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1514fe991b
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78
scripts/box.gd
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78
scripts/box.gd
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extends StaticBody2D;
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@onready var RayCastRight : RayCast2D = $RayCastRight;
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@onready var RayCastDown : RayCast2D = $RayCastDown;
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@onready var RayCastUp : RayCast2D = $RayCastUp;
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@onready var RayCastLeft : RayCast2D = $RayCastLeft;
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func go_right() -> bool:
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var can_move := true;
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if RayCastRight.is_colliding():
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var colliding : Object = RayCastRight.get_collider();
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if colliding.is_in_group("box"):
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can_move = colliding.go_right();
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else:
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can_move = false;
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if can_move:
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position.x += 16;
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return can_move;
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func go_left() -> bool:
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var can_move := true;
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if RayCastLeft.is_colliding():
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var colliding : Object = RayCastLeft.get_collider();
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if colliding.is_in_group("box"):
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can_move = colliding.go_left();
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else:
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can_move = false;
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if can_move:
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position.x -= 16;
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return can_move;
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func go_up() -> bool:
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var can_move := true;
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if RayCastUp.is_colliding():
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var colliding : Object = RayCastUp.get_collider();
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if colliding.is_in_group("box"):
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can_move = colliding.go_up();
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else:
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can_move = false;
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if can_move:
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position.y -= 16;
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return can_move;
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func go_down() -> bool:
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var can_move := true;
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if RayCastDown.is_colliding():
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var colliding : Object = RayCastDown.get_collider();
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if colliding.is_in_group("box"):
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can_move = colliding.go_down();
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else:
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can_move = false;
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if can_move:
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position.y += 16;
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return can_move;
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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