Initial commit

This commit is contained in:
Crizomb 2024-11-14 13:58:15 +01:00
commit 1514fe991b
675 changed files with 6030 additions and 0 deletions

44
scripts/player.gd Normal file
View file

@ -0,0 +1,44 @@
extends Character
class_name PlayerHEHEHE;
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
print(get_tree().root);
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
other_input();
move(get_direction_input())
func get_direction_input() -> Globals.Direction:
var direction : Globals.Direction;
if Input.is_action_just_pressed("GoRight"):
direction = Globals.Direction.RIGHT;
elif Input.is_action_just_pressed("GoDown"):
direction = Globals.Direction.DOWN;
elif Input.is_action_just_pressed("GoLeft"):
direction = Globals.Direction.LEFT;
elif Input.is_action_just_pressed("GoUp"):
direction = Globals.Direction.UP;
else:
direction = Globals.Direction.NONE;
return direction;
func other_input() -> void:
if Input.is_action_just_pressed("Replay"):
get_tree().reload_current_scene()
func _on_end_area_entered(area: Area2D) -> void:
GameManager.next_level();