GradientTexture2D_c3ei3") region_enabled = true region_rect = Rect2(0, 0, 10240, 1024) [node name="Ground" type="Sprite2D" parent="PasTouche"] texture_filter = 1 texture_repeat = 3 material = SubResource("ShaderMaterial_disjo") position = Vector2(0, 160) texture = ExtResource("2_1460h") region_enabled = true region_rect = Rect2(0, 0, 8192, 320) [node name="LeftWall" type="Sprite2D" parent="PasTouche"] position = Vector2(-2591, 171) rotation = -0.234771 texture = SubResource("GradientTexture2D_u32k3") region_enabled = true region_rect = Rect2(0, 0, 1024, 2024) [node name="LeftWall2" type="Sprite2D" parent="PasTouche"] position = Vector2(2562, -15.9999) rotation = -0.234771 texture = SubResource("GradientTexture2D_u32k3") region_enabled = true region_rect = Rect2(0, 0, 1024, 2024) [node name="GlobalCollider" type="StaticBody2D" parent="PasTouche"] [node name="Top" type="CollisionShape2D" parent="PasTouche/GlobalCollider"] position = Vector2(0, -11) shape = SubResource("RectangleShape2D_v6q5x") [node name="Bottom" type="CollisionShape2D" parent="PasTouche/GlobalCollider"] position = Vector2(0, 324) shape = SubResource("RectangleShape2D_v6q5x") [node name="Right" type="CollisionShape2D" parent="PasTouche/GlobalCollider"] position = Vector2(-2140.2, 130.01) rotation = -0.240294 shape = SubResource("RectangleShape2D_disjo") [node name="Left" type="CollisionShape2D" parent="PasTouche/GlobalCollider"] position = Vector2(2135, 139) rotation = -0.217829 shape = SubResource("RectangleShape2D_disjo") [node name="CamExo1" type="Camera2D" parent="PasTouche" node_paths=PackedStringArray("lana")] position = Vector2(0, -192) script = ExtResource("3_dd5tk") lana = NodePath("../Lana") lerp_speed = null [node name="Lana" parent="PasTouche" instance=ExtResource("4_j5uwi")] position = Vector2(-1670, 126) [node name="Tableaux" type="Node2D" parent="."] position = Vector2(-1500, -190) [node name="Labels" type="Node2D" parent="Tableaux"] [node name="Label" type="Label" parent="Tableaux/Labels"] offset_left = -645.0 offset_top = -305.0 offset_right = -259.0 offset_bottom = -256.0 text = "EXERCICE 1" label_settings = SubResource("LabelSettings_ipmo5") horizontal_alignment = 1 [node name="Label2" type="Label" parent="Tableaux/Labels/Label"] layout_mode = 0 offset_left = 65.0 offset_top = 54.0 offset_right = 451.0 offset_bottom = 207.0 text = "On va faire des beaux tableaux et voir la fonction fragment des shaders, pour faire cette exo il suffit juste de modifier les shaders qui sont dans exo1/shaders/exo1_tableaux" label_settings = SubResource("LabelSettings_y65yk") [node name="Label2" type="Label" parent="Tableaux/Labels"] offset_left = 462.0 offset_top = -305.0 offset_right = 848.0 offset_bottom = -256.0 label_settings = SubResource("LabelSettings_ipmo5") horizontal_alignment = 1 [node name="Label2" type="Label" parent="Tableaux/Labels/Label2"] layout_mode = 0 offset_left = 23.0 offset_top = 26.0 offset_right = 363.0 offset_bottom = 179.0 text = "Bon c'est cool COLOR et UV Mais ca bouge pas trop... Autant faire du dessin, c'est bof les shaders. ET BIEN NON Il existe aussi TIME qui permet de faire des trucs rigolos" label_settings = SubResource("LabelSettings_y65yk") [node name="Label3" type="Label" parent="Tableaux/Labels"] offset_left = 1123.0 offset_top = -282.0 offset_right = 1509.0 offset_bottom = -233.0 text = "Vous avez fini l'exo 1" label_settings = SubResource("LabelSettings_ipmo5") horizontal_alignment = 1 [node name="Label2" type="Label" parent="Tableaux/Labels/Label3"] layout_mode = 0 offset_left = 40.0 offset_top = 54.0 offset_right = 426.0 offset_bottom = 207.0 text = "Bien joue !! Vous etes des vrais artistes!! J'ai mis quelques exemples de tableaux que vous pouvez faire avec un peu plus de temps" label_settings = SubResource("LabelSettings_y65yk") [node name="Label4" type="Label" parent="Tableaux/Labels"] offset_left = 2043.0 offset_top = -294.0 offset_right = 2429.0 offset_bottom = -245.0 text = "Vers l'exo 2" label_settings = SubResource("LabelSettings_ipmo5") horizontal_alignment = 1 [node name="Label2" type="Label" parent="Tableaux/Labels/Label4"] layout_mode = 0 offset_left = 40.0 offset_top = 54.0 offset_right = 426.0 offset_bottom = 207.0 text = "Bon c'est bien sympa de faire des beaux tableaux mais c'est pas l'utilisation principale des shaders dans les jeux. Dans l'exo 2 on va voir des exemples de trucs plus utiles (cascade, effets sous l'eau etc...)" label_settings = SubResource("LabelSettings_y65yk") [node name="UVFrame" type="Sprite2D" parent="Tableaux"] position = Vector2(-229, 59) texture = ExtResource("6_mi18a") [node name="Label" type="Label" parent="Tableaux/UVFrame"] offset_left = -192.0 offset_top = -93.0 offset_right = 194.0 offset_bottom = -44.0 text = "1) Exemple UV" label_settings = SubResource("LabelSettings_u32k3") horizontal_alignment = 1 [node name="Label2" type="Label" parent="Tableaux/UVFrame"] offset_left = -192.0 offset_top = 64.0 offset_right = 194.0 offset_bottom = 113.0 text = "1uv_painting_example.gdshader" label_settings = SubResource("LabelSettings_u32k3") horizontal_alignment = 1 [node name="UVPainting" type="Sprite2D" parent="Tableaux/UVFrame"] material = SubResource("ShaderMaterial_l1x0l") texture = SubResource("GradientTexture2D_l1x0l") [node name="DiagonaleFrame" type="Sprite2D" parent="Tableaux"] position = Vector2(48, -35) texture = ExtResource("6_mi18a") [node name="Label" type="Label" parent="Tableaux/DiagonaleFrame"] offset_left = -248.0 offset_top = -118.0 offset_right = 264.0 offset_bottom = -17.0 text = "2) Diagonale Essaye de decouper le tableau (comme en haut) " label_settings = SubResource("LabelSettings_u32k3") horizontal_alignment = 1 [node name="Label2" type="Label" parent="Tableaux/DiagonaleFrame"] offset_left = -248.0 offset_top = 68.0 offset_right = 264.0 offset_bottom = 169.0 text = "2diagonale.gdshader " label_settings = SubResource("LabelSettings_u32k3") horizontal_alignment = 1 [node name="LinePainting" type="Sprite2D" parent="Tableaux/DiagonaleFrame"] material = SubResource("ShaderMaterial_u32k3") texture = SubResource("GradientTexture2D_m5f4m") [node name="ScreenshotGoal" type="Sprite2D" parent="Tableaux/DiagonaleFrame"] position = Vector2(-2, -191) texture = ExtResource("9_0dfpm") [node name="CircleFrame" type="Sprite2D" parent="Tableaux"] position = Vector2(348, 31) texture = ExtResource("6_mi18a") [node name="Label" type="Label" parent="Tableaux/CircleFrame"] offset_left = -253.0 offset_top = -118.0 offset_right = 259.0 offset_bottom = -17.0 text = "3) Cercle Fais un cercle (comme en haut)" label_settings = SubResource("LabelSettings_u32k3") horizontal_alignment = 1 [node name="Label2" type="Label" parent="Tableaux/CircleFrame"] offset_left = -253.0 offset_top = 69.0 offset_right = 259.0 offset_bottom = 170.0 text = "3circle.gdshader " label_settings = SubResource("LabelSettings_u32k3") horizontal_alignment = 1 [node name="CirclePainting" type="Sprite2D" parent="Tableaux/CircleFrame"] material = SubResource("ShaderMaterial_y65yk") texture = SubResource("GradientTexture2D_m5f4m") [node name="Circle" type="Sprite2D" parent="Tableaux/CircleFrame"] position = Vector2(3, -193) scale = Vector2(0.42, 0.42) texture = ExtResource("11_5c586") [node name="UVFrameTime" type="Sprite2D" parent="Tableaux"] position = Vector2(691, 36) texture = ExtResource("6_mi18a") [node name="Label" type="Label" parent="Tableaux/UVFrameTime"] offset_left = -192.0 offset_top = -93.0 offset_right = 194.0 offset_bottom = -44.0 text = "4) Exemple UV TIME" label_settings = SubResource("LabelSettings_u32k3") horizontal_alignment = 1 [node name="Label2" type="Label" parent="Tableaux/UVFrameTime"] offset_left = -192.0 offset_top = 64.0 offset_right = 194.0 offset_bottom = 113.0 text = "4uv_time" label_settings = SubResource("LabelSettings_u32k3") horizontal_alignment = 1 [node name="UVPainting" type="Sprite2D" parent="Tableaux/UVFrameTime"] material = SubResource("ShaderMaterial_yru7n") texture = SubResource("GradientTexture2D_l1x0l") [node name="CircleFrameTime" type="Sprite2D" parent="Tableaux"] position = Vector2(933, -28) texture = ExtResource("6_mi18a") [node name="Label" type="Label" parent="Tableaux/CircleFrameTime"] offset_left = -253.0 offset_top = -139.0 offset_right = 259.0 offset_bottom = -38.0 text = "5) Faites des cercles concentriques qui bougent" label_settings = SubResource("LabelSettings_u32k3") horizontal_alignment = 1 [node name="Label2" type="Label" parent="Tableaux/CircleFrameTime"] offset_left = -253.0 offset_top = 69.0 offset_right = 259.0 offset_bottom = 170.0 text = "3circle.gdshader " label_settings = SubResource("LabelSettings_u32k3") horizontal_alignment = 1 [node name="CirclePainting" type="Sprite2D" parent="Tableaux/CircleFrameTime"] material = SubResource("ShaderMaterial_nqvhh") texture = SubResource("GradientTexture2D_m5f4m") [node name="PlasmaFrame" type="Sprite2D" parent="Tableaux"] position = Vector2(1274, 63) texture = ExtResource("6_mi18a") [node name="Label" type="Label" parent="Tableaux/PlasmaFrame"] offset_left = -253.0 offset_top = -95.0 offset_right = 259.0 offset_bottom = 6.0 text = "plasma" label_settings = SubResource("LabelSettings_u32k3") horizontal_alignment = 1 [node name="Label2" type="Label" parent="Tableaux/PlasmaFrame"] offset_left = -253.0 offset_top = 69.0 offset_right = 259.0 offset_bottom = 170.0 text = "zexemples_jolies " label_settings = SubResource("LabelSettings_u32k3") horizontal_alignment = 1 [node name="PlasmaPainting" type="Sprite2D" parent="Tableaux/PlasmaFrame"] material = SubResource("ShaderMaterial_2n602") texture = SubResource("GradientTexture2D_m5f4m") [node name="MandelbrotFrame" type="Sprite2D" parent="Tableaux"] position = Vector2(1557, -3) texture = ExtResource("6_mi18a") [node name="Label" type="Label" parent="Tableaux/MandelbrotFrame"] offset_left = -253.0 offset_top = -95.0 offset_right = 259.0 offset_bottom = 6.0 text = "mandelbrot zoom" label_settings = SubResource("LabelSettings_u32k3") horizontal_alignment = 1 [node name="Label2" type="Label" parent="Tableaux/MandelbrotFrame"] offset_left = -253.0 offset_top = 69.0 offset_right = 259.0 offset_bottom = 170.0 text = "zexemples_jolies " label_settings = SubResource("LabelSettings_u32k3") horizontal_alignment = 1 [node name="MandelBrot" type="Sprite2D" parent="Tableaux/MandelbrotFrame"] material = SubResource("ShaderMaterial_xyfjg") texture = SubResource("GradientTexture2D_m5f4m") [node name="ZolieUserFrame1" type="Sprite2D" parent="Tableaux"] position = Vector2(1796, -225) texture = ExtResource("6_mi18a") [node name="Label" type="Label" parent="Tableaux/ZolieUserFrame1"] offset_left = -253.0 offset_top = -95.0 offset_right = 259.0 offset_bottom = 6.0 text = "Tu peux faire un truc joli ici stv" label_settings = SubResource("LabelSettings_u32k3") horizontal_alignment = 1 [node name="Label2" type="Label" parent="Tableaux/ZolieUserFrame1"] offset_left = -253.0 offset_top = 69.0 offset_right = 259.0 offset_bottom = 170.0 text = "zexemples_jolies/zolie_user1 " label_settings = SubResource("LabelSettings_u32k3") horizontal_alignment = 1 [node name="ZolieUser1" type="Sprite2D" parent="Tableaux/ZolieUserFrame1"] material = SubResource("ShaderMaterial_pj7t7") texture = SubResource("GradientTexture2D_m5f4m") [node name="ZolieUserFrame2" type="Sprite2D" parent="Tableaux"] position = Vector2(1869, 5) texture = ExtResource("6_mi18a") [node name="Label" type="Label" parent="Tableaux/ZolieUserFrame2"] offset_left = -253.0 offset_top = -95.0 offset_right = 259.0 offset_bottom = 6.0 text = "Autre truc zolie de ta part" label_settings = SubResource("LabelSettings_u32k3") horizontal_alignment = 1 [node name="Label2" type="Label" parent="Tableaux/ZolieUserFrame2"] offset_left = -250.0 offset_top = 70.0 offset_right = 262.0 offset_bottom = 171.0 text = "zexemples_jolies/zolie_user2 " label_settings = SubResource("LabelSettings_u32k3") horizontal_alignment = 1 [node name="ZolieUser2" type="Sprite2D" parent="Tableaux/ZolieUserFrame2"] material = SubResource("ShaderMaterial_swa6w") texture = SubResource("GradientTexture2D_m5f4m")