[gd_scene load_steps=6 format=4 uid="uid://f7t56w2vabtw"] [ext_resource type="Texture2D" uid="uid://g2ahhi7vg2p0" path="res://tilemap/tile_timeloop_thing-Sheet.png" id="1_7tihv"] [ext_resource type="PackedScene" uid="uid://dlb0lm5y7kixb" path="res://objects/end.tscn" id="2_egl6e"] [ext_resource type="PackedScene" uid="uid://26601maon1a3" path="res://objects/player.tscn" id="3_0p1rm"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_px5vt"] texture = ExtResource("1_7tihv") use_texture_padding = false 0:0/0 = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:0/0 = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:0/0 = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:0/0 = 0 4:0/0 = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:0/0 = 0 6:0/0 = 0 0:1/0 = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:1/0 = 0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:1/0 = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0 = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:1/0 = 0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:1/0 = 0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0 = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:2/0 = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:2/0 = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:2/0 = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:2/0 = 0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) [sub_resource type="TileSet" id="TileSet_vqdy4"] physics_layer_0/collision_layer = 1 sources/1 = SubResource("TileSetAtlasSource_px5vt") [node name="Scene0" type="Node2D"] [node name="TileMapLayer" type="TileMapLayer" parent="."] texture_filter = 1 position = Vector2(24, -8) tile_map_data = PackedByteArray("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") tile_set = SubResource("TileSet_vqdy4") [node name="End" parent="TileMapLayer" instance=ExtResource("2_egl6e")] position = Vector2(40, -8) [node name="Player" parent="." instance=ExtResource("3_0p1rm")] [node name="s" type="Camera2D" parent="."] position = Vector2(29, -8) zoom = Vector2(6, 6) [connection signal="area_entered" from="TileMapLayer/End" to="Player" method="_on_end_area_entered"]