extends CharacterBody2D class_name LanaExo2 @export var speed := 100.0 @export var gravity := 9.8 @export var jump_velocity := -400.0 func _physics_process(delta: float) -> void: var horizontal : float = Input.get_axis("left", "right") if not is_on_floor(): velocity.y += gravity if Input.is_action_just_pressed("jump") && is_on_floor(): velocity.y += jump_velocity velocity.x = horizontal * speed move_and_slide()