extends Node @export var levels = [ "res://scenes/level_0.tscn", "res://scenes/level_1.tscn", "res://scenes/level_2.tscn", "res://scenes/level_3.tscn", "res://scenes/final.tscn" ] var current_level : int = 0; func next_level() -> void: current_level += 1; assert(current_level < levels.size(), "Bro there is no next level, pls stop") get_tree().change_scene_to_file(levels[current_level]);