format_shaders/exo2/shaders/3_simple_vertex_shader.gdshader
2025-05-15 14:28:08 +02:00

14 lines
316 B
Text

shader_type canvas_item;
void vertex() {
VERTEX.y = sin(TIME);
}
void fragment() {
// Called for every pixel the material is visible on.
}
//void light() {
// // Called for every pixel for every light affecting the CanvasItem.
// // Uncomment to replace the default light processing function with this one.
//}