extends Area2D @export var Door : StaticBody2D; func _on_area_entered(area: Area2D) -> void: Door.get_node("CollisionShape2D").set_deferred("disabled", true); Door.get_node("SpriteYes").visible = true; Door.get_node("SpriteNo").visible = false; func _on_area_exited(area: Area2D) -> void: Door.get_node("CollisionShape2D").set_deferred("disabled", false); Door.get_node("SpriteYes").visible = false; Door.get_node("SpriteNo").visible = true;